- Joined
- Mar 30, 2013
- Messages
- 545
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- 73
I did this tutorial, but I'm having a bug. When I put my Cliffside map on, players spawn underr the ground, and I already added the other MapPos2.
here work 2 maps fine but back to menu in 2 in 2 minutes ?
gameserver dont crash only back to menu
Every "solution" to this problem that has been posted in here is a terrible way of doing it. Maybe I will post what I did to solve this, or maybe I will post an alternate solution that doesnt force hardcoded values into the exes. Tho here is a hint, (Changing the MasterServer config, and the parsing of the PermGames to read in extra data)
Wait wait.... you tell me your able to read strings from File Oo
WOOOOT Okay xD Nothing special xD
Wait wait.... you tell me your able to read strings from File Oo
WOOOOT Okay xD Nothing special xD
or maybe I will post an alternate solution that doesnt force hardcoded values into the exes.
Yeah, that's totally what he was talking about. iKasu. Sigh. You know better than that. He was talking about implementing serverside logic per-map via an entirely new system, not just reading 'strings from a file'. By the way, 'strings' is the wrong terminology.
In case you missed it, here's the part you overlooked while you were thinking everyone on RaGEZONE is a retard:
How else would you efficiently store data that changes not often enough to matter? SQL databases aren't as effective for data that doesn't require changing that often. A configuration file (such as an ini or xml) outweighs the other option (SQL database) for setting a simple variable when the server is loaded. It's called memory, you should google a tutorial on basic operating system functions if you are unsure of how memory works.
Who paid you to tell me this now?
My Maps are loaded from the Database without Hardcoded stuff.
But yeah, since you work for DeadZ i don't talk about it![]()
No one paid me to tell you that. You insulted my developer, thus, you get an ass-ramming of your own medicine.
Since you work for iPlayWarZ, you're in a bad position anyways.