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L2J [HELP]No-Ip

Newbie Spellweaver
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Jul 7, 2007
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Hello, first of all sorry for my English, I keep using the translator of google, I have a problem that unfortunately I'm not able to find through the "search" of your forum. My problem is:
If I set the loginserver.properties and server.properties with my (dinamic) WAN ip, then everything works both in local and with another pc. Instead if I put in those 2 files the IP DNS created with No-ip (for expample l2blabla.blabla.com) I can still connect in local to my server, but from another pc it doesn't work.
WHY? What's wrong?

Thanks :ala:
 
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Newbie Spellweaver
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\login\config\loginserver.properties
Code:
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=87.3.229.201

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*

# The port on which login will listen for GameServers
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the license (after the login) will not be shown
# It is highly recommended for Account Security to leave this option as default (True)
ShowLicence = false

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=10

# Usable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=false

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
gameserver\config\server.properties:
Code:
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=87.3.229.201

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=127.0.0.1

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is already reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any many of any symbols
CnameTemplate=.*
PetNameTemplate=.*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 851
MaxProtocolRevision = 851
When I configured for No-Ip, I just replaced my ip (dynamic 87.3.229.201) with the DNS (for expample l2blabla.blabla.com)...
Thanks in advance
 
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