[Help] Skills L2J 

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ok lets start,

1. search for the skillID (f.e. Acumen ID = 1085)
2. open gameserver/data/stats/skills (f.e. for Acumen open 1000-1099.xml with notepad)
3. scroll down till u find the skill :

</skill>
<skill id="1085" levels="3" name="Acumen">
<!-- Done by dc, completed? by NewAge :P -->
<table name="#mpConsume_Init"> 4 6 9 </table>
<table name="#mpConsume"> 16 24 35 </table>
<table name="#Tab-mAtkSpd"> 1.19 1.27 1.35 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
</effect>


modify the values i marked in red to get a faster casting for the spell
lower values = faster
values are displayed in ms
 
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sorry for my very bad english...
Sypha or anybody, can explain to me which parameter's namу in skill stats affected to chanse of passing skill?
<set name="power" val="0.0"/>
<set name="hitTime" val="4000"/>
<set name="skillTime" val="4000"/>
<set name="buffDuration" val="1200000"/>

i need to change the chance passing of the anchor skill
 
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what you mean by "passing skill" ?
the chance of succesing the skill ?

the chance of succesing depends on the magic lv, and the Matk of the player who is using the skill

<skill id="1170" levels="13" name="Anchor">
<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="save" val="4"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="60"/>
<set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="6000"/>
<set name="reuseDelay" val="40000"/>
<set name="skillTime" val="6000"/>
<set name="skillType" val="PARALYZE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Paralyze" time="30" val="0" stackOrder="1" stackType="Paralyze"/>
 
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