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How to add Christmas Event[Noob-Friendly]

Junior Spellweaver
Joined
Feb 15, 2010
Messages
110
Reaction score
12
Difficulty 2/10
ALL YOU NEED IS COPY AND PASTE!

This is the Christmas Event! You can do the whole thing without glitches or anything not working!

Printscreens! TUT IS BELOW THE PRINTSCREENS!
PART ONE:
TrustedDealer - How to add Christmas Event[Noob-Friendly] - RaGEZONE Forums


PART TWO:
TrustedDealer - How to add Christmas Event[Noob-Friendly] - RaGEZONE Forums


LAST PART:
TrustedDealer - How to add Christmas Event[Noob-Friendly] - RaGEZONE Forums


Firstly Open up ClickObject.java and add this:
Code:
/**
			**CHRISTMAS EVENT**
			       		**/

				case 10707:
					c.sendMessage("You are now allowed to go upstairs in Santa's Workshop!");
					break;

				case 10687:
					c.getItems().addItem(6875, 1);
					break;
				case 10691:
					c.getItems().addItem(6871, 1);
					break;
				case 10695:
					c.getItems().addItem(6879, 1);
					break;
				case 10686:
				if (c.getItems().hasBlueTorso()) {
					c.getItems().deleteItem(6875, c.getItems().getItemSlot(6875), 1);
					c.getItems().addItem(6876, 1);
					} else {
					c.sendMessage("You need to get a Torso first!");
					return;
					}
					break;
				case 10690:
				if (c.getItems().hasRedTorso()) {
					c.getItems().deleteItem(6871, c.getItems().getItemSlot(6871), 1);
					c.getItems().addItem(6872, 1);
					} else {
					c.sendMessage("You need to get a Torso first!");
					return;
					}
					break;
				case 10694:
				if (c.getItems().hasGreenTorso()) {
					c.getItems().deleteItem(6879, c.getItems().getItemSlot(6879), 1);
					c.getItems().addItem(6880, 1);
					} else {
					c.sendMessage("You need to get a Torso first!");
					return;
					}
					break;
				case 10688:
				if (c.getItems().hasBlueHead()) {
					c.getItems().deleteItem(6876, c.getItems().getItemSlot(6876), 1);
					c.getItems().addItem(6877, 1);
					} else {
					c.sendMessage("You need to add a Head first!");
					return;
					}
					break;
				case 10692:
				if (c.getItems().hasRedHead()) {
					c.getItems().deleteItem(6872, c.getItems().getItemSlot(6872), 1);
					c.getItems().addItem(6873, 1);
					} else {
					c.sendMessage("You need to add a Head first!");
					return;
					}
				break;
				case 10696:
				if (c.getItems().hasGreenHead()) {
					c.getItems().deleteItem(6880, c.getItems().getItemSlot(6880), 1);
					c.getItems().addItem(6881, 1);
					} else {
					c.sendMessage("You need to add a Head first!");
					return;
					}
					break;
				case 10689:
				if (c.getItems().hasBlueArms()) {
					c.getItems().deleteItem(6877, c.getItems().getItemSlot(6877), 1);
					c.getItems().addItem(6878, 1);
					} else {
					c.sendMessage("You need to add Arms first!");
					return;
					}
					break;
				case 10693:
				if (c.getItems().hasRedArms()) {
					c.getItems().deleteItem(6873, c.getItems().getItemSlot(6873), 1);
					c.getItems().addItem(6874, 1);
					} else {
					c.sendMessage("You need to add Arms first!");
					return;
					}
					break;
				case 10697:
				if (c.getItems().hasGreenArms()) {
					c.getItems().deleteItem(6881, c.getItems().getItemSlot(6881), 1);
					c.getItems().addItem(6882, 1);
					} else {
					c.sendMessage("You need to add Arms first!");
					return;
					}
					break;
			/**
			**END OF EVENT**
				     **/
Then Open ItemAssistant.java and this then:
Code:
/**
	*Christmas Event
	**/

	public boolean hasAllMario() {
		return playerHasItem(6865,1) && playerHasItem(6867,1) && playerHasItem(6866,1);
	}

	public boolean hasAllMari() {
		return playerHasItem(6868,1) && playerHasItem(6870,1) && playerHasItem(6869,1);
	}

        public boolean hasPlank() {
                return playerHasItem(8794,1) && playerHasItem(1511,1);
        }

	public void makePlank() {
                deleteItem(1511,1);
                addItem(960,1);
                c.sendMessage("You make an Plank.");
        }

        public boolean hasHandles() {
                return playerHasItem(946,1) && playerHasItem(960,1);
        }

	public void makeHandles() {
                deleteItem(960,1);
                addItem(6864,1);
                c.sendMessage("You make some Marionette Handles.");
        }
        public boolean hasBlueMari() {
                return playerHasItem(6864,1) && playerHasItem(6878,1);
        }

	public void makeBlueMari() {
                deleteItem(6864,1);
                deleteItem(6878,1);
                addItem(6868,1);
                c.sendMessage("You make a Blue Marionette.");
        }
        public boolean hasRedMari() {
                return playerHasItem(6864,1) && playerHasItem(6874,1);
        }

	public void makeRedMari() {
                deleteItem(6864,1);
                deleteItem(6874,1);
                addItem(6870,1);
                c.sendMessage("You make a Red Marionette.");
        }
        public boolean hasGreenMari() {
                return playerHasItem(6864,1) && playerHasItem(6882,1);
        }

	public void makeGreenMari() {
                deleteItem(6864,1);
                deleteItem(6882,1);
                addItem(6869,1);
                c.sendMessage("You make a Green Marionette.");
        }
        public boolean hasBlueTorso() {
                return playerHasItem(6875,1);
        }
        public boolean hasRedTorso() {
                return playerHasItem(6871,1);
        }
        public boolean hasGreenTorso() {
                return playerHasItem(6879,1);
        }
        public boolean hasBlueHead() {
                return playerHasItem(6876,1);
        }
        public boolean hasRedHead() {
                return playerHasItem(6872,1);
        }
        public boolean hasGreenHead() {
                return playerHasItem(6880,1);
        }
        public boolean hasBlueArms() {
                return playerHasItem(6877,1);
        }
        public boolean hasRedArms() {
                return playerHasItem(6873,1);
        }
        public boolean hasGreenArms() {
                return playerHasItem(6881,1);
        }

	/**
	*End of Event
	**/
Next Add Open UseItem.java and add this:
Code:
/*
		*Christmas Event
		**/
                if (itemUsed == 8794 && useWith == 1511 || itemUsed == 1511 && useWith == 8794) {
                        if (c.getItems().hasPlank()) {
                                c.getItems().makePlank();
                        }
                }

                if (itemUsed == 946 && useWith == 960 || itemUsed == 960 && useWith == 946) {
                        if (c.getItems().hasHandles()) {
                                c.getItems().makeHandles();
                        }
                }

                if (itemUsed == 6864 && useWith == 6878 || itemUsed == 6878 && useWith == 6864) {
                        if (c.getItems().hasBlueMari()) {
                                c.getItems().makeBlueMari();
                        }
                }

                if (itemUsed == 6864 && useWith == 6874 || itemUsed == 6874 && useWith == 6864) {
                        if (c.getItems().hasRedMari()) {
                                c.getItems().makeRedMari();
                        }
                }

                if (itemUsed == 6864 && useWith == 6882 || itemUsed == 6882 && useWith == 6864) {
                        if (c.getItems().hasGreenMari()) {
                                c.getItems().makeGreenMari();
                        }
                }

		/*
		*End of Event
		**/
Now open ItemOnObject.java and add this:
Code:
/**
		*Christmas Event
		**/
		if (itemId == 6868 && objectId == 43) { // Blue Marionette
				c.sendMessage("You dip the Blue Marionette in the water.");
				c.sendMessage("You can now control the Blue Marionette!");
				c.getItems().deleteItem(6868, c.getItems().getItemSlot(6868), 1);
				c.getItems().addItem(6865,1);
			}

		if (itemId == 6870 && objectId == 879) { // Red Marionette
				c.sendMessage("You dip the Red Marionette in the water.");
				c.sendMessage("You can now control the Red Marionette!");
				c.getItems().deleteItem(6870, c.getItems().getItemSlot(6870), 1);
				c.getItems().addItem(6867,1);
			}

		if (itemId == 6869 && objectId == 879) { // Green Marionette
				c.sendMessage("You dip the Green Marionette in the water.");
				c.sendMessage("You can now control the Green Marionette!");
				c.getItems().deleteItem(6869, c.getItems().getItemSlot(6869), 1);
				c.getItems().addItem(6866,1);
			}
		/**
		*End of Event
		**/
Next Open ClickItem.java and add this:
Code:
/**
		*Christmas Event
		**/
		if(itemId == 6542) {
                	c.givereward();
                }
		if(itemId == 6865) {
			c.startAnimation(3003);
			c.gfx0(511);
                	c.givereward();
                }
		if(itemId == 6867) {
			c.startAnimation(3003);
			c.gfx0(507);
                	c.givereward();
                }
		if(itemId == 6866) {
			c.startAnimation(3003);
			c.gfx0(515);
                	c.givereward();
                }
		/**
		*End of Event
		**/

Open ActionHandler.java - FirstClickNpc
Code:
	/**
	*Christmas Event
	**/
	case 1552:
		if (c.xMas == 0) {
			c.getDH().sendDialogues(54, npcType);
		} else if (c.xMas == 1) {
			c.getDH().sendDialogues(52, npcType);
		} else if (c.xMas == 2 && c.getItems().hasAllMario()) {
			c.getDH().sendDialogues(55, npcType);
		} else if (c.xMas == 3) {
			c.getDH().sendDialogues(58, npcType);
		}
		break;
	case 3118:
		if (c.pete == 0) {
			c.getDH().sendDialogues(60, npcType);
		} else if (c.pete == 1) {
			c.getDH().sendDialogues(61, npcType);
		} else if (c.pete == 2 && c.getItems().hasAllMari()) {
			c.getDH().sendDialogues(63, npcType);
		} else if (c.pete == 3) {
			c.getDH().sendDialogues(65, npcType);
		}
		break;
	/**
	*End of Event
	**/

Now Open Client.java and add this:
Code:
/**
		*Christmas Event
		**/
			public void givereward() {
				if (getItems().playerHasItem(6542)) {
				getItems().deleteItem(6542, 1);
				getItems().addItem(randomlottery(), 1);
				} else {
				sendMessage("You need 2 free slots.");
				}
			}

			public static int randomlottery[] = {1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 962};


  			public static int randomlottery() {
   				return randomlottery[(int) (Math.random() * randomlottery.length)];
				}
	public int xMas;
	public int pete;
	public int blue;
	public int red;
	public int green;

		/**
		*End of Event
		**/
Now Open DialogueHandler.java and add this:
Code:
/**
		*Christmas Event
		**/
		case 54:
			sendNpcChat2("Hi.", "I need some help.", c.talkingNpc, "Santa");
			c.nextChat = 51;
		break;
		case 51:
			sendNpcChat2("Cody has stolen all my Christmas Presents!", "Please make me one of each colored Marionette.", c.talkingNpc, "Santa");
			c.nextChat = 0;
			c.xMas = 1;
			c.pete = 1;
		break;
		case 52:
			sendNpcChat2("I am busy.", "If you need help talk to Pete.", c.talkingNpc, "Santa");
			c.nextChat = 0;
		break;
		case 55:
			sendNpcChat2("Why thank you! You're too late though...", "Uffinz already gave me some!", c.talkingNpc, "Santa");
			c.nextChat = 56;
		break;
		case 56:
			sendNpcChat2("I suppose I can't let your work go to waste...", "Here! Have a present!", c.talkingNpc, "Santa");
			c.nextChat = 57;
			c.getItems().addItem(6542, 1);
		break;
		case 57:
			sendNpcChat2("HoHoHo!.", "Have a Merry Christmas!", c.talkingNpc, "Santa");
			c.nextChat = 0;
			c.xMas = 3;
			c.pete = 3;
		break;
		case 58:
			sendNpcChat3("Having a fun time on Annihilation-X?", "Remember, Christmas only comes once a year!", "HoHoHo!", c.talkingNpc, "Santa");
			c.nextChat = 0;
		break;
		case 60:
			sendNpcChat2("Talk to Santa.", "He needs help.", c.talkingNpc, "Prison Pete");
			c.nextChat = 0;
		break;
		case 61:
			sendNpcChat2("Make the Marionettes.", "You may need this item, a knife, and three logs.", c.talkingNpc, "Prison Pete");
			c.nextChat = 62;
			c.getItems().addItem(8794, 1);

