hit air

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gunz 1.5
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When you flip and then attack with a sword, nothing happens; the character doesn't receive the hit and doesn't go up.

When you flip behind the enemy, you don't receive the hit either.

I looked in ZCharacter.cpp, but I still haven't found it.

Does anyone know exactly where I can get it?
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I'm going to comment just because I know there is someone who will come to tell me the opposite and even if they have a solution they won't say it and they won't do it, I think what you are explaining is why it does not have damage in the air this has a lot to do with the Ping and the difference with the other players, the interaction is done from different perspectives, while you see it fall, because of the difference in ping he is already on the ground only you don't notice it, this same thing worked with the shots that is why the anti lead system was put in. Maybe I don't explain well but that is the idea, I don't think it is a programming error, rather an error in the connection speed and interaction of two players with different internet speeds and the interaction with the server that is probably on another continent.
 
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I ran into something similar in my game when messing around with character flips. It turned out to be an issue with the hitbox settings. I had to adjust the collision parameters to make sure hits registered correctly when attacking right after a flip. Also, check if there’s an event linked to the flip animation that might be blocking hit detection. I found that looking at the animation blueprint helped a lot too.
 
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I ran into something similar in my game when messing around with character flips. It turned out to be an issue with the hitbox settings. I had to adjust the collision parameters to make sure hits registered correctly when attacking right after a flip. Also, check if there’s an event linked to the flip animation that might be blocking hit detection. I found that looking at the animation blueprint helped a lot too.
I'm sorry but I'm new to Visual Studio, where should these codes be in ZCharacter.cpp?

the funny thing is that it works on the skill map

and the strangest thing is that when I minimize the game, everything works fine for my opponent, instant fall
 

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It's not a bug, the Hall map is a duel-specific map and the problem you're seeing has been around for a long time (maybe not a problem but a feature). And that's what makes it special!
For example, in the skill map, there are people who are good at the ins-flip combo, if you get stun and they do this combo, you will die very quickly, which is boring for players (maybe for me).
On the Hall map, it's also a skill like dodging this combo, or testing the reaction, if someone to do the above combo, we can quickly turn around to break it. Depending on the gameplay and some places, this map will be popular for sword or gun mode. In my country, they often 1 vs 1 sword mode on this map to compare levels. Because fighting in the Hall seems different from fighting in other maps.
 
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