[Guide] for ep 3.3

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I am not sure but it might be connection issues from client to server, or hackshield related. Please upload here the FieldServer logs.
I found error. I edited ACEonline.atm.It's working now.:D
Can you help me about Supplyshop in Nubark map...It's not working!!
 
I released them because it seems that this community it's full of peoples that they are only for them own. When they get something...they are not sharing. And it seems that I am the only one last around here that it's releasing files. Lets see...who will like the peoples more? Me or peoples like Zeyden, DragonLord, GigaByte, PanKJ, Killburne, mKeey (it seems that this guy is not releasing anymore nothing so it's pointless to not put his name on this list) that they are only trolling around here, and QQing about peoples that they are releasing something that isn't them?
So even if I am a leacher...I am proud to do it with this community, and after to see peoples like you (from the list) starting to QQ about it.

Good luck.
 
I released them because it seems that this community it's full of peoples that they are only for them own. When they get something...they are not sharing. And it seems that I am the only one last around here that it's releasing files. Lets see...who will like the peoples more? Me or peoples like Zeyden, DragonLord, GigaByte, PanKJ, Killburne, mKeey (it seems that this guy is not releasing anymore nothing so it's pointless to not put his name on this list) that they are only trolling around here, and QQing about peoples that they are releasing something that isn't them?
So even if I am a leacher...I am proud to do it with this community, and after to see peoples like you (from the list) starting to QQ about it.

Good luck.

"...People", "...their own", "...I am the only one left around here", "...that IS releasing Files", "...People", "...People", "...Anymore /* nothing */", "...People", "...Isn't Theirs" "...Leecher", "...People".


......Never troll me on spelling (when you are wrong about it) again.

:) *Points to the RageZone Fire Escape* You are a hazardous to the flow of intellect within this vicinity
 
I released them because it seems that this community it's full of peoples that they are only for them own. When they get something...they are not sharing. And it seems that I am the only one last around here that it's releasing files. Lets see...who will like the peoples more? Me or peoples like Zeyden, DragonLord, GigaByte, PanKJ, Killburne, mKeey (it seems that this guy is not releasing anymore nothing so it's pointless to not put his name on this list) that they are only trolling around here, and QQing about peoples that they are releasing something that isn't them?
So even if I am a leacher...I am proud to do it with this community, and after to see peoples like you (from the list) starting to QQ about it.

Good luck.

You probably also know that this is your last release of anything you ever did because lack of brains is your number 1 problem ;) :D
 
Hello,

All servers run like a charm however NPCServer does not. I have the following error:

Code:
07-20 18:58:08|    ObjMon ==> ObjNum[ 3018500] EvType[6] EvIndex[222] summon monster[ 2049900] summon time[   300second], Pos(2966,  405, 5173)
                    Tatal Monster Count : [ 200] <== Including object monster
07-20 18:58:08|	CMapProject::LoadMFile_ LoadObject, MapProject[6008] TotalObjectCount[  23] TotalMeshCount[20]
07-20 18:58:08|################## Load Map(3431) : Map Size(256, 256) ##################

then NPCServer crashes.

I will attach my global.cfg file.

I have created the batch file with:

Code:
echo off
start Launcher.atm xx.xxx.xx.xxx (my IP address)

then modified $CLIENT_REINSTALL_VERSION to be 3.6.2.5 (my client version is 3.6.2.6). The launcher starts, I can log in then the server crashes with error:
Code:
Connection to the server has been lost. Client will be terminated. (FieldWinSocket WS_CLOSED)

and PreSystem error:
Code:
07-20 19:17:41|Socket Connect SocketIndex[  3] PeerIP[    192.168.1.1] Port[55319]
07-20 19:18:06|Socket Closed  SocketIndex[  3] SocketType[7] PeerIP[    192.168.1.1] Port[55319] MaxWriteBufCounts[   1] ==> reason 6[0X000006]
07-20 19:22:27|Socket Connect SocketIndex[  4] PeerIP[    82.77.xx.xx] Port[55656]
07-20 19:23:01|Socket Closed  SocketIndex[  4] SocketType[7] PeerIP[    82.77.xx.xx] Port[55656] MaxWriteBufCounts[   1] ==> reason 6[0X000006]

ODBC is set up as follows:

User Data Sources

db_1 -> atum2_db_1
db_account -> atum2_db_account
db_arena -> atum2_db_arena

Please help!

P.S. Which client should I use (as game client as well as to copy the files)? As I have tried several and all of them give me the same error ...

Thank you!
 

