Fix for pet food

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Junior Spellweaver
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credit to RMZero213
nx food bug:
if you use your nx food to level up your pet, when you have 26100 closeness,
your pet will be level 30 and when you'll get 30000 closeness your pet will be level 31 and you wont be able to use commands..
so this is how you fix it. very very simple...
open UseCashItemHandler.java
and replace this line
Code:
while (c.getPlayer().getPet().getCloseness() >= ExpTable.getClosenessNeededForLevel(c.getPlayer().getPet().getLevel())) {

with this one
Code:
while (c.getPlayer().getPet().getCloseness() >= ExpTable.getClosenessNeededForLevel(c.getPlayer().getPet().getLevel() + 1)) {

if you want to add chek level and closeness:

add those lines[if you already hace one just replace]
Code:
int closeness = c.getPlayer().getPet().getCloseness();
          int level= c.getPlayer().getPet().getLevel();

before line if(bla bla bla)

replace your if(bla bla bla)
with this
Code:
if ( closeness < 30000 || level < 30) {

add those lines
Code:
else {
                            c.getPlayer().getPet().setFullness(100);
                            c.getPlayer().getPet().setCloseness(c.getPlayer().getPet().getCloseness() + 0);
                            c.getSession().write(MaplePacketCreator.updatePet(c.getPlayer().getPet().getPosition(), c.getPlayer().getPet().getItemId(), c.getPlayer().getPet().getUniqueId(), c.getPlayer().getPet().getName(), c.getPlayer().getPet().getLevel(), c.getPlayer().getPet().getCloseness(), c.getPlayer().getPet().getFullness(), true));
                        }


after those lines
Code:
c.getPlayer().getPet().setLevel(c.getPlayer().getPet().getLevel()+1);
					c.getSession().write(MaplePacketCreator.updatePet(c.getPlayer().getPet().getPosition(), c.getPlayer().getPet().getItemId(), c.getPlayer().getPet().getUniqueId(), c.getPlayer().getPet().getName(), c.getPlayer().getPet().getLevel(), c.getPlayer().getPet().getCloseness(), c.getPlayer().getPet().getFullness(), true));
					c.getSession().write(MaplePacketCreator.showPetLevelUp());
				}
			}


its should look like this
Code:
int closeness = c.getPlayer().getPet().getCloseness();
                                int level= c.getPlayer().getPet().getLevel();
                                if ( closeness < 30000 || level < 30) {
                                c.getPlayer().getPet().setFullness(100);
				c.getPlayer().getPet().setCloseness(c.getPlayer().getPet().getCloseness() + 100);
				c.getSession().write(MaplePacketCreator.updatePet(c.getPlayer().getPet().getPosition(), c.getPlayer().getPet().getItemId(), c.getPlayer().getPet().getUniqueId(), c.getPlayer().getPet().getName(), c.getPlayer().getPet().getLevel(), c.getPlayer().getPet().getCloseness(), c.getPlayer().getPet().getFullness(), true));
				//log.info("To be sent: {}", MaplePacketCreator.commandResponse(player.getId(), (byte) 1, true, true));
				c.getPlayer().getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.commandResponse(c.getPlayer().getId(), (byte) 1,  true, true), true);
				while (c.getPlayer().getPet().getCloseness() >= ExpTable.getClosenessNeededForLevel(c.getPlayer().getPet().getLevel() + 1)) {
					c.getPlayer().getPet().setLevel(c.getPlayer().getPet().getLevel()+1);
					c.getSession().write(MaplePacketCreator.updatePet(c.getPlayer().getPet().getPosition(), c.getPlayer().getPet().getItemId(), c.getPlayer().getPet().getUniqueId(), c.getPlayer().getPet().getName(), c.getPlayer().getPet().getLevel(), c.getPlayer().getPet().getCloseness(), c.getPlayer().getPet().getFullness(), true));
					c.getSession().write(MaplePacketCreator.showPetLevelUp());
				}
			} else {
                            c.getPlayer().getPet().setFullness(100);
                            c.getPlayer().getPet().setCloseness(c.getPlayer().getPet().getCloseness() + 0);
                            c.getSession().write(MaplePacketCreator.updatePet(c.getPlayer().getPet().getPosition(), c.getPlayer().getPet().getItemId(), c.getPlayer().getPet().getUniqueId(), c.getPlayer().getPet().getName(), c.getPlayer().getPet().getLevel(), c.getPlayer().getPet().getCloseness(), c.getPlayer().getPet().getFullness(), true));
                        }
                         }
 
