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[HELP] Kick from server

Newbie Spellweaver
Joined
Aug 21, 2014
Messages
8
Reaction score
0



Soory English After 1 minute kick from the server
r3dlog.txt

Code:
--- Log started at Sat Aug 08 16:46:02 2015

000005.138| ComputerID: 0x73772e3fe7e9
000005.138| Game Version: WarZ v1.0  (build: Aug  8 2015 00:37:47) - final
000005.138| Available memory: 4039 MB
000005.182| r3dFS: version:August 7, 2015 21:48, 39762 files
000005.444| readGameOptionsFile: found INI at C:\Users\semih\Documents\Arktos\InFesTaTion\gameSettings.ini
000005.445| writeGameOptionsFile: Saving settings to C:\Users\semih\Documents\Arktos\InFesTaTion\gameSettings.ini
000005.453| readInputMap: found file at C:\Users\semih\Documents\Arktos\InFesTaTion\inputMap.xml
000005.454| writeInputMap: Saving settings to C:\Users\semih\Documents\Arktos\InFesTaTion\inputMap.xml
000005.454| userSettings: found file at C:\Users\semih\Documents\Arktos\InFesTaTion\userSettings.xml
000005.456| userSettings: Saving settings to C:\Users\semih\Documents\Arktos\InFesTaTion\userSettings.xml
000005.456| SOUND: initializing sound system
000005.492| SOUND: '1' sound drivers found
000005.492| SOUND: sound caps = 0xF8, speakermode= 2
000005.492| SOUND: sound driver 'Hoparlör (Conexant SmartAudio HD)'
000005.504| SOUND: sound system ready
000005.504| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000009.580| Input Devices enabled: Mouse, Keyboard
000009.818| VMEM As seen through DDRaw: 1014
000009.818| VMEM As seen through WMI: 0
000009.818| Setting mode:  1024x768x32 Flags=4
000009.818| Could not initialize NVApi.
000009.819| 
000009.820|  Adapter: AMD Radeon HD 6370M
000009.820|   aticfx32.dll 8.17.10.1063
000009.820|  Monitor: \\.\DISPLAY3 (1366x768)
000009.832|  res adjusted 1024x768->1024x740
000009.833|  r3dRenderLayer::SetMode(x=1024,y=740,bpp=32,windowed=4,hz=60)
000009.834|  Creating d3d device
000010.212|  GPU supports D3DQUERYTYPE_TIMESTAMP
000010.213|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000010.213|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000010.214|  We have 2775 MB texture memory
000010.409|  r3dFont: Creating Verdana 10pt
000010.409|  r3dFont: Finished creating Verdana 10pt
000010.411| Loading shaders...
000014.618| Finished loading shaders (4.207447 sec)!
000014.861| r3dFont: Creating Tahoma 12pt
000014.863| r3dFont: Finished creating Tahoma 12pt
000014.863| r3dFont: Creating Verdana 10pt
000014.863| r3dFont: Finished creating Verdana 10pt
000015.173| Creating render targets
000015.208| r3dFont: Creating Verdana 8pt
000015.216| r3dFont: Finished creating Verdana 8pt
000015.363| Loaded 12 of 12 grass settings locations from the glist file
000015.507| Loaded 12 grass settings files
000016.168| Trying to load food item with id '301321' that is already loaded!000020.365| SetHomeDir: Levels\WZ_FrontEndLighting
000020.365| We have 2627 MB texture memory
000021.890| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000021.891| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000026.326| Unloaded 0.0 MB STATIC decal textures
000026.326| Unloaded 0.0 MB DYNAMIC decal textures
000026.326| Loading decal library Data\Decals\library.xml.
000026.341| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000026.342| Loaded 0.0 MB STATIC decal textures
000027.318| Loaded 0.8 MB DYNAMIC decal textures
000027.319| LoadLevel_MatLibs...
000027.319| LoadLevel_Objects...
000034.764| LoadGrassLib()...
000035.099| g_pGrassMap->Load...
000035.130| LoadLevel_MatLibs...
000035.130| Building skeleton cache..000035.311| Building obstacles cache..000035.311| done.000035.311| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000035.312| World loaded
000035.312| Total load time: 14.15
000054.559| Acquired base profile data for 34.245682
000057.374| res adjusted 1024x768->1024x740
000070.958| r3dNetwork: Creating client
000071.128|  IP: 192.168.0.11
000071.128| r3dNetwork: connecting
000071.435| r3dNetwork: external ip: xxx.xxx.xxx:60712
000071.436| connected to master server peer00
000075.524| obj_Zombie::FreePhysSkeletonCache:000075.525| done in 0.00 seconds
000075.571| r3dNetwork: Deinitialize
000075.871| r3dNetwork: Creating client
000075.889|  IP: 192.168.0.11
000075.889| r3dNetwork: connecting
000076.189| r3dNetwork: external ip: xxx.xxx.xxx:60714
000076.453| writeGameOptionsFile: Saving settings to C:\Users\semih\Documents\Arktos\InFesTaTion\gameSettings.ini
000076.454| userSettings: Saving settings to C:\Users\semih\Documents\Arktos\InFesTaTion\userSettings.xml
000076.454| SetHomeDir: Levels\CaliWood
000076.454| We have 2614 MB texture memory
000076.454| r3dFile: can't open levels/caliwood/loadingscreen1.dds
000076.718| r3dFile: can't open Levels\CaliWood/wind.cfg
000076.733| Loading 'Levels\CaliWood/LevelSettings.xml'
000076.736| r3dFile: can't open data/shaders/texture/cclut3d/c2_night_03.dds
