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[Guide] How to read tables from client 1299 / Item_ext_xx_us.tbl

Newbie Spellweaver
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Hello everyone, i will release my second work about this, if you want learn how edit and item (weapon, armor,etc)or create a new one.

Want to make an Iron impact glows glacier or make iron necklace get 50 ac like iron belt ? this is the right plece you will need to read if you want to make it.

This guide is made just for developers, because the things you edit inside this tbl will need to get match with the Database, so cheaters... don't waste your time .
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Go into your Item_org_us.tbl and check the second column "(2)2" of the item u want edit, there should be a number could be of 1 or 2 digits, thats digits are the "xx" that would make easy u find the item in your Item_Ext_xx_us.tbl.

You will find like 4 same tables but with different home country language, just need to edit the _US (United States) because we have USKO files

Now i will show you the meaning of each one, read carefully.

(6)1 = Last 3 digits of the item located at your Database
(7)2 = Item Name
(6)3 = Number of item located at your Item_org_us.tbl
(7)4 = Strange codes depending of item class
(6)5 = Elemental glow that item get since (+6) if it is an unique if it is normal (+8), the number has 2 parts divided, example, Number of Hell Breaker is 12060, "12" is kind of item (Forgotem Temple Item), "060" is the item glow (Fire elemental)
(6)6 = Value 0
(6)7 = Value 0
(2)8 = ItemType, value located at your Database
(3)9 = % of probabilities that item get broke when u try to up it on anvil.
(3)10 = 100% this value match directly with the column (3)9
(3)11 = Don't have a clue, must be something with rebirth
(3)12 = EvasionRate of the item, value located at your Database
(3)13 = Duration of the item, all of them begins since 5000 and get max to 9500
(3)14 = Value 1
(3)15 = AC that jewel or weapon carry, example : ROL(50ac), Holy aminor (10ac)
(3)16 = Dagger AC
(3)17 = Sword AC
(3)18 = Mace AC
(3)19 = Axe AC
(3)20 = Spear AC
(3)21 = Arrow AC
(2)22 = Flame Damage,weapon glows fire
(2)23 = Glacier Damage, weapon glows ice
(2)24 = Lighting Damage, weapon glows lighting
(2)25 = Poison Damage, weapon glows poison
(2)26 = HP Drain, I think it works like scorpion schyte HP absorve
(2)27 = MP Damage
(2)28 = MP Drain
(2)29 = Mirron Damage
(2)30 = Since (+7) the item value change from 0 to 1
(3)31 = Str bonus that the item gives
(3)32 = Health bonus that the item gives
(3)33 = Dextery bonus that the item gives
(3)34 = Intelligence bonus that the item gives
(3)35 = Magic Power bonus that the item gives
(3)36 = Max HP Bonus, this value could be possitive or negative, example : Dark Vane gives -100 hp bonus
(3)37 = Max MP Bonus, this value could be possitive or negative, example : Dark Vane gives -100 mp bonus
(3)38 = Fire Resistance that the item gives
(3)39 = Glacier Resistance that the item gives
(3)40 = Lighting Resistance that the item gives
(3)41 = Magic Resistance that the item gives
(3)42 = Poison Resistance that the item gives
(3)43 = Curse Resistance that the item gives
(6)44 = EFFECT 1, it match with dbo.Magic_Item.tbl in your Database
(6)45 = EFFECT 2, couldn't find where it match with
(3)46 = It has something to do with Rebirth things
(3)47 = It has something to do with Rebirth things
(3)48 = It has something to do with Rebirth things
(3)49 = Str bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4
(3)50 = Health bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4
(3)51 = Dextery bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4
(3)52 = Intelligence bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4
(3)53 = Magic Power bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4

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About the numbers between () i couldn't get all of them but i know that :

(3) Has to do with upgrade tables
(2) Has to do with Item tables
(6) Has to do with skill effects
(7) Don't have a clue

Note: rows since 49 to 53 values goes changing depending the item that you will edit, all of them starts since value 0 but they could get different arithmetic progression in 2,4 or 6.
 
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