Attachments

Last edited:
ERROR - [Guide] for ep 3.3 - RaGEZONE Forums
help pls

CFieldIOCP::LoadQuestInfo() =========================================================> End


07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# success to LoadQuestInfo
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# success to CheckQuestMatchingAndItemMatching
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# success to InitDropItemManager
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# success to InitCityWarManager
07-21 14:09:40|[ERROR] CInflRateManager::InitInflRateManager SetForAll(0) ListCount(0)
07-21 14:09:40| [Notify] CInflRateManager::InitInflRateManager SetForAll(1) ListCount(1) TotalUserCount(Normal:0 BCU:0 ANI:0)
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# End
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# End
07-21 14:09:40|######################## Server IOCPInit ########################
07-21 14:09:40|CIOCP::Worker_ WorkerThread, ThreadID( 6912, 0x1B00)
07-21 14:09:40|CIOCP::Worker_ WorkerThread, ThreadID( 6928, 0x1B10)
07-21 14:09:40|CIOCP::Writer_ WriterThread, ThreadID( 2856, 0xB28)
07-21 14:09:40|CIOCP::Listen_ ListenerThread, ThreadID( 4520, 0x11A8)
07-21 14:09:40|[Notify] CFieldGlobal::InitServerSocket_ send to PreServer !!, Service map counts( 0), Send Bytes(82)
07-21 14:09:40|[Notify] CFieldGlobal::InitServerSocket_ send to IMServer !!, Service map counts( 0), Send Bytes(30)
07-21 14:09:40| [Notify] CFieldGlobal::InitServerSocket# Started
07-21 14:09:40|CIOCP::Worker_ WorkerThread, ThreadID( 5984, 0x1760)
07-21 14:09:40|CIOCP::Worker_ WorkerThread, ThreadID( 4704, 0x1260)
07-21 14:09:40|CIOCP::Writer_ WriterThread, ThreadID( 6292, 0x1894)
07-21 14:09:40| [Notify] WRK CAtumFieldDBManager::DQP_ReloadWRKServiceList#
07-21 14:09:41|[Notify] HappyHourEvent reload !!
07-21 14:09:41|[ERROR] WRK DQP_ReloadWRKServiceList# self setting is invalid !! ServiceUID(0) ServiceName() ServerGroupName()
07-21 14:09:43|Socket Connect SocketIndex[170] PeerIP[ 127.0.0.1] Port[65485]
07-21 14:09:43| [Notify] Close all UDP Socket for NPCServer!!
07-21 14:09:44| [Notify] Open all UDP Socket for NPCServer!! Count(161)
07-21 14:09:55|Socket Closed Client( 127.0.0.1:65485) SocketType(6) |SockIdx( 170)| MaxWriteBufCounts[ 1] ==> reason 5[0X000005], deletedPacketCount(0)
07-21 14:09:55| [Notify] Close all UDP Socket for NPCServer!!
07-21 14:10:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6016) pFMChann(0x0)
07-21 14:10:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6017) pFMChann(0x0)
07-21 14:10:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6018) pFMChann(0x0)
07-21 14:10:05|Connection to IM Server[ 127.0.0.1:15101]has been lost. Trying reconnection.
07-21 14:10:05| [Notify] CFieldGlobal::EndServerSocket#
07-21 14:10:05|CGlobalGameServer::EndServerSocket_1
07-21 14:10:06|######################## Server IOCPClean ########################

07-21 14:10:06|######################## Server IOCPClean ########################

07-21 14:10:11| [Notify] connected to PreServer !
07-21 14:10:12|[Error] WndProc(), Can't connect to IMServer[ 127.0.0.1:15101] Reconnect
07-21 14:10:18|[Error] WndProc(), Can't connect to IMServer[ 127.0.0.1:15101] Reconnect
 
Last edited:
Hello,

All servers run like a charm however NPCServer does not. I have the following error:

Code:
07-20 18:58:08|    ObjMon ==> ObjNum[ 3018500] EvType[6] EvIndex[222] summon monster[ 2049900] summon time[   300second], Pos(2966,  405, 5173)
                    Tatal Monster Count : [ 200] <== Including object monster
07-20 18:58:08|	CMapProject::LoadMFile_ LoadObject, MapProject[6008] TotalObjectCount[  23] TotalMeshCount[20]
07-20 18:58:08|################## Load Map(3431) : Map Size(256, 256) ##################

then NPCServer crashes.

I will attach my global.cfg file.