000076.782| r3dFile: can't open data/shaders/texture/cclut3d/wz_nvg_03.dds
000078.376| Unloaded 0.0 MB STATIC decal textures
000078.376| Unloaded 0.8 MB DYNAMIC decal textures
000078.376| Loading decal library Data\Decals\library.xml.
000078.377| Loading decal library Levels\CaliWood\decals.xml.
000078.958| Loaded 2.8 MB STATIC decal textures
000078.969| Loaded 0.1 MB DYNAMIC decal textures
000078.970| LoadLevel_MatLibs...
000078.970| LoadLevel_Objects...
000079.371| TERRAIN:  LOADING Levels\CaliWood\TERRAIN
000081.564| TERRAIN2: Finished reading script file
000093.184| TERRAIN:  LOADED
000139.263| r3dapp: SysCmd: f020
000160.677| r3dapp: SysCmd: f120
000162.814| r3dFile: can't open data/objectsdepot/wz_calibuildings/textures/curb_bonaventure_01_s.dds
000173.257| r3dFile: can't open data/objectsdepot/wz_calinature/textures/wz_pinetree_04_l.dds
000180.164| r3dapp: SysCmd: f020
000181.131| r3dapp: SysCmd: f120
000182.417| r3dFile: can't open data/objectsdepot/wz_citybuildings/textures/dinner_details_02_d.dds
000182.418| r3dFile: can't open data/objectsdepot/wz_citybuildings/textures/dinner_details_02_n.dds
000189.723| LoadGrassLib()...
000190.104| g_pGrassMap->Load...
000190.564| LoadLevel_MatLibs...
000190.564| Building skeleton cache..000191.317| Building obstacles cache..000191.317| done.000191.342| Loading 'Levels\CaliWood\collections\collections.xml'
000191.342| r3dFile: can't open Levels\CaliWood\collections\elements.bin
000191.343| COLLECTIONS: Could not open 'Levels\CaliWood\collections\elements.bin'
000191.371| obj_Zombie::InitPhysSkeletonCache..
000195.774| done
000195.775| World loaded
000195.775| Total load time: 119.32
000207.581| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000209.941| r3dMesh::Load(): Can't load 'data/objectsdepot/env_collision/collisioncar.sco' or 'data/objectsdepot/env_collision/collisioncar.scb', file doesn't exist
 (Loading mesh data/objectsdepot/env_collision/collisioncar.sco)
000209.941| WARNING: Object data/objectsdepot/env_collision/CollisionCar.sco can't be loaded!
000209.941| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000210.644| r3dMesh::Load(): Can't load 'data/objectsdepot/env_collision/collisioncar.sco' or 'data/objectsdepot/env_collision/collisioncar.scb', file doesn't exist
 (Loading mesh data/objectsdepot/env_collision/collisioncar.sco)
000210.644| WARNING: Object data/objectsdepot/env_collision/CollisionCar.sco can't be loaded!
000210.644| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000211.384| r3dMesh::Load(): Can't load 'data/objectsdepot/env_collision/collisioncar.sco' or 'data/objectsdepot/env_collision/collisioncar.scb', file doesn't exist
 (Loading mesh data/objectsdepot/env_collision/collisioncar.sco)
000211.384| WARNING: Object data/objectsdepot/env_collision/CollisionCar.sco can't be loaded!
000211.385| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000212.118| r3dMesh::Load(): Can't load 'data/objectsdepot/env_collision/collisioncar.sco' or 'data/objectsdepot/env_collision/collisioncar.scb', file doesn't exist
 (Loading mesh data/objectsdepot/env_collision/collisioncar.sco)
000212.119| WARNING: Object data/objectsdepot/env_collision/CollisionCar.sco can't be loaded!
000219.658| 
Time between load end and game start: 23.88
000248.867| ######## idx 4, footStepsSound: 216 
000266.973| ***** disconnected from game server
000266.973| r3dNetwork: Deinitialize
000268.489| obj_Zombie::FreePhysSkeletonCache:000268.489| .000268.490| .000268.491| .000268.493| .000268.494| .000268.495| .000268.496| .000268.498| .000268.499| .000268.500| .000268.501| .000268.502| .000268.502| .000268.503| .000268.505| .000268.505| .000268.507| .000268.508| .000268.509| .000268.509| .000268.511| .000268.511| .000268.512| .000268.513| .000268.514| .000268.515| .000268.515| .000268.516| .000268.517| .000268.518| .000268.518| .000268.519| .000268.522| done in 0.03 seconds
000269.975| SetHomeDir: Levels\WZ_FrontEndLighting
000269.975| We have 2530 MB texture memory
000270.869| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000270.870| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000276.613| Unloaded 2.8 MB STATIC decal textures
000276.613| Unloaded 0.1 MB DYNAMIC decal textures
000276.613| Loading decal library Data\Decals\library.xml.
000276.622| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000276.624| Loaded 0.0 MB STATIC decal textures
000277.021| Loaded 0.8 MB DYNAMIC decal textures
000277.029| LoadLevel_MatLibs...
000277.029| LoadLevel_Objects...
000293.992| LoadGrassLib()...
000294.390| g_pGrassMap->Load...
000294.404| LoadLevel_MatLibs...
000294.404| Building skeleton cache..000294.557| Building obstacles cache..000294.557| done.000294.557| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000294.558| World loaded
000294.558| Total load time: 24.47
000296.502| Acquired base profile data for 26.800724

