[Help]Koofs Vs Noobs L2J 

Newbie Spellweaver
Joined
Nov 3, 2007
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Hello, i download the Oneo srvpack and i wanted to start make a function server, but i have some problems:
-------------
I set the Koofs vs noobs as i want - True
I Set amount of adena when 1 player kill other.
color nickname of whated function.
etc.
-------------
now i wish to enter in my function server...i cr8 a character... and start log in... and now what? my char color nickname is "white" ... is there a NPC where u chose the function or must cr8 one!?

------------
if anyone knows , can he tell me what i am doing rong? or what i forghot...
-----------
PS. i know this Thread will bring me many many comments upon this, criticize, about im noob and something else .. i dont care but help me in this unknown problem for me.
thx whit my honour
 
I never use koof vs noob engine i prefer evil33 faction system,it has more options and features but i think that the npc must have type faction.Othewise upload the npc.sql to find it for you or ask a user that use this system and know the id
 
Upvote 0
I never use koof vs noob engine i prefer evil33 faction system,it has more options and features but i think that the npc must have type faction.Othewise upload the npc.sql to find it for you or ask a user that use this system and know the id

First learn that html isnt java
Second if you can not learn html well you are noob.....(with the true meaning of word)
Third think abou why evill33t hasnt share all sqls and htmls?Ah?Because he didnt want ppl leach...And you prefer leaching....Thats why l2j have a bad fame.Because of someone server owners and admins as you who dont really care about l2j but only want to start a server with other works without even learn how to do the basics

next time try to make your posts to help not to inform. i agree with your second post but next time use pm for something like that.

sure use EzEral guide .....and renember before you read guide you must got one free month and super uber java ownera......because this guide is much difference than all.....ppl got problrm with making fkin htm

first think before post. it doesn't need java knowledge just read the source. maybe you will spend many minutes but if you want to use these files do it. use the easy way the oneo's pack :)

btw there are two systems oneo and l2jfree different configs so next time read and then spam my inbox.
 
Upvote 0
I have enabled KvN on my Oneo server, But every time someone dies, they teleport about 100 times, and stay dead. Anyone know why? I'm using Oneo rev 1821.

Code:
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)
        at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneTy
pe.java:274)
        at net.sf.l2j.gameserver.model.zone.L2ZoneManager.revalidateZones(L2Zone
Manager.java:69)
        at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegi
on.java:97)
        at net.sf.l2j.gameserver.model.actor.position.ObjectPosition.setWorldReg
ion(ObjectPosition.java:230)
        at net.sf.l2j.gameserver.model.L2Object.decayMe(L2Object.java:164)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:642)
        at net.sf.l2j.gameserver.model.L2Character.teleToLocation(L2Character.ja
va:651)
        at net.sf.l2j.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.j
ava:114)

How can i fix this ?
 
Last edited:
Upvote 0
next time try to make your posts to help not to inform. i agree with your second post but next time use pm for something like that.



first think before post. it doesn't need java knowledge just read the source. maybe you will spend many minutes but if you want to use these files do it. use the easy way the oneo's pack :)

btw there are two systems oneo and l2jfree different configs so next time read and then spam my inbox.

If you read carefully you will see i help.I say the npc have type faction.So you go to npc.sql you type search "faction"and thats all
 
Upvote 0
again: stop using Oneo pack for koofs vs noobs server!
Oneo has stopped making servers...
But L2jFree hasn't! Use their pack, and remember, you have to know java to run gve server!
GvE is only for advanced server owners, not for noobs
 
Upvote 0
again: stop using Oneo pack for koofs vs noobs server!
Oneo has stopped making servers...
But L2jFree hasn't! Use their pack, and remember, you have to know java to run gve server!
GvE is only for advanced server owners, not for noobs

I have to aggree with Rin4a on this... why you ppl want to continue using something that has no futher support from their developers??? don't you realize that is more than sure that new problems and bugs will appear and unless you're good enought coding, you won't be able to fix them??? Besides... most of you only have the compiled pack, wich wont allow you to fix anything even if you have the knowledge...

So, stop using that...

Droppo.-
 
Upvote 0
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