[Help] Client Corrupted Please Reinstall Error

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Hence if it is Client problem, it will be mostly due to wrong or misconfigured MC.ull and MON.ull. This is just a measure to diagnose problems while working with the above 2 files to add creeps!
I am quoting the above by cvrdheeraj.


Recently I have been facing the error, when teleporting to another map, my game client will just crash and the error "Client Corrupted, Please reinstall" will pop up.

cvrdheeraj mentioned that it could be the misconfigured MC.ull and MON.ull

As the server I am playing in a server customize their own new map and monsters, I am not sure if it could be related. I will attach both files and hope anyone who knows how to check for misconfiguration can assist me in finding out why my a3 client is behaving so strangely.

Please find the attached rar file consisting of both the MC.ull and MON.ull

Appreciate your kind assistance

Thank you
Djedmund
 

Attachments

you may get the same error message if you have your client files marked as read-only during an update, among other things.
I would like to know if all the players of that server are having the same problem. if not, I would d/l the client and/or patch from the servers's website.
 
Teleport Info and Map Co-ordinates should be set to be the same. Edit your MC.ull to fix that up.

There is a link in the sticky's which deals with the editing of the MC.ull. You'll know it when you see it. Should be helpful.

Thanks everyone for the reply. Drafted an earlier reply which I suspected got to do with teleportal list, it was rather long, but since iNs@nE here has highlighted this, I will get the admin to check it out.

PS: iNs@nE your new avarta looks cool =P
 
Hi guys,

I am also having the same problem here, I wonder if it could be a graphics problem.

Detailed error report:
I am using a Nvidia GeForce 8400GS and everytime I were to teleport to another map, (be it throught @GO command or teleportal or walk-in), the client would crash and the "Corrupted Client" message appears.

However, upon logging back in, the character would be in the destination map. Eg. I warped to Quanato from temoz and when I reconnected, I would be in temoz.

After the client crashes the display settings would typically display very low, 640x480 and 4bit color, although I am still looking at 1024x768 and 32bit on my screen.

Sometimes objects in the game will appear as pure white, unrendered textures although their polygon and meshes are still there, could it be caused by graphics?

I also get a Failed to initiaise driver or something dialog from Project A3 sometimes when it crashes,

However the funny thing is, it only crashes when I teleport to another map, normally after that, sometimes even getting to the login screen is impossible, it will crash straight off.

What modified would be as follows:

Client side :

1. WL.ull >> warp list has been modified to nullify Clororence from both Temoz and Quanato teleportal, and added map 48 Seapal to Clororence teleportal.

2. MC.ull >> Certain map names changed and song changed, nearly nothing done to group number

3. MON.ull >> Individual monsters (4 of them) had their group number changed to map 48 so that they would appear.

Server side :

1. Teleport info >> Single line of code added for Seapal (Map 48)

2. Monster "." files >> Edited to make them non-buffable and hp and attacked changed.

3. Map "." files >> Edited to enable the spawning of monsters, about 120 spawn points per map.

That is about all, I hope someone can help shed light on this scenario since it is giving me a lot of problems attempting to fix, I'm 50% sure it could be a hardware glitch, my laptop, which is using the exact same client, does NOT crash at all, actually it hasn't even crashed before. It uses a Intel MA 945g


Thanks!

Eunomia
 
The values in the MON and MC.ull must be configured with the creeps that you add in the maps. If the values are right for creep 1 and misconfigured with creep 2, when you happen to go into that map, you can see creep 1 fine but when creep 2 happens to enter in your view, your client will crash. I had messed up a client of a3india that i had and ultimately i used to get dc in R4 whenever i see a Haultz in the screen!

MC and MON should be manually configured with the creep files that you added. You dont have any already edited files!
 
The values in the MON and MC.ull must be configured with the creeps that you add in the maps. If the values are right for creep 1 and misconfigured with creep 2, when you happen to go into that map, you can see creep 1 fine but when creep 2 happens to enter in your view, your client will crash. I had messed up a client of a3india that i had and ultimately i used to get dc in R4 whenever i see a Haultz in the screen!

MC and MON should be manually configured with the creep files that you added. You dont have any already edited files!

Hi Cvrdheeraj,

Thanks for your reply, however I crash when I teleport into every single map, I have even used an old MC.ull and MON.ull file which has always worked on an older client but it still crashes.

The monsters edited did not cause any problems since I am able to view them without a problem (we only edited 4 monsters.)

Other people are also having this problem.

What could be other causes of the problem?

Thanks
Eunomia
 
Hi Cvrdheeraj,

Thanks for your reply, however I crash when I teleport into every single map, I have even used an old MC.ull and MON.ull file which has always worked on an older client but it still crashes.