Gameserver log
Code:
000000.012| r3dFS: there is no volume file wo_00.bin000000.012| Connecting to master server at 151.80.79.88:34000
000000.012|  r3dNetwork: Creating client
000000.186|   IP: 151.80.79.88
000000.186|  r3dNetwork: connecting to 151.80.79.88:34000
000000.186|  waiting: connecting, 10.0 sec left
000000.217|  r3dNetwork: external ip: 151.80.79.88:55084
000000.217| Game: Initializing with 32 players
000000.217|  Server time is Sun Feb 17 10:29:54 2036
000000.218|  CAsyncApiMgr starting
000000.218| Starting server on port 34011
000000.218| r3dNetwork: Creating host at port 34011
000000.342|  IP: 151.80.79.88
000000.357| Getting shop data
000000.505| Reading game rewards
000000.508| Loading armory config
000000.530| Trying to load food item with id '301321' that is already loaded!000000.530| Reading loot boxes
000000.575| There is no LootBox 301117
000000.576| There is no LootBox 301321
000000.576| Starting game server
000000.577| SetHomeDir: Levels\CaliWood
000001.659| TERRAIN:  LOADING Levels\CaliWood\TERRAIN
000001.668| TERRAIN2: Finished reading script file
000003.198| TERRAIN:  LOADED
000003.201| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000003.218| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000003.231| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000003.233| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000003.233| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000003.234| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Stryker.sco
000003.245| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Stryker.sco
000003.246| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000003.246| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000003.250| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000003.251| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000003.254| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000003.255| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000003.255| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000003.255| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Stryker.sco
000003.256| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000003.257| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000003.258| Vehicle Model Created: Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
000004.630| Loading 'Levels\CaliWood\collections\collections.xml'
000004.630| r3dFile: can't open Levels\CaliWood\collections\elements.bin
000004.630| COLLECTIONS: Could not open 'Levels\CaliWood\collections\elements.bin'
000004.630| NavMesh.Load...
000004.648| AutodeskNav: Failed to connect to navigation lab
000004.651| LootBox: 04F7A168 with ItemID 301321, tick: 60
000004.651| LootBox: 04F7A518 with ItemID 301128, 6 items, tick: 60
000004.651| LootBox: 04F7AA70 with ItemID 301122, 22 items, tick: 60
000004.652| LootBox: 04F7CE20 with ItemID 301132, 10 items, tick: 60
000004.652| LootBox: 04F7D1D0 with ItemID 301321, tick: 60
000004.652| LootBox: 04F7D580 with ItemID 301125, 14 items, tick: 60
000004.652| LootBox: 04F7D930 with ItemID 101398, tick: 60
000004.653| LootBox: 04F7DCE0 with ItemID 301126, 30 items, tick: 60
000004.653| LootBox: 04F7E090 with ItemID 301120, 16 items, tick: 60
000004.653| LootBox: 04F7E440 with ItemID 101398, tick: 60
000004.653| LootBox: 06E3C450 with ItemID 301118, 12 items, tick: 60
000004.654| LootBox: 06E3C800 with ItemID 301321, tick: 60
000004.654| LootBox: 06E3CBB0 with ItemID 301123, 4 items, tick: 60
