Junior Spellweaver
- Joined
- Aug 30, 2014
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Same problem, i've done it multiple times. who actually got it to work besdies the guy that released it? if so can you share your zitem man01triple check elu nami've looked es
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Join Today!Same problem, i've done it multiple times. who actually got it to work besdies the guy that released it? if so can you share your zitem man01triple check elu nami've looked es
<ITEM id="9001" name="Goku Avatar (M)" type="avatar" slot="avatar"
avatar_head="eq_head_goku"
avatar_chest="eq_chest_goku"
avatar_hand="eq_hands_goku"
avatar_legs="eq_legs_goku"
avatar_feet="eq_feet_goku"
res_sex="m" res_level="0" bt_price="9001" weight="100" desc="credits for Zain for rigging" />
how?Looking at the code of other avatars it should be (dont use it since the model is probably not correct assigned when it comes to meshes).
Code:<ITEM id="9001" name="Goku Avatar (M)" type="avatar" slot="avatar" avatar_head="eq_head_goku" avatar_chest="eq_chest_goku" avatar_hand="eq_hands_goku" avatar_legs="eq_legs_goku" avatar_feet="eq_feet_goku" res_sex="m" res_level="0" bt_price="9001" weight="100" desc="credits for Zain for rigging" />
The problem is that he only gave 1 mesh name to the whole set.
Unless there is an actual way where you only need 1 mesh for the whole avatar (and call it eq_avatar_goku).
how?
i.add.code.to.zitem,string.and.man01,but.it.not.appear