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- Aug 4, 2008
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Hi.
On the start im sorry for my bad english but im learning yet.
Im using OsaFlyff v12.1 files. I do everythik what i can but when i logged i don see server list.
My conf files:
Clusterserver:
ISC:
Localization:
Loginserver:
Servers:
Worldserver:
On the start im sorry for my bad english but im learning yet.
Im using OsaFlyff v12.1 files. I do everythik what i can but when i logged i don see server list.
My conf files:
Clusterserver:
Code:
[Clusterserver]
max_connections=100
under_construction=0
clusterid=0
serverip=5.19.155.64
servername=pFlyff
[Authentication]
# Leave client_hash empty for default.
client_hash=
client_builddate=20070712
ISC:
Code:
[ISC]
## Inter server communicator configuration file
## Every value must be the same for every server connecting to ISC!
version_major=0
version_minor=1
server_host=5.19.155.64
inter_password=codename
Localization:
Code:
## Localization for IPs
## If a client connects from 127.0.0.1, any IPs inside
## this file will be "localized".
## For example, if you connect from 127.0.0.1 to a server
## which sends a packet regularly containing the IP
## 21.23.24.22 and this IP is writen in this file,
## the server will send 127.0.0.1 instead to enable you to connect
## to the server locally.
## Usage syntax is localized#=[IP] where # is an increasing number,
## starting from 0.
## A good example for localization would be your WAN IP.
## If you are behind a router and want people to connect,
## and generally you can't connect to your own IP because of the router,
## you would want to localize your WAN IP here so it sends just you
## the localhost IP (127.0.0.1) and everyone else your WAN IP.
localization0=5.19.155.64
Loginserver:
Code:
[Loginserver]
max_connections=100
serverip=5.19.155.64
[Authentication]
## Leave client_hash empty for default.
client_hash=
client_builddate=20070712
use_flyff_a=0
Servers:
Code:
## Servers.ini file
## Used to get world server IP's
## Remember: the server ID is the server the user selects, starting from 1 for each cluster.
## Usage:
## server_id{id}_ip={ip}
## default is always 127.0.0.1!
server_id1_ip=5.19.155.64
Worldserver:
Code:
[Worldserver]
serverip=5.19.155.64
servername=Piekary (PK)
max_connections=600
enable_debugging=1
welcome_message=#b#cff00bbffWitamy na pFlyff - Polski Flyff
pk_everywhere=1
loglevel=2047
default_weather=0
levelup_state=2
## levelup_state: 99.99% exp options, please define state:
## 0: players will level up many times from one kill if the exp exceeds the limits
## 1: players will level up once, and have their leftover exp, so even when killing a level 1 mob they'll levelup, and if they're still at 99.99% (because exp still exceeds limits), they'll be able to kill another mob until fully using the exp
## 2: players will level up once, and have their leftover exp at 99.99% max, so the next mob kill will grant them a levelup, and possibly NOT 99.99% (depends on the mob, of course)
## examples:
## exp needed: 14
## exp from mob: 500
## state: 0
## levels gained: 500-14-nextlevelEXP-next2levelsEXP-next3levelsEXP etc
## state: 1
## levels gained: 1
## leftover exp: 500-14 (99.99% still)
## state: 2
## levels gained: 1
## leftover exp: 99.99%, but the exp is nextlevelEXP-1
[ISC]
clusterid=0
worldid=0

