- Joined
- Mar 12, 2011
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- 604
make delete effect function before mouse effect start, when char movement stop, when attack mobs and when talk to npc..
this is my problem
View attachment 97959
and the movement of the character is always walking sideways T_T
edit:
when character walk , motion if forward, but image is sideward
hard to explain
whats wrong??
i inserted in case GLAT_MOVE:
in GLCharacter.cpp
Note: i already solve the teleport problem this is now my latest problem
ill compile again
hope i think is right
EDIT:
movement solved
now how to fix the many many mouse effect?
mouse effect dont disappear
im closer now..
i cant understand T_T
any idea how to switch off
the effect when char reach the point?
any idea how?
i follow like money glow delete effect as my guide
but cant make it work
edit:
i know all of you know this already
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ranexplorer, zentrixph, sceon+, tobets2000+, IsamaII, PrinceOfPersia2
any hint
i know you all pro
declared misplaced
i do not need trade ,does not need the money
you code declare GLCharacter.cpp where
where i will download or find those file like these DxPieceDefine.h and other .cpp i search my full client but nothings found??? :?: sorry for the noob question![]()
DoPASSIVITY ( bREACT );
if ( m_actorMove.PathIsActive() )
{
m_fLastMsgMoveSend = fTime;
m_sLastMsgMoveSend = NetMsg;
NETSENDTOFIELD ( &NetMsg );
[COLOR="Red"]D3DXMATRIX matTrans;
D3DXMatrixTranslation ( &matTrans, m_sTargetID.vPos.x, m_sTargetID.vPos.y, m_sTargetID.vPos.z );
STARGETID sTargetID ( CROW_PC, m_dwGaeaID, m_sTargetID.vPos );
DxEffGroupPlayer::GetInstance().DeleteAllEff ( GLCONST_CHAR::strCLICK_EFFECT.c_str() );
DxEffGroupPlayer::GetInstance().NewEffGroup
(
GLCONST_CHAR::strCLICK_EFFECT.c_str(),
matTrans,
&m_sTargetID
);[/COLOR]
}
if ( !m_ActorMove.PathIsActive() )
{
m_ActorMove.Stop();
TurnAction ( GLAT_IDLE );
[COLOR="Red"] DxEffGroupPlayer::GetInstance().DeleteAllEff ( GLCONST_CHAR::strCLICK_EFFECT.c_str() );[/COLOR]
}