- Joined
- Feb 2, 2012
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These are Ideas for Jewels/Enchants I have for my little gunz development. I'm looking for feedback, ideas of implementation and insight. I will be making the code public on completion. Open source or bust!
All of these will only work with melee weapons equipped (including the bottled plague).
***Please don't ask me for the source or files as there is NONE at this time.***
Demonic Skull - 10/15/20% Of Damage dealt is returned to the user. - COMPLETE
Angelic Skull - Reduces all damage to 0.01 and returns 30/50/70% instances of (would be) damage to target in the form of healing.
Leech's Skull - A fixed 4/8/12 points of healing is applied per target hit.
Skull Kings Crown - All swings have 7/14/21% splash range of the target.
Angel's Halo - HP -5/10/15; HP Regen +1/+2/+3.
Assassins Cowl - AP -5/10/20; AP Regen +1/+2/+3.
Dragons Fang - HP&AP -25, Splash 50%;
Bottled Plague - HP&AP Degen -3/-5/-7 in a 100 Radius of player (Including yourself!);
********************
Update - 12/22/2019 I have successfully made the Demonic Skull prototype AND IT WORKS!
Update - 12/22/2019 Created an RMesh for a cool pink glow effect.
Update - 12/22/2019 Changed Values from 10/15/20% to 40/60/80%. As it only happens during Insane Massives.
Update - 12/22/2019 Found out the massives were doing HUGE damage (duh) reduced it to 20% of dmg from enchant.
Update - 12/22/2019 Added 4 Screenshots
Update - 1/4/2020 Fixed Not working in questmode
All of these will only work with melee weapons equipped (including the bottled plague).
***Please don't ask me for the source or files as there is NONE at this time.***
Demonic Skull - 10/15/20% Of Damage dealt is returned to the user. - COMPLETE
Angelic Skull - Reduces all damage to 0.01 and returns 30/50/70% instances of (would be) damage to target in the form of healing.
Leech's Skull - A fixed 4/8/12 points of healing is applied per target hit.
Skull Kings Crown - All swings have 7/14/21% splash range of the target.
Angel's Halo - HP -5/10/15; HP Regen +1/+2/+3.
Assassins Cowl - AP -5/10/20; AP Regen +1/+2/+3.
Dragons Fang - HP&AP -25, Splash 50%;
Bottled Plague - HP&AP Degen -3/-5/-7 in a 100 Radius of player (Including yourself!);
********************
Update - 12/22/2019 I have successfully made the Demonic Skull prototype AND IT WORKS!
Update - 12/22/2019 Created an RMesh for a cool pink glow effect.
Update - 12/22/2019 Changed Values from 10/15/20% to 40/60/80%. As it only happens during Insane Massives.
Update - 12/22/2019 Found out the massives were doing HUGE damage (duh) reduced it to 20% of dmg from enchant.
Update - 12/22/2019 Added 4 Screenshots
Update - 1/4/2020 Fixed Not working in questmode
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