Ok have been playing get a job, and i'm rather confused as to what you do after you have 10 cars and 10 plants 0.o and what is a Nic in this game, and how does it benefit?
Edit: Ok, evidently a Nic effects your happyness ^^.
Lol... Let me tell it to you like this:
"Lemme get a nickel bag.."
*Jay looks at silent bob*
"...15 bucks, little man!
Put that poop, in my hand!
if that money doesn't show
then you owe me, owe me, owe! Oh!.."
And I'm gonna spice up the get-a-job to be more userfriendly. I just kinda through it together design-wise.
So yeah, nics help your happiness, if the plants grow, you can sell them. The longer you wait to sell your plants the better they sell for The biggest they grow is when they have the triangular structure above them. You can buy cars when they're cheap, sell them when they are expensive.
The more cars you have, the higher your NET is. The higher your NET, the more you feel good about your home, and the higher your happiness.
As for BombStoppers, I love that game! lol!
I just need to, yes, real it up a bit, and get the points working right. I guess I half-assed bombstoppers when I did the incresing points script. Oh, and you can change the type of bomb you have with the refresh button in the corner, if anybody didn't figure that out yet.
I'm gonna start making Project Universe once I learn how to update a database and get an automatice update in flash.. I think I better find some good XML-PHP-FLASH-MySQL crossbreeding tutorials than the ones I've been basing my stuff off of..