[Guide] EXP RATE

So I got;

// ·¹º§Â÷ Áõ°¨·ü
-5 0.3
-4 0.4
-3 0.6
-2 0.8
-1 1
0 1
1 1.04
2 1.08
3 1.12
4 1.16
5 1.20

Wich is the actual exp rate?
 
// ·¹º§Â÷ Áõ°¨·ü
-10 999999999
-9 999999999
-8 999999999
-7 999999999
-6 999999999
-5 999999999
-4 999999999
-3 999999999
-2 999999999
-1 999999999
0 999999999
1 999999999
2 999999999
3 999999999
4 999999999
5 999999999
6 999999999
7 999999999
8 999999999
9 999999999
10 999999999

sample
 
Hello,

I want set exp on Normal as on Oficial servers but when i have this:
Code:
0
{
-5	0.3
-4	0.4
-3	0.6
-2	0.8
-1	1
0	1
1	1.02
2	1.04
3	1.06
4	1.08
5	1.10
6	0.1
}
1	
{	
-5	0.3
-4	0.4
-3	0.6
-2	0.8
-1	1
0	1
1	1.02
2	1.04
3	1.06
4	1.08
5	1.10
6	0.1
}

It's very fast, how i can setup it to Normal Exp ?
 
Hello,

I want set exp on Normal as on Oficial servers but when i have this:
Code:
0
{
-5	0.3
-4	0.4
-3	0.6
-2	0.8
-1	1
0	1
1	1.02
2	1.04
3	1.06
4	1.08
5	1.10
6	0.1
}
1	
{	
-5	0.3
-4	0.4
-3	0.6
-2	0.8
-1	1
0	1
1	1.02
2	1.04
3	1.06
4	1.08
5	1.10
6	0.1
}

It's very fast, how i can setup it to Normal Exp ?
I would like to know too...
 
The quest and monster EXP/SXP is set to 100x.

Quest money/EXP/SXP is located in:
quest_main.txt
quest_scroll.txt
quest_extra.txt

Monster EXP/SXP/money is located in:
monsterlist.txt


If you want to modify the real rates, instead of this file [which I will explain exactly what it is and what it does in a bit, keep reading], then you will need to modify the above files. I suggest learning a bit of programming and creating a tool to manage these files easily. That's what I did :P.

The dropexpincrease.txt appears to be an exp multiplier that depends on the level difference between you and the mob.

-3 0.6
-2 0.8

This means if the mob is 3 levels below you, you get 60% normal exp. 2 levels below you and you get 80% normal exp. I have tested this and that is what it appears to be.

The 'normal' rates are what is set in the monsterlist.txt.

Good luck everyone.
 
i found info from file

it's be like this

Code:
0 << Mean Field EXP
{
	[COLOR="Red"]-5	0.3
	-4	0.4
	-3	0.6
	-2	0.8
	-1	1[/COLOR]
	0	1
	[COLOR="Blue"]1	1.02
	2	1.04
	3	1.06
	4	1.08
	5	1.10
	6	0.1[/COLOR]
}

1 << Mean Dungeon EXP
{	
	[COLOR="Red"]-5	0.3
	-4	0.4
	-3	0.6
	-2	0.8
	-1	1[/COLOR]
	0	1
	[COLOR="Blue"]1	1.02
	2	1.04
	3	1.06
	4	1.08
	5	1.10
	6	0.1[/COLOR]
}

0 is field monster exp
1 is dungeon monster exp

RED is monster level below from you
Blue is monster level more than you

:$:
 
