Error or Notice? Help?

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kolelolx - Error or Notice? Help? - RaGEZONE Forums


kolelolx - Error or Notice? Help? - RaGEZONE Forums


kolelolx - Error or Notice? Help? - RaGEZONE Forums


Every time i run worldserver.exe i get these errors... But i get the first to errors for every behemoth weapon i added... Anyone have any idea why?
 

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I think I put it somewhere wrong in MdlDyna.h lol.... Can you tell me where I should put items Im going to add in there? Ex. 얼터멋 아이템 (Element Weapons)
 
sorry, it is mdldyna.inc, my fault.
For the first, idk what u have added. the behemoth u said.
hm, in the mdldyna it should be added like this

(Notice that I dont know which behemoth weapons you have added)

Code:
// 16차 베히모스 무기

"WeaSwoBehemoth"    II_WEA_SWO_BEHESWORD			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaSwtBehemoth"    II_WEA_SWT_BEHETWOSWORD			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaAxtBehemoth"    II_WEA_AXT_BEHETWOAXE			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaShiBehemoth"    II_ARM_ARM_SHI_BEHESHILD			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaSwdBehemoth"    II_WEA_SWO_BEHEONEHANDSWORD			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaAxeBehemoth"    II_WEA_AXE_BEHEONEHANDAXE			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaBowBehemoth"    II_WEA_BOW_BEHECROSSBOW			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaYoyBehemoth"    II_WEA_YOY_BEHEYOYO			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaKnuBehemoth"    II_WEA_KNU_BEHENUCLE			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaZemBehemoth"    II_ARM_ARM_SHI_BEHEFORCEZEM			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaCheBehemoth"    II_WEA_CHE_BEHESTICK			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaWanBehemoth"    II_WEA_WAN_BEHEWAND			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaStaBehemoth"    II_WEA_STA_BEHESTAFF			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaBokBehemoth"    II_ARM_ARM_SHI_BEHEMAGICBOOK			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1

Good luck.
 
sorry, it is mdldyna.inc, my fault.
For the first, idk what u have added. the behemoth u said.
hm, in the mdldyna it should be added like this

(Notice that I dont know which behemoth weapons you have added)

Code:
// 16차 베히모스 무기

"WeaSwoBehemoth"    II_WEA_SWO_BEHESWORD			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaSwtBehemoth"    II_WEA_SWT_BEHETWOSWORD			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaAxtBehemoth"    II_WEA_AXT_BEHETWOAXE			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaShiBehemoth"    II_ARM_ARM_SHI_BEHESHILD			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaSwdBehemoth"    II_WEA_SWO_BEHEONEHANDSWORD			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaAxeBehemoth"    II_WEA_AXE_BEHEONEHANDAXE			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaBowBehemoth"    II_WEA_BOW_BEHECROSSBOW			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaYoyBehemoth"    II_WEA_YOY_BEHEYOYO			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaKnuBehemoth"    II_WEA_KNU_BEHENUCLE			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaZemBehemoth"    II_ARM_ARM_SHI_BEHEFORCEZEM			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaCheBehemoth"    II_WEA_CHE_BEHESTICK			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaWanBehemoth"    II_WEA_WAN_BEHEWAND			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaStaBehemoth"    II_WEA_STA_BEHESTAFF			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
"WeaBokBehemoth"    II_ARM_ARM_SHI_BEHEMAGICBOOK			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1

Good luck.

Thanks so much!!!! But what about SysSysQuePublicS O_O

---------- Post added at 09:29 PM ---------- Previous post was at 09:23 PM ----------

Nevemind, fixed!!!!!!! Thanks so much!!!!!!
 
Let me explain what each line means then.

Code:
[COLOR="Red"]"WeaSwoBehemoth"[/COLOR]    [COLOR="Blue"]II_WEA_SWO_BEHESWORD[/COLOR]			MODELTYPE_MESH "" 0  MD_NEAR 0  [COLOR="Purple"]1.0f[/COLOR] 0 1 ATEX_NONE 1

Red= The o3d File (Item_WeaSwoBehemoth.o3d)
Blue= The Propitem.txt ID you choosed.
Purple= The size of the weapon ingame (1.0f = Normal size)
 
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