Newbie Spellweaver
- Joined
- Jan 23, 2013
- Messages
- 28
- Reaction score
- 6
As the Prefix says: Discussion.
Im really not good english speaker (i guess), im brazillian. But i try hard for it.
Off:
Qualquer BR que queiram contato pra trocar informações me adiciona no skype se quiser: JackParanauer
Those (even) ENG who wanna share something (that i can handle or be able to speak) can add me in skype: JackParanauer
And for what im capable to say, i wanna share some of my opinions:
(These are things i THINK, my OPINION. I wanna only help ppl who might thinking the same. Or at least keep it clear.)
First,
I Think some (or most) guys (not necessarily here) are more worried about they knowledge and hability to show it for those that equates to them, than bring noobs and averages to it.
Even those who really help are more worried about they skills to help than help itself.
I cant say it for me (but i still remembering my own words), cuz im just learning (even knowing most things the "experts" are talking about).
Learning and being ready to share all i know later, at all knowledge levels.
And i intend to. if everything goes fine, to create great standard tutorial and releases.
But im getting tired...
I see everything messy, missing, and forgotten.
I know the talk: "Theres is no 'standard' and solid releases or tutorials for priston servers development."
But im talking from what im sure about.
That i talk about what i had seen able to do in private servers, nothing exceptional, but functional and "complete" (in itselfs idea).
I even worked on a private server as GM and lately as ADMIN for what was remaining of server (but at the time i was not able to keep on).
I say this cause i dont see so much releases and tutorial as the time passes.
At least for sharing some short things or little information further. (The forum segment don't worth more than the teaching.)
Which talking about information we dont see the the "beginning", "middle" and "end" (on most of things).
I'll not point for something specific but i need to give some examples:
* As the realease containing A full work server/client in Virtual Machine:
Ok! Its working, i've tested. But what about a good brief at post:
"Its a single package which install the system itself (Windows 2003) and the server MPT (same as client) in a virtual machine (used Oracle VirtualBox) which has the settings:
- Memory setted to 2GB (You may change depending on your total memory available)
- (in addition about info network adapter) you will need to change the adapter type to your own.
- And if you have a router, set the Network to NAT to be able to connect to internet
(Its my case, but oddly i have connection to the internet but the servers doesnt connect. And if i change to Bridge i can connect to server [it gives IP: 192.168.x.x] but im not getting enter to any site in net [only stay loading the adress])
And about the server setup in system:
- All it components installed
- Using ODBC
- Nothing changed from the server personal configurations
(Everything is a guess of mine, cuz have no way to know immediately)
- Be sure to change the hotuk ip, of course."
* And don't even found any tutorial debbuging priston tale in Olly (im not talking about show offsets, tutorial for "this" or "that", or even show fiding an offset which is being quoted)
Im talking about show how (at least TRY, show EXAMPLES) to be able to debug for youself and find any codes/offsets which about you are looking for each thing in the game (OF COURSE, when the Strings are not the case!).
Not even a tutorial teaching Olly itself FOR Priston.
Well... maybe i might be too dumb to find...
I'M NOT ASKING FOR MUCH. IM JUST TALKING.
Its not a matter of doing a server working fine and OK, even not a matter of have many resources and tutorials, scattered (i guess this is the word).
Its a matter of make possible to understand the entire server running while learning and getting new stuffs. And open doors to ideas and new useful tutorials and realeases, instead solutions for (the most) same problems.
Thanks n Sorry.
Im actually working on MPT client/server from the release of VirtualMachine (and using it).
It seems the best realease to working on, but seems to have most of things changed in game/server.exes and need to be worked.
I'll try to documment everything i can learn and change about it.
Im really not good english speaker (i guess), im brazillian. But i try hard for it.
Off:
Qualquer BR que queiram contato pra trocar informações me adiciona no skype se quiser: JackParanauer
Those (even) ENG who wanna share something (that i can handle or be able to speak) can add me in skype: JackParanauer
And for what im capable to say, i wanna share some of my opinions:
(These are things i THINK, my OPINION. I wanna only help ppl who might thinking the same. Or at least keep it clear.)
First,
I Think some (or most) guys (not necessarily here) are more worried about they knowledge and hability to show it for those that equates to them, than bring noobs and averages to it.
Even those who really help are more worried about they skills to help than help itself.
I cant say it for me (but i still remembering my own words), cuz im just learning (even knowing most things the "experts" are talking about).
Learning and being ready to share all i know later, at all knowledge levels.
And i intend to. if everything goes fine, to create great standard tutorial and releases.
But im getting tired...
I see everything messy, missing, and forgotten.
I know the talk: "Theres is no 'standard' and solid releases or tutorials for priston servers development."
But im talking from what im sure about.
That i talk about what i had seen able to do in private servers, nothing exceptional, but functional and "complete" (in itselfs idea).
I even worked on a private server as GM and lately as ADMIN for what was remaining of server (but at the time i was not able to keep on).
I say this cause i dont see so much releases and tutorial as the time passes.
At least for sharing some short things or little information further. (The forum segment don't worth more than the teaching.)
Which talking about information we dont see the the "beginning", "middle" and "end" (on most of things).
I'll not point for something specific but i need to give some examples:
* As the realease containing A full work server/client in Virtual Machine:
Ok! Its working, i've tested. But what about a good brief at post:
"Its a single package which install the system itself (Windows 2003) and the server MPT (same as client) in a virtual machine (used Oracle VirtualBox) which has the settings:
- Memory setted to 2GB (You may change depending on your total memory available)
- (in addition about info network adapter) you will need to change the adapter type to your own.
- And if you have a router, set the Network to NAT to be able to connect to internet
(Its my case, but oddly i have connection to the internet but the servers doesnt connect. And if i change to Bridge i can connect to server [it gives IP: 192.168.x.x] but im not getting enter to any site in net [only stay loading the adress])
And about the server setup in system:
- All it components installed
- Using ODBC
- Nothing changed from the server personal configurations
(Everything is a guess of mine, cuz have no way to know immediately)
- Be sure to change the hotuk ip, of course."
* And don't even found any tutorial debbuging priston tale in Olly (im not talking about show offsets, tutorial for "this" or "that", or even show fiding an offset which is being quoted)
Im talking about show how (at least TRY, show EXAMPLES) to be able to debug for youself and find any codes/offsets which about you are looking for each thing in the game (OF COURSE, when the Strings are not the case!).
Not even a tutorial teaching Olly itself FOR Priston.
Well... maybe i might be too dumb to find...
I'M NOT ASKING FOR MUCH. IM JUST TALKING.
Its not a matter of doing a server working fine and OK, even not a matter of have many resources and tutorials, scattered (i guess this is the word).
Its a matter of make possible to understand the entire server running while learning and getting new stuffs. And open doors to ideas and new useful tutorials and realeases, instead solutions for (the most) same problems.
Thanks n Sorry.
Im actually working on MPT client/server from the release of VirtualMachine (and using it).
It seems the best realease to working on, but seems to have most of things changed in game/server.exes and need to be worked.
I'll try to documment everything i can learn and change about it.
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