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Hi teach them how to install the emulator
The code is compatible with this FIXEADO UBER EMU and the effect of the rollers
First go to HabboHotel >> Rooms >> Room.cs
first searches search
And down that you put the code:
Step Two:
After looking:
And you put down that:
And then debug.
You must have the interaction_type of rollers and stack_height 0.5.
And sorry for my English I speak Spanish xD
The code is compatible with this FIXEADO UBER EMU and the effect of the rollers
First go to HabboHotel >> Rooms >> Room.cs
first searches search
Code:
if (Item.GetBaseItem().InteractionType.To Lower() == "bed")
{
if (!User.Statusses.Cont ainsKey("lay"))
{
User.Statusses.Add("lay", Item.GetBaseItem().Height.ToString().Replace(',', '.') + " null");
}
User.Z = Item.Z;
User.RotHead = Item.Rot;
User.RotBody = Item.Rot;
User.UpdateNeeded = true;
}
And down that you put the code:
Code:
else if (Item.GetBaseItem().InteractionType.ToLower() == "swim2")
{
int EffectId2 = 30;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId2);
SendMessage(Message);
}
else if (Item.GetBaseItem().InteractionType.ToLower() == "roller")
{
#region Paquete y algunos datos de los rollers.
//[14-7-2009 15:48:52 from 62.50.35.171:30000]
//@bIHPBJ0.0HH/flatctrl useradmin//
//[14-7-2009 15:48:52 from 62.50.35.171:30000]
//@bIHPBK0.0HH/flatctrl useradmin/mv 8,2,0.0//
//[14-7-2009 15:48:49 from 62.50.35.171:30000]
//@bIHPBK0.0PAPA/flatctrl useradmin//
//[14-7-2009 15:48:48 from 62.50.35.171:30000]
//@bIHPBJ0.0PAPA/flatctrl useradmin/mv 8,3,0.0//
//rollers
//[14-7-2009 15:46:56 from 62.50.35.171:30000]
//@bIHRBJ0.45II/flatctrl useradmin//
//[14-7-2009 15:46:56 from 62.50.35.171:30000]
//@bIHRBJ0.45II/flatctrl useradmin///
/*
R -> Movimiento
4 -> Adelante Y + 1
0 -> Hacia detras Y - 1
6 -> X- 1 hacia izq.
2 -> X + 1hacia derecha
*/
#endregion
#region Variables
int newX = 0;
int newY = 0;
Coord UserPos = new Coord(User.X, User.Y);
Coord ItemPos = new Coord(Item.X, Item.Y);
#endregion
#region ¡Movemos el RollingGallo!
if (UserPos == ItemPos)
{
User.RemoveStatus("mv");
User.UpdateNeeded = true;
#region Hacia delante
if (Item.Rot == 4)
{
// Thread.Sleep(time);
newY = User.Y + 1;
Coord MoveTo = new Coord(User.X, newY);
waitRoller(300);
User.MoveTo(MoveTo);
User.RemoveStatus("mv");
User.UpdateNeeded = true;
SendMessage(RollingGallo(User, newY, User.X, Item));
}
#endregion
#region Hacia detrás
if (Item.Rot == 0)
{
// Thread.Sleep(time);
newY = User.Y - 1;
Coord MoveTo = new Coord(User.X, newY);
waitRoller(300);
User.MoveTo(MoveTo);
User.RemoveStatus("mv");
User.UpdateNeeded = true;
User.UpdateNeeded = true;
User.ResetStatus();
SendMessage(RollingGallo(User, newY, User.X, Item));
}
#endregion
#region Hacia izquierda
if (Item.Rot == 6)
{
// Thread.Sleep(time);
newX = User.X - 1;
Coord MoveTo = new Coord(newX, User.Y);
waitRoller(300);
User.MoveTo(MoveTo);
User.RemoveStatus("mv");
User.UpdateNeeded = true;
User.ResetStatus();
SendMessage(RollingGallo(User, User.Y, newX, Item));
}
#endregion
#region Hacia derecha
if (Item.Rot == 2)
{
// Thread.Sleep(time);
newX = User.X + 1;
Coord MoveTo = new Coord(newX, User.Y);
waitRoller(300);
User.MoveTo(MoveTo);
User.RemoveStatus("mv");
User.UpdateNeeded = true;
User.ResetStatus();
SendMessage(RollingGallo(User, User.Y, newX, Item));
}
#endregion
}
#endregion
}
Step Two:
After looking:
public bool ValidTile(int X, int Y)
{
if (X < 0 || Y < 0 || X >= Model.MapSizeX || Y >= Model.MapSizeY)
{
return false;
}
return true;
}
And you put down that:
Code:
public ServerMessage RollingGallo(RoomUser User, int newY, int newX, RoomItem Item)
{
ServerMessage Message = new ServerMessage(230);
Message.AppendInt32(User.X);
Message.AppendInt32(User.Y);
Message.AppendInt32(newX);
Message.AppendInt32(newY);
Message.AppendBoole an(false);
Message.AppendUInt(Item.Id);
Message.AppendInt32(2);
Message.AppendBoole an(false);
Message.AppendStrin g("0.45" + Convert.ToChar(2) + "0.0" + Convert.ToChar(2) + Convert.ToChar(1));
return Message;
}
Code:
private void waitRoller(int time)
{
int i = 0;
while (time > i)
{
i++;
}
}
And then debug.
You must have the interaction_type of rollers and stack_height 0.5.
And sorry for my English I speak Spanish xD
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Last edited:

