[Guild Wars] Packet encryption

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Packet Dump for the current GW build #21,464 can be downloaded:
This version contains two command line switches. More information can be found in the ReadMe.txt file found in the archive.

The most recent switch adds the ability to generate statistics based on what is said in All Chat. An example of its output, taken in LA over a period of 9 hours, is found: .
 
Hi Good Work I would Like to Help but I Don't Know Any C.
The Only Experince I Have Is Editing Xml Files on Empire at war And
Modding On Battle For Middle Earth 2,Battlefront 2,Kotor,And Company Of Heros.
I Also have experince in using dreamweaver and Fireworks If You Need Help With Your webpage

Btw If u want Help My Msn is [email protected]
 
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On an interesting note, I've been invited to lunch and will likely follow through on the offer sometime in the next few months.

Wow, just a guess, but sounds like someone extremely talented is getting a job offer from one of the top development studios in the world. Just sayin', you might wanna shave for that lunch. :D Your progress has been amazing.
 
We've been rather busy since last Thursday. scottgl is working with me on the code so we had to set-up SVN. silentg0d has been working on the website, forums. etc. Here is the point where we break from this thread. You can access our website and forums at: or if your DNS server has not registered it yet. gwlp.ragenetwork.info

Now that, that is done. I can get back to working on instances. =D
 
I don't play GW, just stopped by this section to check it out. I must say thoughk incredible work, especially for someone who had little asm and Olly knowledge before going into it.

Hate to ask, but would you mind sharing some of the tuts or resources you used for learning? I'm learning C++ right now, but I'm having a hard time finding some really good assembly or reverse engineering tuts. I plan on beginning an emulator for Gunz Online this summer once I learn some more, so I'm trying to start learning as soon as possible.

But nonetheless, great job. I'm interested to see where this project goes. :)
 
Keep up the work Theora, doing great ;)
 
wow so much progress in such a short time, incredible! all i have to say is: great job!

EDIT: you could give an overall progress of the first release. But i made a quick counting and you are ~40,7% of the first release, congratz.
 
Hi,

I've been gone for two weeks now, and would like to ask a couple of questions before I even think about using my server for GW Emu.

Ok.

Does the GW Emu work on external connections ?
So we're / I am able to host a server for several 100 other players, or is it limited to local network only (LAN) only?

What hardware specs is needed ?

What do I gain by hosting it?
 
Hi,

I've been gone for two weeks now, and would like to ask a couple of questions before I even think about using my server for GW Emu.

Ok.

Does the GW Emu work on external connections ?
So we're / I am able to host a server for several 100 other players, or is it limited to local network only (LAN) only?

What hardware specs is needed ?

What do I gain by hosting it?

We have another host who is one of the programmers, but I'll answer your questions anyway.

Yes. It works on external connections. But public releases will not have such capability.

The plan right now is that the public release version is LAN-locked. However, this can be disabled for any servers associated with us that verify the players connecting actually own an account on the official servers.

Hardware is mostly unknown right now.

All I can think of that the server host gains is becoming an admin of a GW server. No profit is allowed to be made from this server.
 
wow fantastic progress maybe you could build a cd-key check were you take the warez keys off there site add them to a black list or something so that way you could do public servers basically you have to put your key in and it checks it against one of your servers and says if it is valid basically if its been used for lets say 1,000 different times then it is blacklisted
 
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