000004.654| LootBox: 06E3CF60 with ItemID 301133, 12 items, tick: 60
000004.654| LootBox: 06E3D310 with ItemID 301136, 125 items, tick: 60
000004.655| LootBox: 06E3D6C0 with ItemID 301121, 22 items, tick: 60
000004.655| LootBox: 06E57508 with ItemID 301119, 14 items, tick: 60
000004.655| LootBox: 06E578D0 with ItemID 301135, 11 items, tick: 60
000004.656| LootBox: 06E57C98 with ItemID 301121, 22 items, tick: 60
000004.656| LootBox: 06E58060 with ItemID 301125, 14 items, tick: 60
000004.656| LootBox: 06E58428 with ItemID 301127, 22 items, tick: 60
000004.656| LootBox: 06E587F0 with ItemID 301129, 16 items, tick: 60
000004.657| LootBox: 06E58BB8 with ItemID 301135, 11 items, tick: 60
000004.657| LootBox: 06E58F80 with ItemID 301121, 22 items, tick: 60
000004.657| LootBox: 06E59348 with ItemID 301137, 20 items, tick: 60
000006.314| server main loop started
000006.314| net_mapLoaded_LastNetID: 318
000006.314| CAsyncApiWorker 0 executing CJobGetServerNotes 04D9F338
000006.324| time: 6, plrs:0/32, net_lastFreeId: 318, objects: 124, async:0 0 0 0 
000006.336| CAsyncApiWorker 0 finished CJobGetServerNotes 04D9F338
000006.347| Job CJobGetServerNotes 04D9F338: Creating 0 Notes
000066.327| time: 66, plrs:0/32, net_lastFreeId: 427, objects: 189, async:0 0 0 0 
000126.329| time: 126, plrs:0/32, net_lastFreeId: 427, objects: 189, async:0 0 0 0 
000133.907| peer00 PKT_C2S_JoinGameReq: CID:7, ip:178.233.83.49
000133.907| CAsyncApiWorker 0 executing CJobProcessUserJoin[0] 0EC11A98
000133.933| CAsyncApiWorker 0 finished CJobProcessUserJoin[0] 0EC11A98
000186.339| time: 186, plrs:0/32, net_lastFreeId: 427, objects: 189, async:0 0 0 0 
000246.342| time: 246, plrs:0/32, net_lastFreeId: 427, objects: 189, async:0 0 0 0 
000264.289| peer00 PKT_C2S_StartGameReq, startGameAns: 1, lastNetID: 300
000264.290|  NETHELPER: CODEXPERT: on create - entered visibility of network object 1 CODEXPERT
000264.290|  NETHELPER: CODEXPERT: entered visibility of network object 300 Zombie_killer_car
000264.290|  NETHELPER: CODEXPERT: entered visibility of network object 307 Zombie_killer_car
000264.291|  NETHELPER: CODEXPERT: entered visibility of network object 311 Zombie_killer_car
000264.291|  NETHELPER: CODEXPERT: entered visibility of network object 315 Drivable_Buggy_02
000280.597| cmd: /gi 101088 admin:1
000306.351| time: 306, plrs:1/32, net_lastFreeId: 427, objects: 190, async:0 0 0 0 
000324.291| CAsyncApiWorker 0 executing CJobUpdateChar[7] 0EE92A18
000324.317| WO_API: failed with error code 5 SQL Select Failed: Procedure or function 'WZ_Char_SRV_SetStatus' expects parameter '@in_GamePoints', which was not supplied.
000324.317| !!!! UpdateCharThread failed, code: 5, ans: SQL Select Failed: Procedure or function 'WZ_Char_SRV_SetStatus' expects parameter '@in_GamePoints', which was not supplied.
000324.318| CAsyncApiWorker 0 finished CJobUpdateChar[7] 0EE92A18
000324.318| !!!! CAsyncApiWorker 0 job CJobUpdateChar[7] 0EE92A18 failed
000324.326| CAsyncApiWorker 0 job CJobUpdateChar[7] 0EE92A18 failed
000324.327| LogInfo: peer00, r:DisconnectPeer API FAILED, CID:7 [CODEXPERT], ip:178.233.83.49
000324.327| DeletePlayer: CODEXPERT, playerIdx: 0
000324.327| CAsyncApiWorker 0 executing CJobAddLogInfo
000324.341| CAsyncApiWorker 0 finished CJobAddLogInfo
000324.341| CAsyncApiWorker 0 executing CJobUserLeftGame[7] 04F0D378
000324.359| CAsyncApiWorker 0 finished CJobUserLeftGame[7] 04F0D378
000360.616| Control-c ...
 
