Fx Engine similar Eclipse WarZ

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Hello everybody!
sorry for my English

I want to show you our work, which we have been doing for a long time, so we decided to share information about what we started doing with the Three engine.js, OpenGL. Everyone who has been doing our favorite (WarZ) for a long time knows that (Eclipse) He's very old now.
My team and I decided to do something new and interesting for your attention.

We have already connected the main part of the similar work from (eclipse)
Creating a terrace, grass, trees, arranging objects, the sky, working with fbx and glb files, supporting all dds from (warz) is now doing a separate (animation section for working with assigning your own skeleton to other models), as well as creating an internal (CodeEditor) for working with code, code in js - works by linking from one to the other, full reading of all code files for agile development (everything is very simple)
Very soon we want to make it publicly available for testing by a large circle of people. We will also be playing a game similar to WarZ.

We will be glad for your support and attention, because we have just started to announce the information.
TG DevBlog:

we hope we can make this idea complete, convenient and simple.
Good luck to the admins!

.
 

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Looking really great,

I hope you guys are taking care of the data structures so to make use of known ones to bake data for faster runtime which will lead in higher frame rate and better experience. Eclipse Engine were not doing this good enough and barely thats why debug rendering often led into low frame rate.

Unity and Unreal as comparision they are baking if they can, also make sure for animated skeleton to be able to bake them aswell so you can have a lot of animated entities around without the need to recalculate and reapply the current transform matrix for the bones for rendering.

And do not take me wrong, but on one of the screenshots, it looks like that you guys took the shadow map generation from eclipse engine atleast the optimized sliced shadow apporach for the sunlight, because it does look same broken as in the eclipse engine on the screenshot.

But overall looking pretty good, nice to see people working on its own engine rather than using big known players. :)
 
[FX Engine] - WeaponAnmEditor
Allows you to visually adjust the position, rotation, and scale of the weapon attached to the right arm of an animated 3D character for various animations (idle, walk, sprint, etc.).
The results can be saved to a JSON file, which is then used in the game.

Project structure
Character models: loaded from Data/Models/...
Animations: stored in Data/Animations/...

Weapons: described in Data/ItemsDB.json (contains the name, type, and path to the model .glb)
Weapon offsets: saved/loaded from Data/weapon_animation_offsets.json

So far, the binding of the weapon is only to the finger of the skeleton, in the future, the plan is to bind a different object at will to any bone of the skeleton. Full-fledged skeleton support Mixamo.com

2025-11-29_13-40-50 - Fx Engine similar Eclipse WarZ - RaGEZONE Forums
 
Browser based engines tend to bottleneck or a performance hog when you have a huge open world or maps and pair it with javascript.

Anyway... good luck with that.

G
 
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