quite hard to understand what u mean adjust the matrix
can u make examples with Images please?
and world editor
https://forum.ragezone.com/threads/release-mu-world-editor-0-7-1-cracked.1207188/ works good if u know how to use it
u can use decoded files like from this release
https://forum.ragezone.com/threads/release-season15-maps-interfaces-items-objects.1172848/
and just get decoded world and object folder from nixies lake map
or use this tool to decode client files
download: You must be registered for see element. usage: use cmd: GFxDec.exe "path/to/Data" or drag drop the Data folder to it it will decrypt almost everything to the Decrypted folder - Terrain Height will be converted for low versions, so some maps like Urk mountain may have problems but...
Hi KarLi
It's an "adjacency matrix", not "adjust".
The .map files contain information about what tiles in the map are walkable (either safe or battle zones) and what tiles are not (like buildings or any other object).
For the sake of simplicity, consider this 10x10 map. Gray tiles are not walkable (walls).
I want to travel from (3,1) to (8,9) (green tiles). The shortest path between these two points is in orange.
To compute this path, I need information about which tiles are walkable and which are not. The next step would be to build the adjacency matrix, which tells me, for example, that the tiles (3,1) and (4,1) are connected, but (3,1) and (5,3) are not (in a direct way).
Suppose there is a portal in (2,0) that transports the player to (9,6), then (2,0) and (9,6) would be connected in the adjacency matrix, which will let the algorithm find the even shorter path between (3,1) and (8,9) using the portal.
The same map with a portal in blue.