uint32_t TimePlayed; // account time played (not char!), in secondsorif(gdata->info.channel != 4 && !(gdata->info.flags & GBGameInfo::SFLAGS_TrialsAllowed) && gUserProfile.IsTrialAccount())
// report joined player name to all users
// report list of current players to user, including us
uint32_t flags = 0;
// set userflag