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How to Use Sniffer!

Newbie Spellweaver
Joined
Nov 5, 2015
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Good evening guys, I came today to demonstrate how to interpret the data collected with some kind of sniffer in Point Blank Game.
Warning: not all opcodes can be interpreted like this!
Follows the explanatory video below, I hope you can understand

To know which write to use and how to use it:
WriteH = 4 bytesWriteC = 1 byteWriteD = 2 bytesWriteS = String(Texto)WirteB = [ ]
When you do not know exactly the amount of bytes needed.

I left the name and number of all the opcodes.
Code:
PROTOCOL_AUTH_GET_POINT_CASH_ACK //545
PROTOCOL_BASE_USER_TITLE_INFO_ACK //2626
PROTOCOL_SERVER_MESSAGE_CONNECTIONSUCCESS //2049
PROTOCOL_SERVER_MESSAGE_ERROR //2054
PROTOCOL_BASE_LOGIN_ACK //2564
PROTOCOL_BASE_GET_MEDALSYSTEM_ACK //2588
PROTOCOL_BASE_ENTER_CHANNELSELECT_ACK //2570
PROTOCOL_BASE_GET_MYINFO_ACK //2566
PROTOCOL_BASE_GET_CHANNELLIST_ACK //2572
PROTOCOL_BASE_SELECT_CHANNEL_ACK //2574
PROTOCOL_BASE_GET_RECORD_INFO_DB_ACK //2592
PROTOCOL_LOBBY_ENTER_ACK //3080
PROTOCOL_LOBBY_LEAVE_ACK //3084
PROTOCOL_LOBBY_GET_ROOMLIST_ACK //3074
PROTOCOL_LOBBY_GET_ROOMINFO_ACK //3076
PROTOCOL_LOBBY_QUICKJOIN_ROOM_ACK //3078
PROTOCOL_LOBBY_CREATE_ROOM_ACK //3090
PROTOCOL_LOBBY_JOIN_ROOM_ACK //3082
PROTOCOL_LOBBY_CREATE_NICK_NAME_ACK //3102
PROTOCOL_BASE_GET_EQUIPMENT_INFO_ACK //2586
PROTOCOL_INVENTORY_GET_INFO_ACK //3588
PROTOCOL_ROOM_GET_SLOTINFO_ACK //3861
PROTOCOL_ROOM_GET_PLAYERINFO_ACK //3842
PROTOCOL_ROOM_CHANGE_ROOMINFO_ACK //3848
PROTOCOL_ROOM_GET_NICKNAME_ACK //3844
PROTOCOL_ROOM_CHANGE_PASSWD_ACK //3907
PROTOCOL_ROOM_CHANGE_SLOT_ACK //3850
PROTOCOL_SERVER_MESSAGE_KICK_PLAYER //2051
PROTOCOL_INVENTORY_ENTER_ACK //3586
PROTOCOL_INVENTORY_LEAVE_ACK //3590
PROTOCOL_INVENTORY_DELET_ITEM_ACK //535
PROTOCOL_SHOP_ENTER_ACK //2820
PROTOCOL_SHOP_LEAVE_ACK //2818
PROTOCOL_AUTH_SHOP_GOODS_BUY_ACK //531
PROTOCOL_BATTLE_READYBATTLE_ACK //3426
PROTOCOL_ROOM_GET_LOBBY_USER_LIST_ACK //3855
PROTOCOL_SERVER_MESSAGE_INVITED //2053
PROTOCOL_SERVER_MESSAGE_FRIEND_INVITED //2056
PROTOCOL_SERVER_MESSAGE_ANNOUNCE //2055
PROTOCOL_BATTLE_PRESTARTBATTLE_ACK //3349
PROTOCOL_BATTLE_EQUIPMENT_INFO_ACK //3365
PROTOCOL_BATTLE_STARTBATTLE_ACK //3334
PROTOCOL_BATTLE_GIVEUPBATTLE_ACK //3385
PROTOCOL_BATTLE_RESPAWN_ACK //3338
PROTOCOL_BATTLE_RESPAWN_FOR_AI_ACK //3379
PROTOCOL_BATTLE_DEATH_ACK //3355
PROTOCOL_BATTLE_ENDBATTLE_ACK //3336
PROTOCOL_SERVER_MESSAGE_DISCONNECTIONSUCCESS //2050
PROTOCOL_SERVER_MESSAGE_GAMEGUARD_ERROR //2059
