Newbie Spellweaver
- Joined
- Oct 19, 2023
- Messages
- 13
- Reaction score
- 5
Need help with this code it count downs before quit, switch char/server. The code does a countdown but 1 to 5 instead of 5 to 1
Code:
if(lpObj->Connected >= OBJECT_LOGGED && lpObj->Type == OBJECT_USER && lpObj->CloseCount > 0)
{
if(lpObj->CloseCount > 5)
{
if(lpObj->CloseType == 1)
{
if(gObjectManager.CharacterGameClose(lpObj->Index) == 1)
{
GCCloseClientSend(lpObj->Index,1);
}
}
else if(lpObj->CloseType == 0)
{
GCCloseClientSend(lpObj->Index,0);
}
else if(lpObj->CloseType == 2)
{
GCCloseClientSend(lpObj->Index,2);
}
}
else
{
gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(MSG_SERVER, 4),(lpObj->CloseCount-0));
}
lpObj->CloseCount++;
}