[help] Regarding navmesh & caliwood

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Ok so..

I spent a few hours fixing all the random messed up street positions and stuff in cali, added a bunch of player spawns and zombie spawns and added 3 different regions and generated the navmesh for each of them

However, on startup the map still crashes because no navmesh could be loaded.. can anyone shed light on how to correctly go about generating the navigation mesh so zombies can move around the map & stop the server from crashing?

Thx :)
 
as you did to make the region of the servers? I need but I do not know how.
unfortunately I do not understand navemash, but I know a guy that Portugal was praised by ArtemsKnife to be the best mapper warz.
@Ricardo Duarte
 
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as you did to make the region of the servers? I need but I do not know how.
unfortunately I do not understand navemash, but I know a guy that Portugal was praised by ArtemsKnife to be the best mapper warz.
@Ricardo Duarte

actualy? there were emus in the past that did better maps than old warz team xD

and honestly... listening to artemis is like listening to pile of **** if you believe in what craptemis says
 
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Kuchen has a video up about making the navmesh properly. Also we had to delete all regions then generate navmesh cause else it would crash . If you got regions already delete them add the regions back then generate them one time.
 
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Kuchen has a video up about making the navmesh properly. Also we had to delete all regions then generate navmesh cause else it would crash . If you got regions already delete them add the regions back then generate them one time.

Ok sweet i'll have to check that video out. Yeah i deleted all the regions and started again. Would it be better to map each part of the city as a region or just the entire map as a single region?
 
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Ok sweet i'll have to check that video out. Yeah i deleted all the regions and started again. Would it be better to map each part of the city as a region or just the entire map as a single region?
Its better to do each part cause then there will be unneccsesary navmesh all over the map ,unneeded resources use etc.
 
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