- Joined
- Nov 26, 2012
- Messages
- 242
- Reaction score
- 102
Code:
using GameServer.Networking.Packets;
using GameServer.Managers;
namespace GameServer.Networking.Handlers
{
class HANDLE_CHANNEL_SWITCH : PacketHandler
{
public override void Handle(GameServer.Virtual_Objects.User.virtualUser User)
{
try
{
int TargetChannel = int.Parse(getNextBlock());
if (TargetChannel == 1 || User.Rank > 2 || TargetChannel == 4)
{
User.Channel = TargetChannel;
User.Page = 0;
User.send(new PACKET_CHANGE_CHANNEL(User));
User.send(new PACKET_ROOM_LIST(User, User.Page));
}
else
{
User.Channel = 1;
User.Page = 0;
User.send(new PACKET_CHANGE_CHANNEL(User));
User.send(new PACKET_ROOM_LIST(User, User.Page));
if (TargetChannel != -1)
{
User.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Room_ToAll, "SYSTEM >> This Channel is not avaible yet!", 999, "NULL"));
}
}
}
catch { }
}
}
}
This Channel is not avaible yet!.??
Last edited:

