Newbie Spellweaver
- Joined
- Jul 4, 2026
- Messages
- 7
- Reaction score
- 7
I made this with the help of ChatGPT. I've been throguh 30+ iterations to get to this point. It still has many issues that need to be addressed. For now it can only open weapon models (even those have some issues). Mostly the base models work (those that don't have effects like +6/+7/+10). It needs stuff like effect animations to show like in a TO client, etc. You could re-model existing models and make new weapons but it would be better if it had more features added to help make the process easier. Anyway i had fun with this for a couple days and now i leave it in your hands. Reply here if you had some breakthroughs or made something cool! Good luck!
Features i would add if i had time:
1. More robust paint editor
2. Implement NPC and mount models
3. Figure out a way to make the effects show properly and animated
4. Export a full eva file with the kitbash shapes added instead of separate
5. The ability to delete parts of the base models instead of just reshaping them
Here's a download link for actor and textures for weapons i have:
I forgot to mention, just put the eva files for weps in actor folder and textures in texture folder. It's pretty obvious but just in case. I didn't pack them to save time uploading this.I made this with the help of ChatGPT. I've been throguh 30+ iterations to get to this point. It still has many issues that need to be addressed. For now it can only open weapon models (even those have some issues). Mostly the base models work (those that don't have effects like +6/+7/+10). It needs stuff like effect animations to show like in a TO client, etc. You could re-model existing models and make new weapons but it would be better if it had more features added to help make the process easier. Anyway i had fun with this for a couple days and now i leave it in your hands. Reply here if you had some breakthroughs or made something cool! Good luck!
Features i would add if i had time:
1. More robust paint editor
2. Implement NPC and mount models
3. Figure out a way to make the effects show properly and animated
4. Export a full eva file with the kitbash shapes added instead of separate
5. The ability to delete parts of the base models instead of just reshaping them
Here's a download link for actor and textures for weapons i have:
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