Newbie Spellweaver
- Joined
- Feb 20, 2023
- Messages
- 8
- Reaction score
- 1
Grand Fantasia:Unbound [Still in Development ]
I Have spent months changing the game itself: fixing the things that always frustrated players, modernizing old systems and adding features Grand Fantasia never had, all while keeping the classic feel you remember.
What makes us different
Your account, not just your character
- Reputation and titles are shared across all your characters
More room, less hassle
- 3 inventory pages, each with its own bags
- Quick buttons right in your backpack to access bank, general storage and auction house
- Hold up to 50,000,000 gold, with an easier-to-read gold display
Fair and rewarding progression
- A smoother leveling curve
- Full quest rewards at any level
- Bigger EXP and drop boosts, with sensible caps
- More realistic drops: every item rolls on its own
Combat & gear
- New stats: Damage against Monsters / Players and Damage reduction against Monsters, shown in an improved Details window
- Gear loses durability only when you die, never just from fighting
- New fortification costs and scrolls
- Choose your own Talent Combo
Dungeons
- No more debuffs: Mission Orders now have clear daily and weekly limits
- A new Dungeon tab in the Adventure Log (L) shows your remaining runs and the reset times
Titles & extras
- Show one title and use the effect of another
- Loyalty Points earned in game, spendable in the Loyalty Shop
Server info
- Version: 751
Links
- Discord
I Have spent months changing the game itself: fixing the things that always frustrated players, modernizing old systems and adding features Grand Fantasia never had, all while keeping the classic feel you remember.
Your account, not just your character
- Reputation and titles are shared across all your characters
More room, less hassle
- 3 inventory pages, each with its own bags
- Quick buttons right in your backpack to access bank, general storage and auction house
- Hold up to 50,000,000 gold, with an easier-to-read gold display
Fair and rewarding progression
- A smoother leveling curve
- Full quest rewards at any level
- Bigger EXP and drop boosts, with sensible caps
- More realistic drops: every item rolls on its own
Combat & gear
- New stats: Damage against Monsters / Players and Damage reduction against Monsters, shown in an improved Details window
- Gear loses durability only when you die, never just from fighting
- New fortification costs and scrolls
- Choose your own Talent Combo
Dungeons
- No more debuffs: Mission Orders now have clear daily and weekly limits
- A new Dungeon tab in the Adventure Log (L) shows your remaining runs and the reset times
Titles & extras
- Show one title and use the effect of another
- Loyalty Points earned in game, spendable in the Loyalty Shop
- Version: 751
- Discord

