How to Compile Ep8 source code

Sir how to fix ? When i start fieldserver in my vmware it always bugtrap ... How to fix ? I use this source code files chaos ran v4 is my client ..
 
SOurce Code HERE
OKey
heres how to compile

download Visual Studio .NET 2003 Pro

then install it <--- no dl link

download Microsoft DirectX SDK (March 2008) then install it


you have it or not, still works


this is compatible in window 7??? can your link me the compatible in window 7 64bit to vs2k3
 
SOurce Code HERE
OKey
heres how to compile

download Visual Studio .NET 2003 Pro

then install it

download Microsoft DirectX SDK (March 2008) then install it

follow my picture guide ... i also include the original SDKS from the source itself

View attachment 129722View attachment 129723View attachment 129724View attachment 129725

there you go
for beginners like me you can use release only...

edit:
if you have sdk higher than "Microsoft DirectX SDK (March 2008)"
please put it below or under
original SDks in the setup

i just put march2008 above since it give me less error / mean lesser warnings

Edit:
dont mind the SDK of max9 its only for the exporter plugin in 3ds max
you have it or not, still works

ramispo - How to Compile Ep8 source code - RaGEZONE Forums



too many errors..:( helpppppppp
 
Direct Download Link for Visual Studio .NET 2003 Pro + Microsoft DirectX SDK (March 2008)
 
Re: [Guide] How to Compile Ep8 source code

you need change the whole source..check one by one their client structure like item.isf, skill.ssf, crow.mnsf and others..and add it to your source..dont forget to match version for each file..thats all..

how to know what structure of item.isf, skill.ssf, crow.mnsf of my client have and how to add this on my source can you give me some sample or picture guide ?
 
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