- Joined
- Oct 11, 2007
- Messages
- 1,707
- Reaction score
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Hello, feels like it's time for me to reveal and show some people some screenshots of a project I am working on with a friend. The name of the game is "Rigid World".
We are making a FPS game, now don't get any illusions, it will prolly never get finished, and it's mostly for us to have fun working on a side-project for school.
Project Info
I am coding, while my friend does the graphics, and I use c++ for it, running the Irrlicht library, Bullet physics, and irrKlang for sound.
We have been working for around 9 months on it now.
My friend (Who does all the graphics in the game) is:
RaGEZONE - MMORPG server development forums - View Profile: Hamstr
Here on Ragezone .
Plot
Plot is pretty simple, going to put a more explained storyline here later on...
IRC Channel
Server: irc.freenode.net
Port: 6667
Channel: #RigidWorld
Current progress (Images):
Some concept art that was made today:
Lastest Images:
Another image(1920x1080 RES):
And any feedback (continuous) is VERY appreciated since then you see the improvement as well as we go.
Current progress atm (a little at least):
We are making a FPS game, now don't get any illusions, it will prolly never get finished, and it's mostly for us to have fun working on a side-project for school.
Project Info
I am coding, while my friend does the graphics, and I use c++ for it, running the Irrlicht library, Bullet physics, and irrKlang for sound.
We have been working for around 9 months on it now.
My friend (Who does all the graphics in the game) is:
RaGEZONE - MMORPG server development forums - View Profile: Hamstr
Here on Ragezone .
Plot
Plot is pretty simple, going to put a more explained storyline here later on...
IRC Channel
Server: irc.freenode.net
Port: 6667
Channel: #RigidWorld
Current progress (Images):
Some concept art that was made today:
Lastest Images:
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Another image(1920x1080 RES):
And any feedback (continuous) is VERY appreciated since then you see the improvement as well as we go.
Current progress atm (a little at least):
- New menu, looks much better.
- Menu settings saved in config files etc, so u can change res/fullscreen etc.
- Objectives ingame.
- Added voice acting,
- Music
- Mood setting music
- Sound effects for background.
- Adding more dynamic lighting.
- Event handler for the objectives, so when you get to a certain point ingame (area in coordinates), with criteria, such as if you have accomplished previous tasks, and if you press (E for example), it will trigger stuff.
- Added subtitles for the voice acting, so if u miss something, it will be there.
- GUI, ammo etc.
- Keeping to work on story.
- More ingame content (models etc).
- Added basic multiplayer support.
- Added water meshes.
- Added printscreen function(Press f12 saves screen).
- More animated models.
- Added Shaders:
- Brightpass
- Bloom
- Blur horizontal/vertical
- Distancefields
- SSAO
- A couple more. - Added particle effects.
- And more... (Can't remember all lol)
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