Newbie Spellweaver
Hello, RZers!
I working on the mu project and I need formulas that calculates actual player damage and hit chance that depends on defense, defense rate, attack and attack rate.
1. How to calculate hit chance (%) with attack_rate and defense_rate?
2. How to calculate damage with attack_damage and defense?
I was thinking that its just like that defense_rate/attack_rate*100.
but after several tests I see that there is huge problems with hit for Energy based characters, but in game there is no problems with hit for Energy characters.
So i dont think this formulas is true.
I dont know if someone even know such formulas, because how I understand everybody working with server files. Client is not researched yet so much, only main.exe.
So feel free to suggest your own formula, we can make it better.
I working on the mu project and I need formulas that calculates actual player damage and hit chance that depends on defense, defense rate, attack and attack rate.
1. How to calculate hit chance (%) with attack_rate and defense_rate?
2. How to calculate damage with attack_damage and defense?
I was thinking that its just like that defense_rate/attack_rate*100.
but after several tests I see that there is huge problems with hit for Energy based characters, but in game there is no problems with hit for Energy characters.
So i dont think this formulas is true.
I dont know if someone even know such formulas, because how I understand everybody working with server files. Client is not researched yet so much, only main.exe.
So feel free to suggest your own formula, we can make it better.
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