Help making maps

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Hello RageZone!

I wanted to develop a new map for my private server i just set up but don't exactly know how to go about it. I already have experience using blender and making maps and such, but I don't know what to export it as or how to get it in game. If anyone could link me to some tutorials or give me some hints as to how it all goes together that would be awesome!
 
Hello RageZone!

I wanted to develop a new map for my private server i just set up but don't exactly know how to go about it. I already have experience using blender and making maps and such, but I don't know what to export it as or how to get it in game. If anyone could link me to some tutorials or give me some hints as to how it all goes together that would be awesome!

Here's my tutorial for maps - http://forum.ragezone.com/f901/tut-changing-content-look-maps-1051857/

Changing the shmd, and etc. files.

You could change an existing map. Or use the help feature on the forums, and see if there's a way to do one from scratch. But um that tutorial should help you understand the maps that exist now and how they work.
 
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that helps a little i guess, but I want to know, if I had a map already made out in blender, how to export it correctly for fiesta and/or any other tweaks I need to make in order to get it to work, but thanks though
 
It's not possible to just simply export it to Fiesta. You need to make the floor and then all of the objects need to be exported to nifs first and then added in one by one making sure everything is added in correctly. Let me know if you have made any progress.
 
so it's kinda the same way as doing a weapon? I wanted to try a simple map ingame but I couldn't for the life of me get anything working X(
 
It's not possible to just simply export it to Fiesta. You need to make the floor and then all of the objects need to be exported to nifs first and then added in one by one making sure everything is added in correctly. Let me know if you have made any progress.

We did this back in the day, me and Lugapha have both made completely custom maps, I believe I did my first map in 2009/10.

I have a video set private uploaded to youtube, however I can't remember my login. x)



so it's kinda the same way as doing a weapon? I wanted to try a simple map ingame but I couldn't for the life of me get anything working X(

Little bit.
 
did this ages ago but not from 100% from scratch lols

Li3Lc84 - Help making maps - RaGEZONE Forums


GwwFTq3 - Help making maps - RaGEZONE Forums
 
You create your map in blender, export it as a 3ds or obj, but I suggest 3ds, then import it into nifskope. Your map needs to have a mesh which will act as the walkable floor, when you import that into nifskope you need to name it #CD (Collision data). Fiesta will read the mesh as a collision mesh. Right click the object click flags and set it to hidden so it won't be seen in game. The main file you need to work with is the shmd, it houses all the information on lighting, skybox, fog and objects such as trees, plants, and buildings. Editing the shmd is pretty straightforward so just open it up, you'll be fine. The part I find most difficult is the shbd file which unlike the other collision you made this works with the XY plane while the mesh just handles Z axis collision. To open the shbd you need the converter which can be found somewhere on the forum. The image contains multiple versions of the map which I assume is overlayed, I'm not entirely sure how that collision works but you just need to play around with it.
 
I was able to make and/or modify a htd map map with the help of L3DT. These are .r32 style height maps. then the .ini sets the layers with stencil and repeat patterns. Before someone says you can't do it I guess I should add a photo lol. Here is a small mod on the swamp of dawn map.

syntaxjedi - Help making maps - RaGEZONE Forums
 
The only problem is the SHBD in my opinion. With the tools which are currently public now, it is not possible to create a pixel accurate walk able area. Was there a different way you guys did it before?
 
Yeah I've done that too, but it's not accurate enough for me. Some areas don't appear to work correctly. For example you can't get a circle shape, you can only get a square shape and there is no way to even get close to a circle because once you use the editor the image quality is reduced with a small amount of pixels, so you can't get it the way you want to. I don't know how it works, but that's what it feels like, so unless we can get a better image for the SHBD I don't think it will be accurate enough to replicate the same quality as the official server.
 
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