- Joined
- Nov 9, 2013
- Messages
- 96
- Reaction score
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Destiny6 its a mobile game developed by NetMarble (Destiny Knights)
I will release this paid resource because the time its not on my side anymore
, if some one want to start working on it making a team etc i can join.
The game have big potential but with a price of hard work.
What release contain:
Some tips that i did to run the game:
Client IP configuration:
to generate this folder and files you need to create an update in unity bar -> ProjectTools -> AssetBundles -> Build AssetBundle Ed: here edit the build target Android, put IP and scroll down to bottom and select Only AssetBundle from the Build Type. After exporting open the folder and will have the same structure as WebServer\patch\android\configs\
Q&A:
Google Drive:
Server VM:
Pictures:
Admin panel:
I will release this paid resource because the time its not on my side anymore
The game have big potential but with a price of hard work.
What release contain:
- Client source code
- Developed in c#, Unity version : 2020.3.30f1 (open the project with Unity HUB and will automatically select the unity version)
- Compiled successfully for Windows and Android (32 and 64 devices, I will make a tutorial down because need some updates to work)
- Exported successfully to APK
- Tested on phone 32 and 64 bits
- Support multiple languages: English, French, German, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Thai, CH, Turkish (Tested only on English)
- Server Source code
- I have not tested the code, because the release already contain the compiled version
- Website Admin
- made in aspx
- Website API
- made in aspx
- SQL server
- webserver: IIS
Some tips that i did to run the game:
- for apk compilation i exported the build to android and opened with Android Studio
- if the apk is installed but automatically close when its started, you need to add a line (**IL_CPP_BUILD_SETUP**) at the end in mainTemplate.gradle (client\Assets\Plugins\Android\mainTemplate.gradle) and should be like this:
- for server i just used VM for testing
- for private server testing i used VPS 8gb ram 3 core (low resource server)
Client IP configuration:
- client\Assets\Editor\AssetBundleEd\PatchInfoMenu.cs Line 69
- client\Assets\Script\GameUtility\ResourceEntity\UAssetBundleManager.cs Line 16
- client\Assets\Script\Net_Client\AWebClientModule.cs Line 58
- IP from database tables
- IP from AgentServer, ChatServer GuildChatserver
to generate this folder and files you need to create an update in unity bar -> ProjectTools -> AssetBundles -> Build AssetBundle Ed: here edit the build target Android, put IP and scroll down to bottom and select Only AssetBundle from the Build Type. After exporting open the folder and will have the same structure as WebServer\patch\android\configs\
Q&A:
- Can be configured as private server? A: Yes
- There are bugs in client? A: Yes, some visual bugs and some material configurations need to be done because are displayed as pink but are not missing
Google Drive:
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Server VM:
Pictures:
Admin panel:

