[Help] Object 3D modifer , position , reflect

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Hello, i am beginer on 3d. i try make lod for obj_building on colorado but i have some problem on export mesh

-No same posisition like original building
-No same reflect on building lod



i use TSG Utility Manager for export
and for import i use converter sco to obj ( InfestationMMO Mesh Converter by bleblebles)

CUqxuc9 - [Help] Object 3D modifer , position , reflect - RaGEZONE Forums
 
1) Each model origin position is based on a model pivot. If you want to change origin position when you place a model, you have to change pivot position inside 3dsmax
L907nB - [Help] Object 3D modifer , position , reflect - RaGEZONE Forums

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prM3zOa - [Help] Object 3D modifer , position , reflect - RaGEZONE Forums
In most of times, you just need to move pivot a bit lower, thats all

2) You won't get a lod working if you don't have the lod files for the new models, you have to do this thing first
 
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Thanks for your help
I fix with mirror button, and possition pivot , need try x54848 for have good position

gmQQDjH - [Help] Object 3D modifer , position , reflect - RaGEZONE Forums

Lod original :

sLX7oB0 - [Help] Object 3D modifer , position , reflect - RaGEZONE Forums


Lod2:

9k4ngjh - [Help] Object 3D modifer , position , reflect - RaGEZONE Forums

tbh, which position you use as a "base" position is just up to you, there is no "standard" position that each model should be made.

Well.. ok here just not to confuse you.. i mean when i talk about props, map objects.... If you want to work on stuff like weapons, and usable items, then pivot position is necesary to always be "perfect" - tho i guess you will manage that soon by yourself ;)

tho if you need a help, just write down, i will help as much as i can
 
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I trying to put exactly same position model 3d of building not touched for use lod

034biNU - [Help] Object 3D modifer , position , reflect - RaGEZONE Forums

but is not realy position ..

.Obj original have never leaked ?

Sadly, no - there was never a leak with proper high poly models or houses before converting to sco
only thing that could come close are some weapon high poly work files i managed to gear but thats all
 
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