Hello guys,i've decided to work on FlyFF again.
After implementing a fully working MySQL framework into FlyFF i came back month ago to implement a bit more into that awesome piece of game. Here is a short preview of my Easy Anti Cheat implementation into FlyFF. The whole EAC is implemented into the server and into the client. Clienside is doing driver protection and game integrity checks and a lot of other stuff do defend against cheating and debugging, while the server side is communicating with the Epic Games Online Services to keep a connection to the EAC user client and kick players if they don't run the client with their FlyFF. Through the implementation of EAC we've the nice abillity to encrypt messages and much more, all the beautiful things coming with EAC.
Video:
Keep discuss below, wether is this useful or not. Maybe i'm going to release it soon.
Discord: DevGrab#0815
After implementing a fully working MySQL framework into FlyFF i came back month ago to implement a bit more into that awesome piece of game. Here is a short preview of my Easy Anti Cheat implementation into FlyFF. The whole EAC is implemented into the server and into the client. Clienside is doing driver protection and game integrity checks and a lot of other stuff do defend against cheating and debugging, while the server side is communicating with the Epic Games Online Services to keep a connection to the EAC user client and kick players if they don't run the client with their FlyFF. Through the implementation of EAC we've the nice abillity to encrypt messages and much more, all the beautiful things coming with EAC.
Video:
Keep discuss below, wether is this useful or not. Maybe i'm going to release it soon.
Discord: DevGrab#0815