Help with map load

Newbie Spellweaver
Joined
Apr 5, 2007
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Okay another problem.
If i start the server that works fine.

When i go ingame works fine.

But when i want to join my Custom Map it loads and than ill get Loading GameData
So i wont come ingame.

and if i join the colorado server i can walk ingame and stuff

Anyone knows a fix for that ?

Thanks
 
Last edited:
edit external ip

and disable firewall
doubt that will fix it.
It works on colorado so the external ip aint the problem,
other people can join his game , except for the costum map.
it load and goes back to the main screen.
As i made the map, do i need to add something via the editor?

any help or suggestion is welcome .

Thanks in advance.
 
Upvote 0
edit external ip

and disable firewall

Why do you post useless help?

Possible problems: Player spawns are in the air, or there is none. Make sure when you place the spawn, you select "Base" under the edit tab, and hit Add location.
Bugged item / item the server doesnt recognize(unlikely)

Just check your r3dlog if none of these work. Also, make sure you added the map correctly.
 
Upvote 0
He changed the Spawn Locations to the ground and still nothing.
I checked if i setted the map correctly in the warz.sln and warz_server.sln and as far as i know its all good.
I looked up for WZ_Colorado and setted everything the same.
Here is my R3dlog maybe you guys know a problem in there.

Code:
000000.000| Missing language file or wrong language file version.000000.082| ComputerID: 0xffc59cd96181
000000.082| Game Version: Infestation Thailand Beta
000000.082| Available memory: 8083 MB
000000.107| r3dFS: version:January 20, 2014 16:14, 27227 files
000000.165| readGameOptionsFile: found INI at C:\Users\Justin\Documents\Arktos\WarZ\gameSettings.ini
000000.165| writeGameOptionsFile: Saving settings to C:\Users\Justin\Documents\Arktos\WarZ\gameSettings.ini
000000.170| readInputMap: found file at C:\Users\Justin\Documents\Arktos\WarZ\inputMap.xml
000000.170| writeInputMap: Saving settings to C:\Users\Justin\Documents\Arktos\WarZ\inputMap.xml
000000.171| userSettings: found file at C:\Users\Justin\Documents\Arktos\WarZ\userSettings.xml
000000.172| userSettings: Saving settings to C:\Users\Justin\Documents\Arktos\WarZ\userSettings.xml
000000.172| SOUND: initializing sound system
000000.188| SOUND: '4' sound drivers found
000000.189| SOUND: sound caps = 0xFC, speakermode= 6
000000.189| SOUND: sound driver 'Luidsprekers (Logitech G35 Headset)'
000000.203| SOUND: sound system ready
000000.203| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.082| Input Devices enabled: Mouse, Keyboard
000001.132| VMEM As seen through DDRaw: 1006
000001.132| VMEM As seen through WMI: 0
000001.132| Setting mode:  1920x1080x32 Flags=0
000001.132| Could not initialize NVApi.
000001.132| 
000001.132|  Adapter: AMD Radeon HD 7700 Series
000001.132|   aticfx32.dll 8.17.10.1230
000001.132|  Monitor: \\.\DISPLAY1 (1920x1080)
000001.154|  r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=60)
000001.156|  Creating d3d device
000001.216|  GPU supports D3DQUERYTYPE_TIMESTAMP
000001.216|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.216|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000001.216|  We have 679 MB texture memory
000001.219|  r3dFont: Creating Verdana 10pt
000001.219|  r3dFont: Finished creating Verdana 10pt
000001.219| Loading shaders...
000001.499| Finished loading shaders (0.279487 sec)!
000001.569| r3dFont: Creating Tahoma 12pt
000001.571| r3dFont: Finished creating Tahoma 12pt
000001.571| r3dFont: Creating Verdana 10pt
000001.571| r3dFont: Finished creating Verdana 10pt
000001.788| Creating render targets
000001.791| r3dFont: Creating Verdana 8pt
000001.793| r3dFont: Finished creating Verdana 8pt
000001.797| Loaded 12 of 12 grass settings locations from the glist file
000001.798| Loaded 12 grass settings files
000001.881| WEAPON ERROR: 100999_name trying to load non existent sound event Sounds/NewWeapons/SUP/SUP_Generic_Shot_single
000003.477| WOApi: Connect to 31.186.251.135
000003.477| WOApi: api_LoginSessionPoller.aspx NETWORK time: 0.0554
000003.536| SetHomeDir: Levels\WZ_FrontEndLighting
000003.536| We have 481 MB texture memory
000003.596| WOApi: Connect to 31.186.251.135
000003.596| WOApi: api_GetShop1.aspx NETWORK time: 0.0870
000003.672| WOApi: Connect to 31.186.251.135
000003.672| WOApi: api_GetDataGameRewards.aspx NETWORK time: 0.0539
000003.732| WOApi: Connect to 31.186.251.135
000003.732| WOApi: api_GetItemsInfo.aspx NETWORK time: 0.0596
000003.803| WOApi: Connect to 31.186.251.135
000003.803| WOApi: api_GetProfile1.aspx NETWORK time: 0.0696
000003.821| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000004.132| Unloaded 0.0 MB STATIC decal textures
000004.132| Unloaded 0.0 MB DYNAMIC decal textures
000004.132| Loading decal library Data\Decals\library.xml.
000004.132| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000004.133| Loaded 0.0 MB STATIC decal textures
000004.196| Loaded 0.8 MB DYNAMIC decal textures
000004.197| LoadLevel_MatLibs...
000004.197| LoadLevel_Objects...
000006.042| LoadGrassLib()...
000006.534| Warning: couldn't find grass settings 'BM_Grass_Far.xml'
000006.534| Warning: couldn't find grass settings 'BM_Grass_Med.xml'
000006.534| Warning: couldn't find grass settings 'BM_Grass_Near.xml'
000006.537| g_pGrassMap->Load...
000006.537| LoadLevel_MatLibs...
000006.537| Building skeleton cache..000006.564| Building obstacles cache..000006.564| done.000006.564| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000006.564| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000006.564| World loaded
000006.564| Total load time: 2.76
000006.805| AnimCSV: ASR_AKM_Turkey is not in game, remove it
000006.982| AnimCSV: SUP_RPG7_Elite is not in game, remove it
000007.384| AnimCSV: HG_FlareGun is not in game, remove it
000008.333| AnimCSV: SUP_RPO is not in game, remove it
000008.522| AnimCSV: EXP_M26 is not in game, remove it
000008.522| AnimCSV: Item_Chemlight is not in game, remove it
000008.523| AnimCSV: EXP_Flare is not in game, remove it
000008.565| AnimCSV: Item_Barricade_BarbWire is not in game, remove it
000008.566| AnimCSV: Item_Barricade_WoodShield is not in game, remove it
000008.592| AnimCSV: Item_Riot_Shield_Crate_01 is not in game, remove it
000008.617| AnimCSV: Item_Barricade_sandbag is not in game, remove it
000008.618| AnimCSV: Item_Chemlight_blue is not in game, remove it
000008.619| AnimCSV: Item_Chemlight_green is not in game, remove it
000008.620| AnimCSV: Item_Chemlight_orange is not in game, remove it
000008.621| AnimCSV: Item_Chemlight_red is not in game, remove it
000008.621| AnimCSV: Item_Chemlight_yellow is not in game, remove it
000009.137| ASSERT at file .\Sources\ObjectsCode\AI\AI_Player.CPP, line 1244: m_sndVehicleDrive
000009.174| Acquired base profile data for 5.669538
000009.232| AomBESystem : If you don't update skill tree will blank
000009.232| AomBESystem : Update Skill Tree...
000009.234| NooKudSystem : Updated
000009.235| AomBESystem : If you don't update skill tree will blank
000009.235| AomBESystem : Update Skill Tree...
000009.237| NooKudSystem : Updated
000009.237| AomBESystem : If you don't update skill tree will blank
000009.237| AomBESystem : Update Skill Tree...
000009.239| NooKudSystem : Updated
000009.240| AomBESystem : If you don't update skill tree will blank
000009.240| AomBESystem : Update Skill Tree...
000009.241| NooKudSystem : Updated
