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[Help]Vista Crashes In-game when Slashing

Junior Spellweaver
Joined
May 3, 2007
Messages
135
Reaction score
3
When im in my gunz server and i'm slashing something the game crashes. Is there anyway to fixing this problem?
 
Skilled Illusionist
Joined
Aug 27, 2008
Messages
349
Reaction score
25
Hi LAWRENCE8529

How to put Gunz Vista runnable O_O?
 
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Newbie Spellweaver
Joined
Jun 27, 2008
Messages
23
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0
Try updating sfx.mrs (dunno for sure cus vista is just fucked with games >.<)
 
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Junior Spellweaver
Joined
May 3, 2007
Messages
135
Reaction score
3
GUNZ 1,0,0,290 launched. build 
Log time (08/28/08 00:52:17)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 6 ) @ 2394 MHz
Display Device = NVIDIA GeForce 6200 LE ( vendor=10de device=163 subsys=25f10de revision=a1 )
Display Driver Version = 7.15.0011.0065
Windows = 6.0 Build 6000 , (2096060KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 306.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file

-------------------> Sound Engine Create : 4.124000

sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.182000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.364000
start InitInterface option
Number of Display mode : 42
Number of Display mode : 42
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.170000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 2.113000

Load character.xml success,

-------------------> Character Loading : 3.598000


-------------------> WeaponMesh Loading : 0.495000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.

-------------------> Worlditem Loading : 0.020000

Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 0.421000

BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
md5 failed : filePath error!
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Holy†Shot (48 6F 6C 79 86 53 68 6F 74 ) (len = 9)
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 7
in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
BspObject open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 00:53:05 )
Create character : Name=Holy†Shot Level=99
RoundState:Countdown
Crash ( 00:53:33 )
Build Jun 12 2007 11:36:39


[Exception]
Address : 00460bdf
ExpCode : c0000090
Flags : 00000000
#Param : 00000001
other : 00000000

[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 200f6f50 ESI: 2040e650 EBX: 200f6f50 EDX: 7ffffffe
ECX: 0012f2d4 EAX: 0012fdb3 EBP: 044eaca8 EIP: 00460bec
CS : 0000001b Flg: 00210206 ESP: 0012f294 SS : 00000023

[Stack]
bef01800 00000000 00000000 004610dc 0012f2bc 0012f2d4 200f6f50 2040e650
044eaca8 044eac90 f7748bf2 f7788c06 7ffffffe 00000000 4202a280 c251f740
00000000 00000000 3f800000 4cf502a3 c414bffc 3f800000 428c0000 00000000
00000000 00000000 00000000 428c0000 0494d340 00000002 00000001 0012f330
72f3a04e 00000000 00000004 00000002 0012f340 72f323f5 0000001b 0492ca20
0012f340 72f89485 00000002 0012f364 72f323a5 07000040 0012f35c 0000001b
048c52e0 00000000 0000001b 00000000 0012f398 72f37651 0000001b 00000000
fb121e1f 044eac90 044ce768 00000002 0012f370 0012f374 0012fe68 730c3391
00000000 044eac9c 0046e0b9 048c52e0 0046e2da 07a8151a 03652788 03652788
1a139c28 000003ff 044eac90 0ea69ca0 00000002 c32b4cb0 42f25560 432a23d4
c527d793 448376f9 c387c985 c32b4cb0 42f25560 432a23d4 c51d22c8 4468a346
c3dcdb6f 004a12fd 07a8151a 041cf678 03652700 00000000 3f800000 00000000
00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000
3f800000 00000000 00000000 00000000 00000000 3f800000 00433ff0 041ccbb8
041cf678 00540cf1 03652788 00000000 041ccbd4 041cf678 041ccbb8 00000000
00000000 00000400 00000300 036527ff 00000000 00000000 000003ff 000002ff

SymLoadModule failed 0 ( module = )
SymGetSymFromAddr error 487
frame : (01) : PC Address : 00460bec
Param[0] : 2040f898
Param[1] : 00000002
Param[2] : 043475e0
Param[3] : 04526b78
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (02) : PC Address : ea044e26
Param[0] : 00000000
Param[1] : 00000000
Param[2] : 00000000
Param[3] : 00000000
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
 
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Reverse Engineer
Joined
Mar 19, 2007
Messages
879
Reaction score
37
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
 
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