The monsters edited did not cause any problems since I am able to view them without a problem (we only edited 4 monsters.)

Other people are also having this problem.

What could be other causes of the problem?

Thanks
Eunomia

im missing something important in this whole th. are you running the server? or are your just a player?
if so, what about to have the propper server side files converted/copied into client? if not I would address the problem to the ones who runs the server.
 
After the client crashes the display settings would typically display very low, 640x480 and 4bit color, although I am still looking at 1024x768 and 32bit on my screen.

does it display...graphic card has stopped responding message?
if it does lower your ingame and com graphics
it occurs sometimes when i have too many processes running at the same time
clearing up HD space may help...
 
im missing something important in this whole th. are you running the server? or are your just a player?
if so, what about to have the propper server side files converted/copied into client? if not I would address the problem to the ones who runs the server.


Hi RudyMartin,

I am a GM under Legendary who is currently away and now I'm taking care of technical development.

What files do we copy into the client exactly? Because some of the files were indeed copied from the client to the server. (Eg. map files)

Thanks
Eunomia
 
Hi guys,

I am also having the same problem here, I wonder if it could be a graphics problem.

Detailed error report:


What modified would be as follows:

Client side :

1. WL.ull >> warp list has been modified to nullify Clororence from both Temoz and Quanato teleportal, and added map 48 Seapal to Clororence teleportal.

2. MC.ull >> Certain map names changed and song changed, nearly nothing done to group number

3. MON.ull >> Individual monsters (4 of them) had their group number changed to map 48 so that they would appear.

Server side :

1. Teleport info >> Single line of code added for Seapal (Map 48)

2. Monster "." files >> Edited to make them non-buffable and hp and attacked changed.

3. Map "." files >> Edited to enable the spawning of monsters, about 120 spawn points per map.

That is about all, I hope someone can help shed light on this scenario since it is giving me a lot of problems attempting to fix, I'm 50% sure it could be a hardware glitch, my laptop, which is using the exact same client, does NOT crash at all, actually it hasn't even crashed before. It uses a Intel MA 945g


Thanks!

Eunomia

im having this trouble b4 when i was trying to make new maps available for my server. from my opinion, if u r using the original ARA3 Part3 client, u should get that error msg once u tele to the new maps even though that u have edited MS n MON.ull correctly.

this problem occured due to the texture file which is missing. for example let say map 48 which is sirpel, at the client side u should have a few files that make this map work i.e 48.map, 48.hdb, 48.mhcr n a few other files which is i cant remember its extension. (pls refer to the post made by cvrdheeraj)
u must have all this set of files in order to make that map work n its same as the mobs files too...

im sorry, i dont know exactly which is the texture files for the mobs as im suing full epi5 korean version of client, maybe somebody can help u on this if u really need a details about the texture files
 
@zaugola & eunomia

seems like you are right, based on what eunomia said.

I suggest an sloppy test: to modify those maps textures indexes to match the same of a know map: ie: temoz, and see what happens. since I havent implemented new maps, I cant really test it to reproduce the crash.

http://forum.ragezone.com/f98/information-about-some-ull-files-166732/

when I said to do some copy/paste, I was referring to this th:

http://forum.ragezone.com/f98/guide-implementing-epi-4-5-maps-297124/

hopes it helps.
 
Hi zaugola and RudyMartin,

Thanks for your reply, however I am confused now, I have formatted my hard drive and installed Vista (32bit) and XP Pro and it seems to work on both OS now, I can warp everywhere without a single glitch, what could be the problem?

However I my friend Ed is still having problems warping around, his client will keep crashing, he might have to format but one thing I would like to find out,

Why does it work after the format? Does A3 mess with any system files or dll files which causes it to screw the graphics and causing it to crash?

Thanks

Eunomia
 
Hi zaugola and RudyMartin,

Thanks for your reply, however I am confused now, I have formatted my hard drive and installed Vista (32bit) and XP Pro and it seems to work on both OS now, I can warp everywhere without a single glitch, what could be the problem?

However I my friend Ed is still having problems warping around, his client will keep crashing, he might have to format but one thing I would like to find out,

Why does it work after the format? Does A3 mess with any system files or dll files which causes it to screw the graphics and causing it to crash?

Thanks

Eunomia

hard to say from here. could be several reasons, but if the hardware is the same then you can forget about hardware problems. bugged/corrupted video driver, virus or similar, another software/driver messing with the OS/Game, etc etc etc.

theres some logs at client side, can you paste them here ?

as another suggestion, I think you should upload your client and let Ed try it to see if theres any difference.
 
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