		break;
		case 62:
			sendNpcChat2("Talk to me again once", "you've made the Marionettes.", c.talkingNpc, "Prison Pete");
			c.nextChat = 0;
			c.pete = 2;
		break;
		case 63:
			sendNpcChat2("Now you need to dip the Marionettes into water.", "They all need to be dipped into certain ones.", c.talkingNpc, "Prison Pete");
			c.nextChat = 64;
		break;
		case 64:
			sendNpcChat2("Blue needs to be dipped somewhere in Varrock.", "Red and Green in a town near a swamp. Good Luck!", c.talkingNpc, "Prison Pete");
			c.nextChat = 0;
			c.xMas = 2;
		break;
		case 65:
			sendNpcChat2("I'm working off my crimes by helping Santa!", "It's actually pretty fun!", c.talkingNpc, "Prison Pete");
			c.nextChat = 0;
		break;
		/**
		*End of Event
		**/

Ok Nearly Done ! Open PlayerSave.java and add this:
Code:
			} else if (token.equals("xMas")) {
						p.xMas = Integer.parseInt(token2);
					} else if (token.equals("pete")) {
						p.pete = Integer.parseInt(token2);
					} else if (token.equals("blue")) {
						p.blue = Integer.parseInt(token2);
					} else if (token.equals("red")) {
						p.red = Integer.parseInt(token2);
					} else if (token.equals("green")) {
						p.green = Integer.parseInt(token2);

Under That Add this:
Code:
characterfile.write("xMas = ", 0, 7);
			characterfile.write(Integer.toString(p.xMas), 0, Integer.toString(p.xMas).length());
			characterfile.newLine();
			characterfile.write("pete = ", 0, 7);
			characterfile.write(Integer.toString(p.pete), 0, Integer.toString(p.pete).length());
			characterfile.newLine();
			characterfile.write("blue = ", 0, 7);
			characterfile.write(Integer.toString(p.blue), 0, Integer.toString(p.blue).length());
			characterfile.newLine();
			characterfile.write("red = ", 0, 6);
			characterfile.write(Integer.toString(p.red), 0, Integer.toString(p.red).length());
			characterfile.newLine();
			characterfile.write("green = ", 0, 8);
			characterfile.write(Integer.toString(p.green), 0, Integer.toString(p.green).length());
			characterfile.newLine();

Now 2 More Bits to add Emotes :)!
Open ItemClick2.java and add:
Code:
/**
		*Christmas Event
		**/
			case 6865:
				c.startAnimation(3005);
				c.gfx0(513);
				c.sendMessage("You make your Marionette bow.");
			break;
			case 6867:
				c.startAnimation(3005);
				c.gfx0(509);
				c.sendMessage("You make your Marionette bow.");
			break;
			case 6866:
				c.startAnimation(3005);
				c.gfx0(517);
				c.sendMessage("You make your Marionette bow.");
			break;
		/**
		*End of Event
		**/
Now Open ItemClick3.java and add:
Code:
	/**
		*Christmas Event
		**/
			case 6865:
				c.startAnimation(3006);
				c.gfx0(514);
				c.sendMessage("You make your Marionette dance.");
			break;
			case 6867:
				c.startAnimation(3006);
				c.gfx0(510);
				c.sendMessage("You make your Marionette dance.");
			break;
			case 6866:
				c.startAnimation(3006);
				c.gfx0(518);
				c.sendMessage("You make your Marionette dance.");
			break;
		/**
		*End of Event
		**/
AND YOUR DONE! PHEW!!
 
Newbie Spellweaver
Joined
Oct 23, 2010
Messages
57
Reaction score
2
It all works except does anyone know what the ItemOnObject class is on Project Insanity?
 
Newbie Spellweaver
Joined
Oct 23, 2010
Messages
57
Reaction score
2
Also its anoying when u miss what you are ment to do he wont talk to you xD maybe do an if playerhasobject == w/e send dialogue 223 if playerdoesnt send dialogue 222?
 
Junior Spellweaver
Joined
Feb 15, 2010
Messages
110
Reaction score
12
Hey Sorry guys i havent been on Ragezone in like a year or so anyways, i will upload a working video soon, i have been working on a new server which i advertised on the advertising section,
I don't actually have this on the new server im hosting but i will add it and make a video for you guys.
 
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