Experienced Elementalist
Joined
Mar 24, 2014
Messages
238
Reaction score
167
Re: After 1 minute kick from the server

000324.317| WO_API: failed with error code 5 SQL Select Failed: Procedure or function 'WZ_Char_SRV_SetStatus' expects parameter '@in_GamePoints', which was not supplied.

That's your problem
 
Upvote 0
Joined
Apr 23, 2013
Messages
1,172
Reaction score
1,799
Code:
-- ----------------------------
-- Procedure structure for [dbo].[WZ_Char_SRV_SetStatus]
-- ----------------------------
DROP PROCEDURE [dbo].[WZ_Char_SRV_SetStatus]
GO
CREATE PROCEDURE [dbo].[WZ_Char_SRV_SetStatus]
	@in_CustomerID int,
	@in_CharID int,
	@in_Alive int,
	@in_GamePos varchar(256),
	@in_GameFlags int,
	@in_Health float,
	@in_Hunger float,
	@in_Thirst float,
	@in_Toxic float,
	@in_TimePlayed int,
	@in_XP int,
	@in_Reputation int,
	@in_GameDollars int,
	@in_Stat00 int,
	@in_Stat01 int,
	@in_Stat02 int,
	@in_Stat03 int,
	@in_Stat04 int,
	@in_Stat05 int,
	@in_ResWood int = 0,
	@in_ResStone int = 0,
	@in_ResMetal int = 0,
	@in_CharData varchar(4000) = ''
AS
BEGIN
	SET NOCOUNT ON;
	
	--
	-- this function should be called only by server, so we skip all validations
	--
	
	-- record last game update and update GameDollars with DELTA value
	update UsersData set GameDollars=(GameDollars+@in_GameDollars), lastgamedate=GETDATE() where CustomerID=@in_CustomerID
	
	if(@in_GameDollars > 0) begin
		insert into DBG_GDLog (RecordTime, CustomerID, CharID, GameDollars) 
			values (GETDATE(), @in_CustomerID, @in_CharID, @in_GameDollars)
	end


