[Help] Cancel L2J 

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this is for example cancel

Code:
- <skill id="1056" levels="12" name="Cancel">
  <table name="#mpConsume_Init">9 10 11 11 11 12 12 13 13 13 14 14</table> 
  <table name="#mpConsume">35 38 41 43 44 46 48 49 51 52 53 55</table> 
  <table name="#magicLvl">48 52 56 58 60 62 64 66 68 70 72 74</table> 
  <set name="mpInitialConsume" val="#mpConsume_Init" /> 
  <set name="mpConsume" val="#mpConsume" /> 
  <set name="magicLvl" val="#magicLvl" /> 
  <set name="power" val="25" /> 
  <set name="target" val="TARGET_ONE" /> 
  <set name="hitTime" val="6000" /> 
  <set name="reuseDelay" val="120000" /> 
  <set name="skillTime" val="6000" /> 
  <set name="skillType" val="CANCEL" /> 
  <set name="isMagic" val="true" /> 
 [COLOR="Red"] <set name="skill_landing_percent" val="75" /> [/COLOR]
  <set name="operateType" val="OP_ACTIVE" /> 
  <set name="castRange" val="600" /> 
  <set name="effectRange" val="1100" /> 
  <set name="negateStats" val="BUFF" /> 
  <set name="negatePower" val="9.0" /> 
  <for /> 
  </skill>

change it to whatever u want
 
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change power value because it match with ur P.atk too... this skill is P.Atk + Power (of the skill) = success of the skill .. understand it ? :P
 
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