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Hello everyone, after working on the gms 265, decided to share with you patches that been done so you can enjoy them.
These patches came out of bringing a v265 server up on the v232-era code base. Most of them are silent-corruption or crash fixes that are hard to spot in normal play, so I'm posting the whole set together rather than drip-feeding them.
Patches download link :
GMS265 thread link: https://forum.ragezone.com/threads/gmsv265-3.1268074/
These patches came out of bringing a v265 server up on the v232-era code base. Most of them are silent-corruption or crash fixes that are hard to spot in normal play, so I'm posting the whole set together rather than drip-feeding them.
- gms265-v265-fixes.patch base — everything else layers on this
- gms265-facesandhairs-fix.patch independent; must be before #6 (correctness-and-perf quotes its new comment)
- gms265-discord-fix.patch independent (DiscordAPI.java, untouched by the rest)
- gms265-transfer-ttl-fix.patch needs #1 — it deletes the cleanup loop #1 added to Client.java
- gms265-migration-binding-fix.patch needs #1 — reorders the MIGRATE_IN block #1 rewrote
- gms265-phantom-bot-fix.patch needs #1 — replaces the loop inside the addPhantomBot() #1 wrapped in try/catch
- gms265-activatetime-fix.patch independent; must be before #8 (correctness-and-perf extends its javadoc)
- gms265-correctness-and-perf-fix.patch needs #2 and #7
- gms265-quest-save-fix.patch needs #7 (reuses its clamped FileTime converter)
- gms265-console-english-fix.patch needs #4 — its Client.java hunk expects the transfer loop to be gone
- gms265-eventdata-english-fix.patch gms265-scripts-english-fix.patch
- gms265-ingame-english-fix.patch string-only, no ordering constraints among themselves
Patches download link :
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GMS265 thread link: https://forum.ragezone.com/threads/gmsv265-3.1268074/

