GameGuard Rev 2

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Re: GameGuard Rev 0.1

burnemdownx said:
Hey there retard, If you rename it , ur ct's won't work. retard.

burnemdownx said:
True.But I`ve heard that someone stating you needed it to search for strings then close the process that way.

burnemdownx said:
Hey VitaminC, How about I tell you every process has it's own ID which cannot be changed.
If I write in my code its ID it'll detect it even if you change its name, retard.

Make up your fucking mind.

Why only detect CE? It's not impossible to make your own hacking software, which would then go right through your "Gameguard".
 
Re: GameGuard Rev 0.1

Lol, I could probably code this in about 30 minutes if I wanted to.
I just wouldn't know how to make the client first launch the "gameguard".
 
Re: GameGuard Rev 0.1

Lol, I could probably code this in about 30 minutes if I wanted to.
I just wouldn't know how to make the client first launch the "gameguard".

It's easy.
I`m using a VERY smart - long - way.
Which I`m not going to release to public..
This is VERY private,, anywayz..
Do you know VB2008? Or can u help me with the gameguard / launcher ?
msn : [email protected]
 
Re: GameGuard Rev 0.1

All you need is a simple packet check. Like for example when you start the client, it will send a special packet to the server saying that they are using your edited client. If you do not get that packet, it won't accept the connection. It's pretty simple.

Also, if they kill the process of the "GameGuard" you can send a packet to the server to disconnect the player. And maybe even ban/warn them.
 
Re: GameGuard Rev 0.1

Make up your fucking mind.

Why only detect CE? It's not impossible to make your own hacking software, which would then go right through your "Gameguard".

Don't worry. I`m going to upgrade it so ur working processes will be send to my e-mail except the processes I want. which will reduce the list sent with your IP log.

And The other i`ll keep to GM's :) We'll have a VERY big gameguard because we're going to be ALMOST like global.

GAME ON~
 
Re: GameGuard Rev 0.1

Look bro. Global uses a PAID for not 3 min dev.

So if Game Guard was a planet.
You will only get to do a dust pebble.
 
Re: GameGuard Rev 0.1

Lol, I just coded this 10 minutes ago.
Not really finished and not tested. xP

Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;

namespace serverprotect
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            button1.Visible = false;
            label2.Visible = true;
            label4.Visible = true;

            Process[] cheatengine = Process.GetProcessesByName("cheatengine");
            Process[] serverclientprocess = Process.GetProcessesByName("serverclientname");
            Process serverclient = new Process();

            serverclient.StartInfo.FileName = "serverclient.exe";
            if (cheatengine.Length > 0)
            {
                MessageBox.Show("HACKING ATTEMPT DETECTED. NOW SHUTTING DOWN CLIENT.");
                if (serverclientprocess.Length > 0)
                {
                    serverclient.Kill();
                }
                Close();

            }
            else
            {
                if (System.IO.File.Exists("serverclient.exe"))
                {
                    MessageBox.Show("No hacks were found. Now proceeding to client.");
                    serverclient.Start();
                    Close();
                }
                else
                {
                    MessageBox.Show("Client could not be found.");
                    Close();
                }
            }
        }
    }
}
 
Re: GameGuard Rev 0.1

Lol, I just coded this 10 minutes ago.
Not really finished and not tested. xP

Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;

namespace serverprotect
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            button1.Visible = false;
            label2.Visible = true;
            label4.Visible = true;

            Process[] cheatengine = Process.GetProcessesByName("cheatengine");
            Process[] serverclientprocess = Process.GetProcessesByName("serverclientname");
            Process serverclient = new Process();

            serverclient.StartInfo.FileName = "serverclient.exe";
            if (cheatengine.Length > 0)
            {
                MessageBox.Show("HACKING ATTEMPT DETECTED. NOW SHUTTING DOWN CLIENT.");
                if (serverclientprocess.Length > 0)
                {
                    serverclient.Kill();
                }
                Close();

            }
            else
            {
                if (System.IO.File.Exists("serverclient.exe"))
                {
                    MessageBox.Show("No hacks were found. Now proceeding to client.");
                    serverclient.Start();
                    Close();
                }
                else
                {
                    MessageBox.Show("Client could not be found.");
                    Close();
                }
            }
        }
    }
}

We can still inject/attach after the check right? :D

And in cmd just type ping "site url w/o http://", and it will return an ip... I thought "peepel" who use windows should all know this..

and Visual Basic = VB, maybe, though I am sure it is
 
Re: GameGuard Rev 0.1

We can still inject/attach after the check right? :D

And in cmd just type ping "site url w/o http://", and it will return an ip... I thought "peepel" who use windows should all know this..

and Visual Basic = VB, maybe, though I am sure it is

Thanks for reminding me.
I'll just make it close when the client closes.
 
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