I have created the batch file with:

Code:
echo off
start Launcher.atm xx.xxx.xx.xxx (my IP address)

then modified $CLIENT_REINSTALL_VERSION to be 3.6.2.5 (my client version is 3.6.2.6). The launcher starts, I can log in then the server crashes with error:
Code:
Connection to the server has been lost. Client will be terminated. (FieldWinSocket WS_CLOSED)

and PreSystem error:
Code:
07-20 19:17:41|Socket Connect SocketIndex[  3] PeerIP[    192.168.1.1] Port[55319]
07-20 19:18:06|Socket Closed  SocketIndex[  3] SocketType[7] PeerIP[    192.168.1.1] Port[55319] MaxWriteBufCounts[   1] ==> reason 6[0X000006]
07-20 19:22:27|Socket Connect SocketIndex[  4] PeerIP[    82.77.xx.xx] Port[55656]
07-20 19:23:01|Socket Closed  SocketIndex[  4] SocketType[7] PeerIP[    82.77.xx.xx] Port[55656] MaxWriteBufCounts[   1] ==> reason 6[0X000006]

ODBC is set up as follows:

User Data Sources

db_1 -> atum2_db_1
db_account -> atum2_db_account
db_arena -> atum2_db_arena

Please help!

P.S. Which client should I use (as game client as well as to copy the files)? As I have tried several and all of them give me the same error ...

Thank you!
 

Attachments

Hello,

All servers run like a charm however NPCServer does not. I have the following error:

Code:
07-20 18:58:08|    ObjMon ==> ObjNum[ 3018500] EvType[6] EvIndex[222] summon monster[ 2049900] summon time[   300second], Pos(2966,  405, 5173)
                    Tatal Monster Count : [ 200] <== Including object monster
07-20 18:58:08|	CMapProject::LoadMFile_ LoadObject, MapProject[6008] TotalObjectCount[  23] TotalMeshCount[20]
07-20 18:58:08|################## Load Map(3431) : Map Size(256, 256) ##################

then NPCServer crashes.

I will attach my global.cfg file.

I have created the batch file with:

Code:
echo off
start Launcher.atm xx.xxx.xx.xxx (my IP address)

then modified $CLIENT_REINSTALL_VERSION to be 3.6.2.5 (my client version is 3.6.2.6). The launcher starts, I can log in then the server crashes with error:
Code:
Connection to the server has been lost. Client will be terminated. (FieldWinSocket WS_CLOSED)

and PreSystem error:
Code:
07-20 19:17:41|Socket Connect SocketIndex[  3] PeerIP[    192.168.1.1] Port[55319]
07-20 19:18:06|Socket Closed  SocketIndex[  3] SocketType[7] PeerIP[    192.168.1.1] Port[55319] MaxWriteBufCounts[   1] ==> reason 6[0X000006]
07-20 19:22:27|Socket Connect SocketIndex[  4] PeerIP[    82.77.xx.xx] Port[55656]
07-20 19:23:01|Socket Closed  SocketIndex[  4] SocketType[7] PeerIP[    82.77.xx.xx] Port[55656] MaxWriteBufCounts[   1] ==> reason 6[0X000006]

ODBC is set up as follows:

User Data Sources

db_1 -> atum2_db_1
db_account -> atum2_db_account
db_arena -> atum2_db_arena

Please help!

P.S. Which client should I use (as game client as well as to copy the files)? As I have tried several and all of them give me the same error ...

Thank you!
 

Attachments

Hello,

All servers run like a charm however NPCServer does not. I have the following error:

Code:
07-20 18:58:08|    ObjMon ==> ObjNum[ 3018500] EvType[6] EvIndex[222] summon monster[ 2049900] summon time[   300second], Pos(2966,  405, 5173)
                    Tatal Monster Count : [ 200] <== Including object monster
07-20 18:58:08|	CMapProject::LoadMFile_ LoadObject, MapProject[6008] TotalObjectCount[  23] TotalMeshCount[20]
07-20 18:58:08|################## Load Map(3431) : Map Size(256, 256) ##################

then NPCServer crashes.

I have created the batch file with:

Code:
echo off
start Launcher.atm xx.xxx.xx.xxx (my IP address)

then modified $CLIENT_REINSTALL_VERSION to be 3.6.2.5 (my client version is 3.6.2.6). The launcher starts, I can log in then the server crashes with error:
Code:
Connection to the server has been lost. Client will be terminated. (FieldWinSocket WS_CLOSED)

and PreSystem error:
Code:
07-20 19:17:41|Socket Connect SocketIndex[  3] PeerIP[    192.168.1.1] Port[55319]
07-20 19:18:06|Socket Closed  SocketIndex[  3] SocketType[7] PeerIP[    192.168.1.1] Port[55319] MaxWriteBufCounts[   1] ==> reason 6[0X000006]
07-20 19:22:27|Socket Connect SocketIndex[  4] PeerIP[    82.77.xx.xx] Port[55656]
07-20 19:23:01|Socket Closed  SocketIndex[  4] SocketType[7] PeerIP[    82.77.xx.xx] Port[55656] MaxWriteBufCounts[   1] ==> reason 6[0X000006]

ODBC is set up as follows:

User Data Sources

db_1 -> atum2_db_1
db_account -> atum2_db_account
db_arena -> atum2_db_arena

Please help!