Master Summoner
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Re: [RELEASE]Fix for pet food

Ha, you actually released it o.o Well the top part atleast.

Alas for the rest, I still think this is better o.o

Code:
				if (c.getPlayer().getPet() == null) {
					return;
				}
				c.getPlayer().getPet().setFullness(100);
				if (c.getPlayer().getPet().getCloseness() >= 30000 || c.getPlayer().getPet().getCloseness() + 100 >= 30000) {
					c.getPlayer().getPet().setCloseness(30000);
				} else {
					c.getPlayer().getPet().setCloseness(c.getPlayer().getPet().getCloseness() + 100);
				}
				c.getSession().write(MaplePacketCreator.updatePet(c.getPlayer().getPet().getPosition(), c.getPlayer().getPet().getItemId(), c.getPlayer().getPet().getUniqueId(), c.getPlayer().getPet().getName(), c.getPlayer().getPet().getLevel(), c.getPlayer().getPet().getCloseness(), c.getPlayer().getPet().getFullness(), true));
				//log.info("To be sent: {}", MaplePacketCreator.commandResponse(player.getId(), (byte) 1, true, true));
				c.getPlayer().getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.commandResponse(c.getPlayer().getId(), (byte) 1,  true, true), true);
				while (c.getPlayer().getPet().getCloseness() >= ExpTable.getClosenessNeededForLevel(c.getPlayer().getPet().getLevel() + 1)) {
					c.getPlayer().getPet().setLevel(c.getPlayer().getPet().getLevel()+1);
					c.getSession().write(MaplePacketCreator.updatePet(c.getPlayer().getPet().getPosition(), c.getPlayer().getPet().getItemId(), c.getPlayer().getPet().getUniqueId(), c.getPlayer().getPet().getName(), c.getPlayer().getPet().getLevel(), c.getPlayer().getPet().getCloseness(), c.getPlayer().getPet().getFullness(), true));
					c.getSession().write(MaplePacketCreator.showPetLevelUp());
				}
 
Junior Spellweaver
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Re: [RELEASE]Fix for pet food

hmm..? i think its the same thing.. doing the same action... mine is better :D [jk]
my 150 message! :)
 
Junior Spellweaver
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Re: [RELEASE]Fix for pet food

Any proof that it works ? if so

Thnx!!
 
Junior Spellweaver
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Re: [RELEASE]Fix for pet food

o.o if i use it and zero use it, it works...
i can post a ss o.o
 
Junior Spellweaver
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Re: [RELEASE]Fix for pet food

Lol sweeet , *uses*
 
Newbie Spellweaver
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Re: [RELEASE]Fix for pet food

Sweet post... the realease section is coming out with some decent some stuff now...
 
Skilled Illusionist
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Re: [RELEASE]Fix for pet food

LOL, i just banned a person, or well, a person named Whee d/c'd when i did !ban...
 
Junior Spellweaver
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Re: [RELEASE]Fix for pet food

Hey why not add a drop down message saying Your pet has reached the highest level! :biggrinth
 
Junior Spellweaver
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Re: [RELEASE]Fix for pet food

This makes no sence, whatsoever. This could be better explained. It took me a while to figure it out.


Other then that, good release.
 
Newbie Spellweaver
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Re: [RELEASE]Fix for pet food

thx dis is wat i was missing thx alot
 
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