i cant in my server at login there why?is my IP wrong??someone teach me how to do!!!here is my IPconfig,char_athena.conf,map_athena.conf and sclientinfo,see i got type wrong or not?sry my english is bad!!!
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\user>ipconfig
Windows IP Configuration
Ethernet adapter Hamachi:
Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 5.15.68.118
Subnet Mask . . . . . . . . . . . : 255.0.0.0
Default Gateway . . . . . . . . . :
Ethernet adapter Local Area Connection:
Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 192.168.1.5
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . : 192.168.1.254
PPP adapter streamyx:
Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 60.52.53.66
Subnet Mask . . . . . . . . . . . : 255.255.255.255
Default Gateway . . . . . . . . . : 60.52.53.66
C:\Documents and Settings\user>
see my char_athena.conf,map_athena.conf and sclientinfo wrong or not??
// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// Server Communication username and password.
userid:ragnarok
passwd:ragnarok
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: eAthena
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 192.168.1.5
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 60.52.49.46
// Character Server Port
char_port: 6121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0
// Is Character server in maintainence mode?
char_maintenance: 0
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
// Display (New) in the server list.
char_new_display: 0
// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0
// When set to yes, the char server will refuse connections from players already online.
// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
// Note that this only works within the char-server and it's connected mapservers,
// the charserver cannot know if the same account is logged on in other char servers.
// it's safe to turn off if the char-server only has a single map-server connected to it.
online_check: yes
// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99
// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60
// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes
// Character server flatfile database
char_txt: save/athena.txt
// Friends list flatfile database
friends_txt: save/friends.txt
// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111
// Starting weapon for new characters
start_weapon: 1201
// Starting armor for new characters
start_armor: 2301
// Starting zeny for new characters
start_zeny: 0
// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10
// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100
// Name used for unknown characters
unknown_char_name: Unknown
// To log the character server?
log_char: 1
// Log Filename
char_log_filename: log/char.log
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1
// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
// Character rename option. When set to yes, the server will send an extended
// char-info packet, informing whether the character can be renamed or not.
// NOTE: This functionality is not implemented.
// NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer.
// !Do not use it for any other type of client since it will crash them!
char_rename: yes
// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
chars_per_account: 0
// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
//NOTE: The following online listing options are only for TXT servers.
// Filename of the file which receives the online players list in text
online_txt_filename: online.txt
// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html
// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 0
// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 1
// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 20
// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20
import: conf/import/char_conf.txt
// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
//eAthena Map-Server Configuration File
//--------------------------------------------------------------
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
//--------------------------------------------------------------
// Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid:ragnarok
passwd:ragnarok
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 192.168.1.5
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 60.52.49.46
// Map Server Port
map_port: 5121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
//Where should the map data be read from?
map_cache_file: db/map_cache.dat
//Where should all database data be read from?
db_path: db
// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 63
// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
mapreg_txt: save/mapreg.txt
// Scripts
import: npc/scripts_main.conf
// Maps:
import: conf/maps_athena.conf
import: conf/import/map_conf.txt
<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
<connection>
<display>GeniousRO</display>
<desc>None</desc>
<address>60.52.49.46</address>
<port>6900</port>
<version>20</version>
<langtype>8</langtype>
<registrationweb></registrationweb>
<aid><admin></admin></aid>
</connection>
</clientinfo>
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\user>ipconfig
Windows IP Configuration
Ethernet adapter Hamachi:
Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 5.15.68.118
Subnet Mask . . . . . . . . . . . : 255.0.0.0
Default Gateway . . . . . . . . . :
Ethernet adapter Local Area Connection:
Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 192.168.1.5
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . : 192.168.1.254
PPP adapter streamyx:
Connection-specific DNS Suffix . :
IP Address. . . . . . . . . . . . : 60.52.53.66
Subnet Mask . . . . . . . . . . . : 255.255.255.255
Default Gateway . . . . . . . . . : 60.52.53.66
C:\Documents and Settings\user>
see my char_athena.conf,map_athena.conf and sclientinfo wrong or not??
// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// Server Communication username and password.
userid:ragnarok
passwd:ragnarok
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: eAthena
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 192.168.1.5
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 60.52.49.46
// Character Server Port
char_port: 6121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0
// Is Character server in maintainence mode?
char_maintenance: 0
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
// Display (New) in the server list.
char_new_display: 0
// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0
// When set to yes, the char server will refuse connections from players already online.
// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
// Note that this only works within the char-server and it's connected mapservers,
// the charserver cannot know if the same account is logged on in other char servers.
// it's safe to turn off if the char-server only has a single map-server connected to it.
online_check: yes
// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99
// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60
// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes
// Character server flatfile database
char_txt: save/athena.txt
// Friends list flatfile database
friends_txt: save/friends.txt
// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111
// Starting weapon for new characters
start_weapon: 1201
// Starting armor for new characters
start_armor: 2301
// Starting zeny for new characters
start_zeny: 0
// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10
// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100
// Name used for unknown characters
unknown_char_name: Unknown
// To log the character server?
log_char: 1
// Log Filename
char_log_filename: log/char.log
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1
// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
// Character rename option. When set to yes, the server will send an extended
// char-info packet, informing whether the character can be renamed or not.
// NOTE: This functionality is not implemented.
// NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer.
// !Do not use it for any other type of client since it will crash them!
char_rename: yes
// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
chars_per_account: 0
// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
//NOTE: The following online listing options are only for TXT servers.
// Filename of the file which receives the online players list in text
online_txt_filename: online.txt
// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html
// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 0
// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 1
// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 20
// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20
import: conf/import/char_conf.txt
// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
//eAthena Map-Server Configuration File
//--------------------------------------------------------------
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
//--------------------------------------------------------------
// Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid:ragnarok
passwd:ragnarok
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 192.168.1.5
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 60.52.49.46
// Map Server Port
map_port: 5121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
//Where should the map data be read from?
map_cache_file: db/map_cache.dat
//Where should all database data be read from?
db_path: db
// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 63
// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
mapreg_txt: save/mapreg.txt
// Scripts
import: npc/scripts_main.conf
// Maps:
import: conf/maps_athena.conf
import: conf/import/map_conf.txt
<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
<connection>
<display>GeniousRO</display>
<desc>None</desc>
<address>60.52.49.46</address>
<port>6900</port>
<version>20</version>
<langtype>8</langtype>
<registrationweb></registrationweb>
<aid><admin></admin></aid>
</connection>
</clientinfo>