	-- update basic character data
	update UsersChars set
		GamePos=@in_GamePos,
		GameFlags=@in_GameFlags,
		Alive=@in_Alive,
		Health=@in_Health,
		Food=@in_Hunger,
		Water=@in_Thirst,
		Toxic=@in_Toxic,
		TimePlayed=@in_TimePlayed,
		LastUpdateDate=GETDATE(),
		XP=@in_XP,
		Reputation=@in_Reputation,
		Stat00=@in_Stat00,
		Stat01=@in_Stat01,
		Stat02=@in_Stat02,
		Stat03=@in_Stat03,
		Stat04=@in_Stat04,
		Stat05=@in_Stat05
	where CharID=@in_CharID
	
	-- update generic character data (if provided)
	if(@in_CharData <> '')
		update UsersChars set CharData=@in_CharData where CharID=@in_CharID


	-- update resources	
	update UsersData set ResWood=@in_ResWood, ResStone=@in_ResStone, ResMetal=@in_ResMetal where CustomerID=@in_CustomerID
	
	if(@in_Alive = 0) begin
		update UsersChars set DeathUtcTime=GETUTCDATE() where CharID=@in_CharID
		-- set default backpack on death
		update UsersChars set BackpackID=20176, BackpackSize=12 where CharID=@in_CharID
		-- delete stuff from backpack
		delete from UsersInventory where CustomerID=@in_CustomerID and CharID=@in_CharID


		exec DBG_StoreApiCall 'Death', 0, @in_CustomerID, @in_CharID
	end


	select 0 as ResultCode
END


GO
 
Upvote 0
Newbie Spellweaver
Joined
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Messages
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Reaction score
0
Code:
-- ----------------------------
-- Procedure structure for [dbo].[WZ_Char_SRV_SetStatus]
-- ----------------------------
DROP PROCEDURE [dbo].[WZ_Char_SRV_SetStatus]
GO
CREATE PROCEDURE [dbo].[WZ_Char_SRV_SetStatus]
    @in_CustomerID int,
    @in_CharID int,
    @in_Alive int,
    @in_GamePos varchar(256),
    @in_GameFlags int,
    @in_Health float,
    @in_Hunger float,
    @in_Thirst float,
    @in_Toxic float,
    @in_TimePlayed int,
    @in_XP int,
    @in_Reputation int,
    @in_GameDollars int,
    @in_Stat00 int,
    @in_Stat01 int,
    @in_Stat02 int,
    @in_Stat03 int,
    @in_Stat04 int,
    @in_Stat05 int,
    @in_ResWood int = 0,
    @in_ResStone int = 0,
    @in_ResMetal int = 0,
    @in_CharData varchar(4000) = ''
AS
BEGIN
    SET NOCOUNT ON;
    
    --
    -- this function should be called only by server, so we skip all validations
    --
    
    -- record last game update and update GameDollars with DELTA value
    update UsersData set GameDollars=(GameDollars+@in_GameDollars), lastgamedate=GETDATE() where CustomerID=@in_CustomerID
    
    if(@in_GameDollars > 0) begin
        insert into DBG_GDLog (RecordTime, CustomerID, CharID, GameDollars) 
            values (GETDATE(), @in_CustomerID, @in_CharID, @in_GameDollars)
    end


    -- update basic character data
    update UsersChars set
        GamePos=@in_GamePos,
        GameFlags=@in_GameFlags,
        Alive=@in_Alive,
        Health=@in_Health,
        Food=@in_Hunger,
        Water=@in_Thirst,
        Toxic=@in_Toxic,
        TimePlayed=@in_TimePlayed,
        LastUpdateDate=GETDATE(),
        XP=@in_XP,
        Reputation=@in_Reputation,
        Stat00=@in_Stat00,
        Stat01=@in_Stat01,
        Stat02=@in_Stat02,
        Stat03=@in_Stat03,
        Stat04=@in_Stat04,
        Stat05=@in_Stat05
    where CharID=@in_CharID
    
    -- update generic character data (if provided)
    if(@in_CharData <> '')
        update UsersChars set CharData=@in_CharData where CharID=@in_CharID


    -- update resources    
    update UsersData set ResWood=@in_ResWood, ResStone=@in_ResStone, ResMetal=@in_ResMetal where CustomerID=@in_CustomerID
    
    if(@in_Alive = 0) begin
        update UsersChars set DeathUtcTime=GETUTCDATE() where CharID=@in_CharID
        -- set default backpack on death
        update UsersChars set BackpackID=20176, BackpackSize=12 where CharID=@in_CharID
        -- delete stuff from backpack
        delete from UsersInventory where CustomerID=@in_CustomerID and CharID=@in_CharID


        exec DBG_StoreApiCall 'Death', 0, @in_CustomerID, @in_CharID
    end


    select 0 as ResultCode
END


GO


How to do that ?
 