From Official USA files

dropexpincrease.txt
Code:
// ·ąş§Â÷	Áő°¨·ü
// 0: ŔĎąÝ Çʵĺ 1: Ĺ׸¶ ´řŔü
0
{
-5	0.3
-4	0.4
-3	0.6
-2	0.8
-1	1
0	1
1	1.02
2	1.04
3	1.06
4	1.08
5	1.10
6	0.1
}
1	
{	
-10	0.6
-9	0.7
-8	0.8
-7	0.9
-6	0.95
-5	1
-4	1
-3	1
-2	1
-1	1
0	1
1	1.02
2	1.04
3	1.06
4	1.08
5	1.1
6	0.1
}

example from 1x original monsterlist.txt
Code:
//INDEX	Ŕ̸§INDEX	Á÷ľ÷index	kfmĆÄŔϸí	Ŕ̸§ łôŔ̰Ş	şĐ·ů	ĽÓĽş	·ąş§	HP	MP	EXPČąµć·®	SXPČąµć·®	ą°¸®ąćľî·Â	¸¶ąýąćľî·Â	¸íÁ߼öġ	ȸÇÇĽöġ	˝ĂľßąüŔ§	şńÁß	Ĺ©±â	ż¬ĂâżëĹ©±â	ÇÇÇŘąüŔ§	ÇൿąüŔ§	Çൿ(Á¤Áö)	Çൿ(°Č±â)	Çൿ(¶Ů±â)	Á¤Áö˝Ă°Ł	Ŕ̵ż(°Č±â)	Ŕ̵ż(¶Ů±â,µµ¸Á)	Ľ±°řż©şÎ	şŻ˝ĹŔνÄ	ĂßŔű˝Ă°Ł	ĂßŔű°Ĺ¸®	µµ¸ÁÁ¶°Ç	µµ¸ÁČ®·ü	ȸşąż©şÎ	ȸşą˝ĂŔ۽ðŁ
1	1	0	1001	10	0	3	1	98	1000	[COLOR="red"]10[/COLOR]	[COLOR="red"]15[/COLOR]	186	130	20	10	600	30	1.3	1	25	500	100	50	0	4000	107	250	0	0	10000	3000	0	0	1	4000

example from 100x monsterlist.txt
Code:
//INDEX	Ŕ̸§INDEX	Á÷ľ÷index	kfmĆÄŔϸí	Ŕ̸§ łôŔ̰Ş	şĐ·ů	ĽÓĽş	·ąş§	HP	MP	EXPČąµć·®	SXPČąµć·®	ą°¸®ąćľî·Â	¸¶ąýąćľî·Â	¸íÁ߼öġ	ȸÇÇĽöġ	˝ĂľßąüŔ§	şńÁß	Ĺ©±â	ż¬ĂâżëĹ©±â	ÇÇÇŘąüŔ§	ÇൿąüŔ§	Çൿ(Á¤Áö)	Çൿ(°Č±â)	Çൿ(¶Ů±â)	Á¤Áö˝Ă°Ł	Ŕ̵ż(°Č±â)	Ŕ̵ż(¶Ů±â,µµ¸Á)	Ľ±°řż©şÎ	şŻ˝ĹŔνÄ	ĂßŔű˝Ă°Ł	ĂßŔű°Ĺ¸®	µµ¸ÁÁ¶°Ç	µµ¸ÁČ®·ü	ȸşąż©şÎ	ȸşą˝ĂŔ۽ðŁ
1	1	0	1001	10	0	3	1	98	1000	[COLOR="Red"]1000[/COLOR]	[COLOR="red"]1500[/COLOR]	186	130	20	10	600	30	1.3	1	25	500	100	50	0	4000	107	250	0	0	10000	3000	0	0	1	4000
 
Last edited:
my quest_main.txt

quest 30
{
type 0
title 30
description 30001 1
level 1
repeat QUEST_CHALLENGE
givenpc 15
takenpc 15
takemap 2
info
{
map 2 160 400 4.0 1
}
duty
{
hunt 1 12
}
default
{
exp 384 <<<<-------------- ingame show 5760 (5760/384 = 15)
sxp 432 <<<<---------------ingame show 6480 (6480/432 = 15)
money 14000 <<<---------ingame show 140000 (140000/14000 = 10)
}
trigger TE_LEVEL ( 1 11 )
}

I am need to original dont need quest multiplier

but can not find configuration to fix this

if someone known to fix please let me known

Thank
 
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