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Help: When I followed this guide -
I encountered this error
Remove Gameguard:
First open Neuz.cpp
search for:
Code:[B]#include "NPGameLib4.h"[/B] comment then out or remove it like [B]//#include "NPGameLib4.h"[/B]
After this look for:
Code:[B]extern void PreInitNProtect();[/B] and [B]extern CNPGameLib* GetNProtect();[/B]
comment them out or remove them...
Then search for void CNeuzApp::InitNProtect()
Code:void CNeuzApp::InitNProtect() { CScript s1; if( s1.Load(MakePath( DIR_CLIENT, "GameGuard.txt.txt" ) ) ) s1.LoadString(); CScript s2; if( s2.Load(MakePath( DIR_CLIENT, "GameGuard.inc" ) ) ) { s2.GetToken(); while( s2.tok != FINISHED ) { m_strArray.Add( s2.Token ); s2.GetToken(); } } PreInitNProtect(); DWORD dwResult = GetNProtect()->Init(); if( dwResult != NPGAMEMON_SUCCESS ) { TCHAR msg[256]; LPCSTR lpszMsg; switch (dwResult) { case NPGAMEMON_ERROR_EXIST: lpszMsg = m_strArray.GetAt(0);//"°ÔÀÓ°¡µå°¡ ÀÌ¹Ì ½ÇÇà Áß ÀÔ´Ï´Ù. ÀçºÎÆÃ ÈÄ ´Ù½Ã ½ÇÇàÇØº¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGAMEMON_ERROR_GAME_EXIST: lpszMsg = m_strArray.GetAt(1);//"°ÔÀÓÀÌ Áߺ¹ ½ÇÇàµÇ¾ú°Å³ª °ÔÀÓ°¡µå°¡ ÀÌ¹Ì ½ÇÇà Áß ÀÔ´Ï´Ù. °ÔÀÓ Á¾·á ÈÄ ´Ù½Ã ½ÇÇàÇØº¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGAMEMON_ERROR_INIT: lpszMsg = m_strArray.GetAt(2);//"°ÔÀÓ°¡µå ÃʱâÈ ¿¡·¯ÀÔ´Ï´Ù. ÀçºÎÆÃ ÈÄ ´Ù½Ã ½ÇÇàÇØº¸°Å³ª Ãæµ¹ÇÒ ¼ö ÀÖ´Â ´Ù¸¥ ÇÁ·Î±×·¥µéÀ» Á¾·áÇÑ ÈÄ ½ÇÇàÇØ º¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGAMEMON_ERROR_AUTH_GAMEGUARD: case NPGAMEMON_ERROR_NFOUND_GG: case NPGAMEMON_ERROR_AUTH_INI: case NPGAMEMON_ERROR_NFOUND_INI: lpszMsg = m_strArray.GetAt(3);//"°ÔÀÓ°¡µå ÆÄÀÏÀÌ ¾ø°Å³ª º¯Á¶µÇ¾ú½À´Ï´Ù. °ÔÀÓ°¡µå ¼Â¾÷ ÆÄÀÏÀ» ¼³Ä¡Çغ¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGAMEMON_ERROR_CRYPTOAPI: lpszMsg = m_strArray.GetAt(4);//"À©µµ¿ìÀÇ ÀϺΠ½Ã½ºÅÛ ÆÄÀÏÀÌ ¼Õ»óµÇ¾ú½À´Ï´Ù. ÀÎÅÍ³Ý ÀͽºÇ÷η¯(IE)¸¦ ´Ù½Ã ¼³Ä¡Çغ¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGAMEMON_ERROR_EXECUTE: lpszMsg = m_strArray.GetAt(5);//"°ÔÀÓ°¡µå ½ÇÇà¿¡ ½ÇÆÐÇß½À´Ï´Ù. °ÔÀÓ°¡µå ¼Â¾÷ ÆÄÀÏÀ» ´Ù½Ã ¼³Ä¡Çغ¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGAMEMON_ERROR_ILLEGAL_PRG: lpszMsg = m_strArray.GetAt(6);//"ºÒ¹ý ÇÁ·Î±×·¥ÀÌ ¹ß°ßµÇ¾ú½À´Ï´Ù. ºÒÇÊ¿äÇÑ ÇÁ·Î±×·¥À» Á¾·áÇÑ ÈÄ ´Ù½Ã ½ÇÇàÇØº¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGMUP_ERROR_ABORT: lpszMsg = m_strArray.GetAt(7);//"°ÔÀÓ°¡µå ¾÷µ¥ÀÌÆ®¸¦ Ãë¼ÒÇϼ̽À´Ï´Ù. Á¢¼ÓÀÌ °è¼Ó µÇÁö ¾ÊÀ» °æ¿ì ÀÎÅÍ³Ý ¹× ¹æÈº® »óŸ¦ Á¡°ËÇØº¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGMUP_ERROR_CONNECT: case NPGMUP_ERROR_DOWNCFG: lpszMsg = m_strArray.GetAt(8);//"°ÔÀÓ°¡µå ¾÷µ¥ÀÌÆ® ¼¹ö Á¢¼Ó¿¡ ½ÇÆÐÇÏ¿´½À´Ï´Ù. Àá½Ã ÈÄ Àç½Ãµµ ÇØº¸°Å³ª, ÀÎÅÍ³Ý ¹× ¹æÈº® »óŸ¦ Á¡°ËÇØ º¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGMUP_ERROR_AUTH: lpszMsg = m_strArray.GetAt(9);//"°ÔÀÓ°¡µå ¾÷µ¥ÀÌÆ®¸¦ ¿Ï·áÇÏÁö ¸ø Çß½À´Ï´Ù. ¹ÙÀÌ·¯½º °Ë»ç¸¦ ÇØº¸½Ã°Å³ª, PC °ü¸® ÇÁ·Î±×·¥À» »ç¿ëÇÏ½Ã¸é ¼³Á¤À» Á¶Á¤ÇÑ ÈÄ °ÔÀÓÀ» ½ÇÇàÇØ º¸½Ã±â ¹Ù¶ø´Ï´Ù."; break; case NPGAMEMON_ERROR_NPSCAN: default: // ÀûÀýÇÑ Á¾·á ¸Þ½ÃÁö Ãâ·Â, UI ÃʱâÈ ÈĶó¸é MessageBox ´ë½Å °ÔÀÓ UI¸¦ »ç¿ëÇØµµ µÊ //wsprintf( msg, "°ÔÀÓ°¡µå ½ÇÇà ¿¡·¯ : %lu", dwResult ); wsprintf( msg, m_strArray.GetAt(10), dwResult ); lpszMsg = msg; break; } if( lpszMsg ) ::Error( "nProtect GameGuard : %s", lpszMsg ); // MessageBox( GetSafeHwnd(), lpszMsg, "nProtect GameGuard", MB_OK ); ExitProcess( -1 ); } // GetNProtect()->SetHwnd( GetSafeHwnd() ); }
Remove it or comment them out with /* and */
After this search for: HRESULT CNeuzApp::InitDeviceObjects()
Inside you see InitNProtect();
Remove it or comment it out...
Search now for: BOOL CALLBACK NPGameMonCallback( DWORD dwMsg, DWORD dwArg )
Code:BOOL CALLBACK NPGameMonCallback( DWORD dwMsg, DWORD dwArg ) { if( g_Neuz.m_strArray.GetSize() == 0 ) return false; bool bAppExit = false; TCHAR msg[128]; LPCTSTR lpszMsg = NULL; switch (dwMsg) { case NPGAMEMON_CHECK_CSAUTH2: // ¼¹ö·Î ÀÎÁõ ÆÐŶÀ» Àü¼Û { GG_AUTH_DATA AuthData; memcpy( &AuthData, (PVOID)dwArg, sizeof(GG_AUTH_DATA) ); BEFORESENDSOLE( ar, PACKETTYPE_AUTHQUERY, DPID_UNKNOWN ); ar.Write( (void*)&AuthData, sizeof(GG_AUTH_DATA) ); SEND( ar, &g_dpLoginClient, DPID_SERVERPLAYER ); if( g_Neuz.m_loginSI.nCount == 1 ) { ++g_Neuz.m_loginSI.nCount; g_dpLoginClient.SendGetPlayerList( g_Neuz.m_loginSI.dwID, g_Neuz.m_loginSI.pszAccount, g_Neuz.m_loginSI.pszPassword ); } return true; } case NPGAMEMON_COMM_ERROR: case NPGAMEMON_COMM_CLOSE: bAppExit = true; return false; case NPGAMEMON_INIT_ERROR: // "°ÔÀÓ°¡µå ÃʱâÈ ¿¡·¯ bAppExit = true; wsprintf( msg, g_Neuz.m_strArray.GetAt(17), dwArg ); lpszMsg = msg; break; case NPGAMEMON_SPEEDHACK: // "½ºÇǵåÇÙÀÌ °¨ÁöµÇ¾ú½À´Ï´Ù." bAppExit = true; lpszMsg = g_Neuz.m_strArray.GetAt(18); break; case NPGAMEMON_GAMEHACK_KILLED: // "°ÔÀÓÇÙÀÌ ¹ß°ßµÇ¾ú½À´Ï´Ù." case NPGAMEMON_GAMEHACK_DETECT: // "°ÔÀÓÇÙÀÌ ¹ß°ßµÇ¾ú½À´Ï´Ù." bAppExit = true; lpszMsg = g_Neuz.m_strArray.GetAt(19); break; case NPGAMEMON_GAMEHACK_DOUBT: //"°ÔÀÓÀ̳ª °ÔÀÓ°¡µå°¡ º¯Á¶µÇ¾ú½À´Ï´Ù."; bAppExit = true; lpszMsg = g_Neuz.m_strArray.GetAt(20); break; } if( lpszMsg ) MessageBox( g_Neuz.GetSafeHwnd(), lpszMsg, "nProtect GameGuard", MB_OK ); if( bAppExit ) { ExitProcess( -1 ); return false; } return true; }
Remove this function or comment it out with /* */ now you have removed the ggless neuz.exe...
I encountered this error
------------------------------------------------------------------------
Neuz error LNK2019: unresolved external symbol "int __stdcall NPGameMonCallback(unsigned long,unsigned long)" (?NPGameMonCallback@@YGHKK@Z) referenced in function "public: void __thiscall CGameGuard::SetHwndToGameMonI(struct HWND__ *)" (?SetHwndToGameMonI@CGameGuard@@QAEXPAUHWND__@@@Z)
Neuz fatal error LNK1120: 1 unresolved externals

