[Help]Figuring out this stupid Inventory Table

Newbie Spellweaver
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I've been doing a little research in the Inventory table. Right now I'm trying to figure out how to edit awakes. I made a simple C# Parser to just make it neater to read. Now I'm stuck on how they made this work.

I think this is my suit.
Code:
30 //The slot??
22347 //Item ID
0
0

1 //???
0
7200000 //???
0
0
0
779968150 //??? Is this awakening code? o.o
10 //Upgrade Amount
0
0
0
0

Code:
15 // Slot?
22346 //Item ID
0
0

1 //???
0
2880000 //???
0
0
0
312155739 //???
10 //Upgrade Amount
0
0
0
0

They both have the exact same awakening of 500% Attack.
They are Ellis Helm/Suit
Helm = 15
Suit = 30 (I'm talking about the first number in each)

Any ideas on how this works?

Well, I've changed the awakes on an item. It seems the values don't change at all. Now I'm thinking the awakes that go with the item aren't even in the same column part =/
 
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LoL, I think i just found out where the awakening things are. -.-
Inventory EXT has all the awakenings, Inventory has all the other item stats. Then the Inventory EXT slots correspond to the Inventorys i bet. I've seen multiple of the same huge number in the InventoryEXT. I have multiple of the same awakenings.

Time to test if the places correspond.. o.o

EDIT: I think that idea just failed miserably. =/
Never mind, It is in the InventoryEXT XD


262656 is 2 STR

392960 is 511 STR
=/
Wtfax.



EDIT:I finally got everything working.
http://forum.ragezone.com/f457/edit-generate-awakenings-548042/
I used that guide to get the values right.

I figured out what to change.

Woot Woot
 
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