ExtreMuEdit V.30

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Silver, Whats right man :D I've been already thinking about this too.
I simply was ashamed to ask so much for the beginning :)
To continue the suggestions - TerrianX.att editor.
With all these things it will be an almost full Mu Editor that ever seen before.
All the Community including me are VERY appreciating your work, wildthing. Keep to doing your best.
 
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Domination said:
Ok, i think It could be a Great improvement of your tool.
i'll start with a couple of things:
1st Transformation rings edition.
2nd Elf's summoned monsters edition
If I will remember something more I'll post it
Thanks in advance!

I already have the coding done for those features, but am hesitant because I haven't figured out yet why it doesn't work for everyone yet. What I mean is I know where the data is stored in the GS's (.97,.99, etc.) but it seems that just changing those bytes doesn't work all the time - i.e. ppl getting Bulls for all rings. I am trying to determine if there may be a need to change some data in the main as well.:eh:

If anyone has info on this please let Me know.
 
packed GS ...

Drewbster said:
I got 1.0d and when I try to edit the GS I get that same error as underwar does. So, that means we got a packed gs then? If so, how do we unpack it so we can edit it?


well..

The latest Gameservers are being packed with a recent version on Armadilo. This alone is not the issue. Armadillo uses RSA style encrytion for packing. The problem comes in with the Keys used by Armadilo to do the encrypting/packing. The person using Armadilo can change the keys used and given that the keys can be 1024 bits is becomes a little tedious to unpack and vistually impossible to generate a generic program to unpack files packed with Armadilo. There is a long proces that can be performed manually but you better know how to write assembly. If you want to know more just google 'unpack armadilo'
 
Domination said:
Silver, Whats right m8 :D I've been already thinking about this too.
err,i know there was a source in C++ for MU-2-image somewhere , i got it somewhen but i deleted it to save space in the BMD viewer i upload....

[other]
errrrrr....teh bmd viewer....
, it's in C++ too , if you add it tell me to give you the required .DLLs
 
wildthing said:
well..

The latest Gameservers are being packed with a recent version on Armadilo. This alone is not the issue. Armadillo uses RSA style encrytion for packing. The problem comes in with the Keys used by Armadilo to do the encrypting/packing. The person using Armadilo can change the keys used and given that the keys can be 1024 bits is becomes a little tedious to unpack and vistually impossible to generate a generic program to unpack files packed with Armadilo. There is a long proces that can be performed manually but you better know how to write assembly. If you want to know more just google 'unpack armadilo'


o.0 all that to unpack it lol. Think I mite look into it, thanks for you're help ^^.(That or I'll search rz :P)
 
i like ur editor but i need any help for bc i have set bc from lvl 261 - 999 and same on main but when i go with cloak +6 to arch angel he says me use another destination? what make i wrong gsserver says updatet and then i start server and try do arch angel and he says again?
 
????

PerPleX said:
i like ur editor but i need any help for bc i have set bc from lvl 261 - 999 and same on main but when i go with cloak +6 to arch angel he says me use another destination? what make i wrong gsserver says updatet and then i start server and try do arch angel and he says again?

I'd be happy to try to elp you, but I'm not sure I am following what you are saying ???:eh:
 
wildthing said:
From the looks of it, you have a packed Gamerserver, but send it to My email and I'll take a look.

me too i got problem when access my main of the client i got this error
wildthing - ExtreMuEdit V.30 - RaGEZONE Forums

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: '974848' is not a valid value for 'value'. 'value' should be between 'minimum' and 'maximum'.
   at System.Windows.Forms.ProgressBar.set_Value(Int32 value)
   at ExtreMuEdit.loadmain.GetBaseOffset(Array fb)
   at ExtreMuEdit.loadmain.Analyze()
   at ExtreMuEdit.loadmain.loadmain_GotFocus(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnGotFocus(EventArgs e)
   at System.Windows.Forms.Control.WmSetFocus(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WmSetFocus(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
ExtreMuEdit
    Assembly Version: 1.0.2135.30395
    Win32 Version: 1.0.2135.30395
    CodeBase: file:///C:/Documents%20and%20Settings/Client4/Desktop/ExtreMuedit/ExtreMuEdit.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.3052.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
can you help what to do about this?
 
i say i have edit my gameserver with ur editor and my main.exe only the blood castle levels... also blood castle 6 from lvl 261 to 999 and same in the main.exe but when i try to go ingame to blood castle he say i must use another cloak... but i have u cloak 6 what make i wrong?
 
BloodCastle

PerPleX said:
i say i have edit my gameserver with ur editor and my main.exe only the blood castle levels... also blood castle 6 from lvl 261 to 999 and same in the main.exe but when i try to go ingame to blood castle he say i must use another cloak... but i have u cloak 6 what make i wrong?

The game is telling you correctly -

Cloak+0 = BC1
Cloak+1=BC2
Cloak+2=BC3
Cloak+3=BC4
Cloak+4=BC5
Cloak+5=BC6
Cloak+6=BC7​
 
vantherX said:
me too i got problem when access my main of the client i got this error
wildthing - ExtreMuEdit V.30 - RaGEZONE Forums

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: '974848' is not a valid value for 'value'. 'value' should be between 'minimum' and 'maximum'.
[/QUOTE]

You did indeed find a bug in the routine that analyzes the main. However, even with the bug, the main you checked is smaller that 977,848 bytes. What version main is this ? Because from everything I have seen so far any of the main that are under 1MB are indeed packed.
 
[SiLvER]mE said:
err,i know there was a source in C++ for MU-2-image somewhere , i got it somewhen but i deleted it to save space in the BMD viewer i upload....

[other]
errrrrr....teh bmd viewer....
, it's in C++ too , if you add it tell me to give you the required .DLLs


Thanks Silver - got it :)
 
wildthing said:
You did indeed find a bug in the routine that analyzes the main. However, even with the bug, the main you checked is smaller that 977,848 bytes. What version main is this ? Because from everything I have seen so far any of the main that are under 1MB are indeed packed.


:D hehehe im using the 1.0z i guess im wrong i did not read all the details this program is tested until 1.0d version, btw is realy helpful to me in editing other stuffs not like gameserver.exe and main.exe but the other files like editing *.wtf, *.bmd files .. and so....
I hope you can release also that can edit 1.0z, one question im using the gameserver which the birds works but it doesnt open the same error will appear, i guess i have to wait the update release :P, btw thank you for your sharing this.

P.S. the 1.0z uses mxmain.exe instead of main.exe, because of that i rename the mxmain.exe to main.exe, then i press analyze then its working, but my question after analying, the tab of General, Blood Castle, devil square, chaos castle and prices is blank is this normal, you cannot see what is present configuration of your main?
 
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