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☆Dying Dawn☆
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How to do that ?
goto WarZ Db ->Programmability -> Stored Procedures -> dbo.WZ_Char_SRV_SetStatus -> Modify -> Delete all data and paste the query that lukasccb has given you -> Press F5... and !wuala!

if you still don't know how to do it
please Press the bottom "Kill YourSelf"
 
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Newbie Spellweaver
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goto WarZ Db ->Programmability -> Stored Procedures -> dbo.WZ_Char_SRV_SetStatus -> Modify -> Delete all data and paste the query that lukasccb has given you -> Press F5... and !wuala!

if you still don't know how to do it
please Press the bottom "Kill YourSelf"

Wooq56 - [HELP] Kick from server - RaGEZONE Forums


Hey
 
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Change DROP for ALTER

-- ----------------------------
-- Procedure structure for [dbo].[WZ_Char_SRV_SetStatus]
-- ----------------------------
ALTER PROCEDURE [dbo].[WZ_Char_SRV_SetStatus]
GO
ALTER PROCEDURE [dbo].[WZ_Char_SRV_SetStatus]
@in_CustomerID int,
@in_CharID int,
@in_Alive int,
@in_GamePos varchar(256),
@in_GameFlags int,
@in_Health float,
@in_Hunger float,
@in_Thirst float,
@in_Toxic float,
@in_TimePlayed int,
@in_XP int,
@in_Reputation int,
@in_GameDollars int,
@in_Stat00 int,
@in_Stat01 int,
@in_Stat02 int,
@in_Stat03 int,
@in_Stat04 int,
@in_Stat05 int,
@in_ResWood int = 0,
@in_ResStone int = 0,
@in_ResMetal int = 0,
@in_CharData varchar(4000) = ''
AS
BEGIN
SET NOCOUNT ON;

--
-- this function should be called only by server, so we skip all validations
--

-- record last game update and update GameDollars with DELTA value
update UsersData set GameDollars=(GameDollars+@in_GameDollars), lastgamedate=GETDATE() where CustomerID=@in_CustomerID

if(@in_GameDollars > 0) begin
insert into DBG_GDLog (RecordTime, CustomerID, CharID, GameDollars)
values (GETDATE(), @in_CustomerID, @in_CharID, @in_GameDollars)
end


-- update basic character data
update UsersChars set
GamePos=@in_GamePos,
GameFlags=@in_GameFlags,
Alive=@in_Alive,
Health=@in_Health,
Food=@in_Hunger,
Water=@in_Thirst,
Toxic=@in_Toxic,
TimePlayed=@in_TimePlayed,
LastUpdateDate=GETDATE(),
XP=@in_XP,
Reputation=@in_Reputation,
Stat00=@in_Stat00,
Stat01=@in_Stat01,
Stat02=@in_Stat02,
Stat03=@in_Stat03,
Stat04=@in_Stat04,
Stat05=@in_Stat05
where CharID=@in_CharID

-- update generic character data (if provided)
if(@in_CharData <> '')
update UsersChars set CharData=@in_CharData where CharID=@in_CharID


-- update resources
update UsersData set ResWood=@in_ResWood, ResStone=@in_ResStone, ResMetal=@in_ResMetal where CustomerID=@in_CustomerID

if(@in_Alive = 0) begin
update UsersChars set DeathUtcTime=GETUTCDATE() where CharID=@in_CharID
-- set default backpack on death
update UsersChars set BackpackID=20176, BackpackSize=12 where CharID=@in_CharID
-- delete stuff from backpack
delete from UsersInventory where CustomerID=@in_CustomerID and CharID=@in_CharID


exec DBG_StoreApiCall 'Death', 0, @in_CustomerID, @in_CharID
end


select 0 as ResultCode
END


GO
 
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