000009.242| AomBESystem : If you don't update skill tree will blank
000009.242| AomBESystem : Update Skill Tree...
000009.244| NooKudSystem : Updated
000009.248| 2014-01-20 18:17:31.640358|INFO    |              |   | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000009.279| 2014-01-20 18:17:31.670359|DEBUG   |Direct Sound  |   | setting timer resolution to 1ms
000018.348| r3dNetwork: Creating client
000018.372|  IP: 192.168.1.12
000018.372| r3dNetwork: connecting
000020.491| r3dNetwork: external ip: 82.75.45.66:49238
000020.491| connected to master server peer00
000020.649| GBGameInfo : Name:EU Server 1 , isPre = 0 , isPass = 0
000020.649| GBGameInfo : Name:EU Server 2 , isPre = 0 , isPass = 0
000023.331| obj_Zombie::FreePhysSkeletonCache:000023.331| done in 0.00 seconds
000023.332| r3dNetwork: Deinitialize
000023.428| r3dNetwork: Creating client
000023.447|  IP: 192.168.1.12
000023.447| r3dNetwork: connecting
000025.667| r3dNetwork: external ip: 82.75.45.66:49240
000055.685| can't check game server version000055.686| r3dNetwork: Deinitialize
000056.639| WOApi: Connect to 31.186.251.135
000056.639| WOApi: api_GetShop1.aspx NETWORK time: 0.0507
000056.649| SetHomeDir: Levels\WZ_FrontEndLighting
000056.649| We have 464 MB texture memory
000056.695| WOApi: Connect to 31.186.251.135
000056.695| WOApi: api_GetProfile1.aspx NETWORK time: 0.0555
000056.711| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000057.021| Unloaded 0.0 MB STATIC decal textures
000057.021| Unloaded 0.8 MB DYNAMIC decal textures
000057.021| Loading decal library Data\Decals\library.xml.
000057.021| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000057.022| Loaded 0.0 MB STATIC decal textures
000057.058| Loaded 0.8 MB DYNAMIC decal textures
000057.058| LoadLevel_MatLibs...
000057.058| LoadLevel_Objects...
000058.482| LoadGrassLib()...
000058.861| Warning: couldn't find grass settings 'BM_Grass_Far.xml'
000058.861| Warning: couldn't find grass settings 'BM_Grass_Med.xml'
000058.861| Warning: couldn't find grass settings 'BM_Grass_Near.xml'
000058.864| g_pGrassMap->Load...
000058.865| LoadLevel_MatLibs...
000058.865| Building skeleton cache..000058.890| Building obstacles cache..000058.890| done.000058.890| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000058.890| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000058.890| World loaded
000058.890| Total load time: 2.19
000059.143| ASSERT at file .\Sources\ObjectsCode\AI\AI_Player.CPP, line 1244: m_sndVehicleDrive
000059.167| Acquired base profile data for 2.579323
000059.227| AomBESystem : If you don't update skill tree will blank
000059.227| AomBESystem : Update Skill Tree...
000059.228| NooKudSystem : Updated
000059.230| AomBESystem : If you don't update skill tree will blank
000059.230| AomBESystem : Update Skill Tree...
000059.231| NooKudSystem : Updated
000059.232| AomBESystem : If you don't update skill tree will blank
000059.232| AomBESystem : Update Skill Tree...
000059.233| NooKudSystem : Updated
000059.234| AomBESystem : If you don't update skill tree will blank
000059.234| AomBESystem : Update Skill Tree...
000059.236| NooKudSystem : Updated
000059.237| AomBESystem : If you don't update skill tree will blank
000059.237| AomBESystem : Update Skill Tree...
000059.238| NooKudSystem : Updated
000059.242| 2014-01-20 18:18:21.635217|INFO    |              |   | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000059.243| 2014-01-20 18:18:21.636217|DEBUG   |Direct Sound  |   | setting timer resolution to 1ms
000067.493| obj_Zombie::FreePhysSkeletonCache:000067.493| done in 0.00 seconds
000067.522| obj_Zombie::FreePhysSkeletonCache:000067.522| done in 0.00 seconds
000067.523| Deleting render targets
000067.547| 
000067.581| WARNING: pd3ddev have 12 reference counts
 
Upvote 0
Why do you post useless help?

Possible problems: Player spawns are in the air, or there is none. Make sure when you place the spawn, you select "Base" under the edit tab, and hit Add location.
Bugged item / item the server doesnt recognize(unlikely)

Just check your r3dlog if none of these work. Also, make sure you added the map correctly.

Oke i followed you're suggestion about the spawns in the air,
i corrected the loot spawns and i adjusted player spawns.
i do not recieve any error in the studio at this time.
still no luck into loading the map ingame.
r3dlog says the following
Code:
000006.982| AnimCSV: SUP_RPG7_Elite is not in game, remove it
000007.384| AnimCSV: HG_FlareGun is not in game, remove it
000008.333| AnimCSV: SUP_RPO is not in game, remove it
000008.522| AnimCSV: EXP_M26 is not in game, remove it
000008.522| AnimCSV: Item_Chemlight is not in game, remove it
000008.523| AnimCSV: EXP_Flare is not in game, remove it
000008.565| AnimCSV: Item_Barricade_BarbWire is not in game, remove it
000008.566| AnimCSV: Item_Barricade_WoodShield is not in game, remove it
000008.592| AnimCSV: Item_Riot_Shield_Crate_01 is not in game, remove it
000008.617| AnimCSV: Item_Barricade_sandbag is not in game, remove it
000008.618| AnimCSV: Item_Chemlight_blue is not in game, remove it
000008.619| AnimCSV: Item_Chemlight_green is not in game, remove it
000008.620| AnimCSV: Item_Chemlight_orangei s not in game, remove it
 
Upvote 0
Oke i followed you're suggestion about the spawns in the air,
i corrected the loot spawns and i adjusted player spawns.
i do not recieve any error in the studio at this time.
still no luck into loading the map ingame.
r3dlog says the following
Code:
000006.982| AnimCSV: SUP_RPG7_Elite is not in game, remove it
000007.384| AnimCSV: HG_FlareGun is not in game, remove it
000008.333| AnimCSV: SUP_RPO is not in game, remove it
000008.522| AnimCSV: EXP_M26 is not in game, remove it
000008.522| AnimCSV: Item_Chemlight is not in game, remove it
000008.523| AnimCSV: EXP_Flare is not in game, remove it
000008.565| AnimCSV: Item_Barricade_BarbWire is not in game, remove it
000008.566| AnimCSV: Item_Barricade_WoodShield is not in game, remove it
000008.592| AnimCSV: Item_Riot_Shield_Crate_01 is not in game, remove it
000008.617| AnimCSV: Item_Barricade_sandbag is not in game, remove it
000008.618| AnimCSV: Item_Chemlight_blue is not in game, remove it
000008.619| AnimCSV: Item_Chemlight_green is not in game, remove it
000008.620| AnimCSV: Item_Chemlight_orangei s not in game, remove it

those errors dont have anything to do with crashing ingame... unless your char has one of those weapons? Even then it should still work. Hmm.. did you add it to the source right?
 
Upvote 0
those errors dont have anything to do with crashing ingame... unless your char has one of those weapons? Even then it should still work. Hmm.. did you add it to the source right?

i will have to check with the one who hosts it for me but i think he did yes.
i'm not sure how else to test it, unless someone has a private to test with his/hers source wich i can join aswell (dont want my map to go public just yet as it not done proply)
 
Upvote 0
Im the one who host the server and i cant get it right.
We try'd everything.
I made a new Character and try'd to go into the server. Still same problem. Loading screen to enter the game. When its done with loading youll get Loading Game data.
Plz help us
 
Upvote 0
see

NetPacketsGameInfo.h

enum EMapId
{
MAPID_Editor_Particles = 0,
MAPID_ServerTest,
MAPID_WZ_Colorado,
MAPID_WZ_Cliffside_Farm,
MAPID_WZ_Cliffside, // new map
MAPID_WZ_RaccoonCity,
MAPID_WZ_RaccoonCity_Premium,
MAPID_WZ_Carcanfly,
MAPID_WO_Wasteland,
MAPID_WO_Inferno,
MAPID_WO_Eastern_Bunker_Tdm,
MAPID_WO_Grozny,
MAPID_WO_Shippingyard,
// NOTE: do *NOT* add maps inside current IDs, add ONLY at the end
// otherwise current map statistics in DB will be broken
MAPID_MAX_ID,
};

add new map code by your self



#File List

C:\WarZ\src\EclipseStudio\Sources\UI\FrontEndWarZ.cpp
C:\WarZ\src\ServerNetPackets\NetPacketsGameInfo.h
C:\WarZ\bin\server\MasterServer\Sources\MasterServerConfig.cpp
C:\WarZ\bin\server\WO_GameServer\Sources\ServerGame.cpp
C:\WarZ\src\EclipseStudio\Sources\Main_Network.cpp
 
Upvote 0
turns out the problem is with my map apperently,

i'm willing to give my map to someone who is willing to test it on his own server.
And report back to me if they can find the problem and suggest a fix for me.

I did place the vehicle spawns but that did not fix the problem.
there are :
- player spawns
- vehicle spawns
- item spawns
- zombie spawns
- safezone's

Yet removeing all or just the vehicle spawns
does not fix the problem.

If someone wants to help me out with fixing the loading issue i appreciate it.
 
Upvote 0
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