P.S. Which client should I use (as game client as well as to copy the files)? As I have tried several and all of them give me the same error ...

Thank you!
 
Bosshero, u need to post logs, i run server with both DBs today and all work fine execpt credit shop and color shop in ep 3.5 ^^ Btw, thx for tut and filest ^^ it take me near 1h to run server with this tut ^^
 
CFieldIOCP::LoadQuestInfo() =========================================================> End


07-21 22:53:28| [Notify] CFieldIOCP::IOCPInit# success to LoadQuestInfo
07-21 22:53:28| [Notify] CFieldIOCP::IOCPInit# success to CheckQuestMatchingAndItemMatching
07-21 22:53:28| [Notify] CFieldIOCP::IOCPInit# success to InitDropItemManager
07-21 22:53:28| [Notify] CFieldIOCP::IOCPInit# success to InitCityWarManager
07-21 22:53:28|[ERROR] CInflRateManager::InitInflRateManager SetForAll(0) ListCount(0)
07-21 22:53:28| [Notify] CInflRateManager::InitInflRateManager SetForAll(1) ListCount(1) TotalUserCount(Normal:0 BCU:0 ANI:0)
07-21 22:53:28| [Notify] WRK CAtumFieldDBManager::DQP_ReloadWRKServiceList#
07-21 22:53:28|[ERROR] WRK DQP_ReloadWRKServiceList# self setting is invalid !! ServiceUID(0) ServiceName() ServerGroupName()
07-21 22:53:28| [Notify] CFieldIOCP::IOCPInit# End
07-21 22:53:28| [Notify] CFieldIOCP::IOCPInit# End
07-21 22:53:28|######################## Server IOCPInit ########################
07-21 22:53:28|CIOCP::Worker_ WorkerThread, ThreadID( 6908, 0x1AFC)
07-21 22:53:28|CIOCP::Worker_ WorkerThread, ThreadID( 5784, 0x1698)
07-21 22:53:28|[Notify] CFieldGlobal::InitServerSocket_ send to PreServer !!, Service map counts( 0), Send Bytes(82)
07-21 22:53:28|[Notify] CFieldGlobal::InitServerSocket_ send to IMServer !!, Service map counts( 0), Send Bytes(30)
07-21 22:53:28| [Notify] CFieldGlobal::InitServerSocket# Started
07-21 22:53:28|CIOCP::Writer_ WriterThread, ThreadID( 4696, 0x1258)
07-21 22:53:28|CIOCP::Listen_ ListenerThread, ThreadID( 6208, 0x1840)
07-21 22:53:28|CIOCP::Worker_ WorkerThread, ThreadID( 2632, 0xA48)
07-21 22:53:28|CIOCP::Worker_ WorkerThread, ThreadID( 6664, 0x1A08)
07-21 22:53:28|CIOCP::Writer_ WriterThread, ThreadID( 6176, 0x1820)
07-21 22:53:28|[Notify] HappyHourEvent reload !!
07-21 22:53:28|Socket Connect SocketIndex[170] PeerIP[ 127.0.0.1] Port[53488]
07-21 22:53:28| [Notify] Close all UDP Socket for NPCServer!!
07-21 22:53:28| [Notify] Open all UDP Socket for NPCServer!! Count(161)
07-21 22:54:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6016) pFMChann(0x0)
07-21 22:54:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6017) pFMChann(0x0)
07-21 22:54:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6018) pFMChann(0x0)
07-21 22:55:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarEnd# OutpostWarMapIndex(6016) pFMChann(0x0)
07-21 22:55:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarEnd# OutpostWarMapIndex(6017) pFMChann(0x0)
07-21 22:55:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarEnd# OutpostWarMapIndex(6018) pFMChann(0x0)
07-21 22:56:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarEnd# OutpostWarMapIndex(6016) pFMChann(0x0)
07-21 22:56:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarEnd# OutpostWarMapIndex(6017) pFMChann(0x0)
07-21 22:56:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarEnd# OutpostWarMapIndex(6018) pFMChann(0x0)

Field Server Help Please
 
You probably also know that this is your last release of anything you ever did because lack of brains is your number 1 problem ;) :D

Oh...really? Are you so sure? You made me to smile. No one knows nothing about my work in the past 2 months. So you shouldn't claim something that you really don't know. Have a nice day.
 
i use the questloader.exe for create a quest.tex whit files for this config server, and not create a quest.tex, i need this file for solve problems withs chaos misions. sorry for my bad english
 
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