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Getting stars to consume.

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Junior Spellweaver
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There is 1 problem with this method(it only takes the stars when you attack but if you use a skill it will not, still working on that)

Go into Mobs.cpp,

Under all the #include tags add
Code:
#include "Inventory.h"

Search
Code:
int pos=getInt(packet+14);

Beneath put
Code:
int amount = getInt(packet+2);

And search
Code:
damageMobS

Ok scroll down until you see this
Code:
itemid = player->inv->getItem(i)->id;

and beneath it put
Code:
Inventory::takeItem(player, itemid, amount);


And for you lazy people who don't wanna do this,

deal with it >.< :kisss:,

TerraMS Chris
 
Newbie Spellweaver
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Re: [Release] Getting stars to consume.

Good job. works perfectly thanks
 
Junior Spellweaver
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Re: [Release] Getting stars to consume.

will this leave stars at 0 ? or take away the whole star? :eek:
 
Master Summoner
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Re: [Release] Getting stars to consume.

Good job ^^
 
Newbie Spellweaver
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Re: [Release] Getting stars to consume.

Oh there's another problem. You can't recharge stars anywhere rofl :/
 
Newbie Spellweaver
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Re: [Release] Getting stars to consume.

There's a problem.

Even if you have 800 Ilbis, if you use lucky7, every single ilbi will dissapear.

Anyway to fix this?
 
Junior Spellweaver
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Re: [Release] Getting stars to consume.

Thanks so much man.
 
Experienced Elementalist
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Re: [Release] Getting stars to consume.

Not bad, but it could use improving.
 
Junior Spellweaver
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Re: [Release] Getting stars to consume.

just change job to bowman use holy arrow then back to nightlord and your stars look like arrowsand u dont use any stars :p
 
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Re: [Release] Getting stars to consume.

lol nice
but recharging is avl? o_O
 
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Re: [Release] Getting stars to consume.

just change job to bowman use holy arrow then back to nightlord and your stars look like arrowsand u dont use any stars :p
lol
 
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Re: [Release] Getting stars to consume.

I just made whole bunch of nl's mad by doing this (should have read the comments first). Anyway I guess it's an "OK" release. Thanks.
 
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Re: [Release] Getting stars to consume.

yes, it consumes, only with skills, and also, I mean, hmm I think in your code, it takes a whole stack of "item", not 1 or 2, or 4 of the ilbis. I will try to figure out how to fix it :v.

Oh, oh yea!! I think hmm... this might be the way arrows get consumed, because when you run out of stars, it doesn't take the item, but for arrows, when you run out, the whole stack will be taken.
 
Junior Spellweaver
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Re: [Release] Getting stars to consume.

yes, it consumes, only with skills, and also, I mean, hmm I think in your code, it takes a whole stack of "item", not 1 or 2, or 4 of the ilbis. I will try to figure out how to fix it :v.

lol i said it does not work with skills o-o
 
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Re: [Release] Getting stars to consume.

i'll try to get the packet for recharging ;)
 
Newbie Spellweaver
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Re: [Release] Getting stars to consume.

Oh... oops, I mean, for me, it doesn't consume with regular attack either... sorry >_<
Well, do you think it might be more than 1 packet?
 
Experienced Elementalist
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Re: [Release] Getting stars to consume.

but whats the point ... if you cant rechar them :S
 
Experienced Elementalist
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Re: [Release] Getting stars to consume.

i add this

Code:
void Mobs::damageMobS(Player* player, unsigned char* packet, int size){
	int itemid=0;
	int pos=getInt(packet+14);
	int amount = getInt(packet+2);
	for(int i=0; i<player->inv->getItemNum(); i++){
		if(player->inv->getItem(i)->pos == pos && player->inv->getItem(i)->inv == 2){
			itemid = player->inv->getItem(i)->id;
			if (itemid > 1){
			Inventory::takeItem(player, itemid, amount);
			}
			else if (itemid < 10){
				printf("You are running out of stars", 5);
			}
			else if(itemid == 0){ 
				printf("You dont have more stars", 5);
			}
			break;
		}
	}

for kepping 1 star

or

Code:
if (itemid > 1){
			Inventory::takeItem(player, itemid, amount);
			}
			else if (itemid < 10){
				printf("You are running out of stars", 5);
			}
			else if(itemid == 0){ 
				printf("You dont have more stars", 5);
			}
			break;
		}
	}


if you want to use all


:p

suggestion :p

credits to the guy who made this post
:D
 
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