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Mangos [Help] Trinity compile combat lock.

Newbie Spellweaver
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Just compiled Trinity Core.
Latest repo from github. Latest DBs from their repo on Google Code.
Working all but flawlessly with one single annoying problem.
After engaging in combat, you are locked in combat for about a minute, regardless of what you do. You can Shadow Meld, Teleport to a different continent, kill the mob, turn on GM, etc. The Physical combat will stop (the mob will cease trying to kill you), but the red aura around your character portrait will still be their for around a minute, and you can't use out-pf-combat abilities.
If anyone knows a code, the problem, or even a work around for this problem; Could you please help me out? I've spent quite a bit of time searching through Google and forums.
 
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