Newbie Spellweaver
- Joined
- Jul 22, 2020
- Messages
- 11
- Reaction score
- 0
Hello ppl
I'm having a hard time trying to build with custom sources, everytime I make any change in GetMainInfo struct "MAIN_FILE_INFO", the generated main.emu prevents the game starting. The very first time I got this error, I was trying to add custom rf gloves, and the game stopped working just after declaring "CUSTOM_RF_GLOVES CustomGloves[MAX_CUSTOM_GLOVES]", even before loading the "CustomGloves.txt". So I tried adding a simple and unused variable for testing purposes, and turns out that changes in any struct included ("MAIN_FILE_INFO", "CUSTOM_JEWEL_INFO", "CUSTOM_WING_INFO", etc) will prevent the game from opening. I already downloaded another main.exe, but it's date is prior to mine, and it whould not even start the game without changing the structs. Thing is, building the main.dll (with custom sources) and the standard GetMainInfo (without custom sources) seems to work good.
Has anyone had similar issues? Also just doing the includes seems to work fine, but as soon changing the struct, the game stops opening. I'm trying make my own files, because I think files are too much polluted these days. Ty in advance!
Edit:
Something I noticed: In my files (emu source) there is an address that is different from other sources with customs, but changing it "0xDA" prevents the game start without any customs. Can this be related?
I'm having a hard time trying to build with custom sources, everytime I make any change in GetMainInfo struct "MAIN_FILE_INFO", the generated main.emu prevents the game starting. The very first time I got this error, I was trying to add custom rf gloves, and the game stopped working just after declaring "CUSTOM_RF_GLOVES CustomGloves[MAX_CUSTOM_GLOVES]", even before loading the "CustomGloves.txt". So I tried adding a simple and unused variable for testing purposes, and turns out that changes in any struct included ("MAIN_FILE_INFO", "CUSTOM_JEWEL_INFO", "CUSTOM_WING_INFO", etc) will prevent the game from opening. I already downloaded another main.exe, but it's date is prior to mine, and it whould not even start the game without changing the structs. Thing is, building the main.dll (with custom sources) and the standard GetMainInfo (without custom sources) seems to work good.
Has anyone had similar issues? Also just doing the includes seems to work fine, but as soon changing the struct, the game stops opening. I'm trying make my own files, because I think files are too much polluted these days. Ty in advance!
Edit:
Something I noticed: In my files (emu source) there is an address that is different from other sources with customs, but changing it "0xDA" prevents the game start without any customs. Can this be related?
Last edited: