- Joined
- Jul 30, 2012
- Messages
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Hey all,
Remember when I released 2 beta clients a long time ago here? Well, as expected, nobody did anything with it, so the question always remained (outside of .xfs data mining) how those clients were, since when it comes to screenshots from the GunBound beta, a lot of the game was never archived.
Today I am happy to inform that both the betas were emulated and preserved properly.
While I cannot show full videos yet, here are a few screenshots of the betas in action:
GunBound Beta title screen:
Beta World List:
Beta Avatar Shop:
Beta Cozy Tower
Beta result screen showing the scrapped 'x Team Win' effect
Random boomer shot with the earlier beta:
The more annoying part about the betas is their lack of tunnel packets and lan functionality. It's completely missing, making it available for more users (or even myself), a much bigger pain. Therefore, right now the screenshots and videos I have are limited. Once I am able to play the betas as well, I am writing down all the changes they made in both of them, so it's properly and forever preserved.
The credits to the work go to jglim who can be found
Remember when I released 2 beta clients a long time ago here? Well, as expected, nobody did anything with it, so the question always remained (outside of .xfs data mining) how those clients were, since when it comes to screenshots from the GunBound beta, a lot of the game was never archived.
Today I am happy to inform that both the betas were emulated and preserved properly.
While I cannot show full videos yet, here are a few screenshots of the betas in action:
GunBound Beta title screen:
Beta World List:
Beta Avatar Shop:
Beta Cozy Tower
Beta result screen showing the scrapped 'x Team Win' effect
Random boomer shot with the earlier beta:
The more annoying part about the betas is their lack of tunnel packets and lan functionality. It's completely missing, making it available for more users (or even myself), a much bigger pain. Therefore, right now the screenshots and videos I have are limited. Once I am able to play the betas as well, I am writing down all the changes they made in both of them, so it's properly and forever preserved.
The credits to the work go to jglim who can be found
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he also have things such as this
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on his github.Attachments
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