PROTOCOL_ROOM_CHANGE_TEAM_ACK //3846
PROTOCOL_ROOM_CHATTING_ACK //3851
PROTOCOL_BATTLE_LEAVEP2PSERVER_ACK //3347
PROTOCOL_BATTLE_HOLE_CHECK_ACK //3330
PROTOCOL_BATTLE_TIMEOUTCLIENT_ACK //3342
PROTOCOL_BATTLE_SENDPING_ACK //3345
PROTOCOL_BATTLE_MISSION_ROUND_START_ACK //3371
PROTOCOL_BATTLE_MISSION_ROUND_END_ACK //3353
PROTOCOL_BATTLE_MISSION_BOMB_INSTALL_ACK //3357
PROTOCOL_BATTLE_MISSION_BOMB_UNINSTALL_ACK //3359
PROTOCOL_BATTLE_TIMERSYNC_ACK //3373
PROTOCOL_SERVER_MESSAGE_KICK_BATTLE_PLAYER //2052
PROTOCOL_BASE_USER_LEAVE_ACK //2578
PROTOCOL_BASE_USER_ENTER_ACK //2580
PROTOCOL_AUTH_ACCOUNT_KICK_ACK //513
PROTOCOL_PUSH_ITEM_ACK //514
PROTOCOL_JOIN_GAME_ACK // 515
PROTOCOL_PUSH_PRESENT_ITEM_ACK //516
PROTOCOL_ALARM_COIN_ACK //517
PROTOCOL_BASE_GAMEGUARD_REQ //2583
PROTOCOL_BATTLE_RECORD_ACK //3363
PROTOCOL_LOBBY_GET_ROOMINFOADD_ACK //3088
PROTOCOL_LOBBY_CREATE_TRAINING_ACK //3092
PROTOCOL_ROOM_CHANGE_ROOM_OPTIONINFO_ACK //3859
PROTOCOL_CS_CLAN_LOGIN_ACK //1283
PROTOCOL_CS_CLAN_LOGOUT_ACK //1285
PROTOCOL_CS_CREATE_CLAN_ACK //1311
PROTOCOL_CS_CLAN_CONTEXT_ACK //1299
PROTOCOL_CS_CLAN_LIST_STREAM_ACK //1301
PROTOCOL_CS_JOIN_REQUEST_ACK //1317
PROTOCOL_CS_CANCEL_REQUEST_ACK //1319
PROTOCOL_CS_DETAIL_INFO_ACK //1305
PROTOCOL_CS_MEMBER_CONTEXT_ACK //2612
PROTOCOL_CS_MEMBER_LIST_ACK //1309
PROTOCOL_CS_REQUEST_CONTEXT_ACK //1321
PROTOCOL_CS_REQUEST_LIST_ACK //1323
PROTOCOL_CS_REQUEST_INFO_ACK //1325
PROTOCOL_CS_ACCEPT_REQUEST_ACK //1327
PROTOCOL_CS_DENIAL_REQUEST_ACK //1330
PROTOCOL_CS_CLIENT_ENTER_ACK //1442
PROTOCOL_CS_CLIENT_LEAVE_ACK //1444
PROTOCOL_CS_CLIENT_CLAN_LIST_ACK //1446
PROTOCOL_CS_CLIENT_CHECK_DUPLICATE_ACK //1448
PROTOCOL_AUTH_FRIEND_INFO_ACK //274
PROTOCOL_AUTH_FRIEND_INVITED_ACK //276
PROTOCOL_AUTH_FRIEND_INVITED_REQUEST_ACK //277
PROTOCOL_AUTH_FRIEND_INFO_CHANGE_ACK //279
PROTOCOL_AUTH_FRIEND_ACCEPT_ACK //281
PROTOCOL_AUTH_FRIEND_INSERT_ACK //283
PROTOCOL_AUTH_FRIEND_DELETE_ACK //285
PROTOCOL_AUTH_FRIEND_ROOM_ENTER_ACK //287
PROTOCOL_AUTH_FRIEND_ROOM_LEAVE_ACK //289
PROTOCOL_AUTH_SEND_WHISPER_ACK //291
PROTOCOL_AUTH_RECV_WHISPER_ACK //294
PROTOCOL_AUTH_FIND_USER_ACK //298
PROTOCOL_BASE_QUEST_GET_ACK //2594
PROTOCOL_BASE_QUEST_GET_INFO_ACK //2596
PROTOCOL_BASE_QUEST_CHANGE_ACK //2600
PROTOCOL_BASE_QUEST_ACTIVE_IDX_CHANGE_ACK //2602
PROTOCOL_BASE_MEDAL_GET_INFO_ACK //2604
PROTOCOL_BASE_QUEST_GET_ITEM_ACK //2598
PROTOCOL_BASE_QUEST_BUY_CARD_SET_ACK //2606
PROTOCOL_BASE_QUEST_DELETE_CARD_SET_ACK //2608
PROTOCOL_ROOM_INFO_ENTER_ACK //3863
PROTOCOL_ROOM_INFO_LEAVE_ACK //3865
PROTOCOL_SERVER_MESSAGE_CHANGE_INVENTORY //2058
PROTOCOL_BATTLE_MISSION_GENERATOR_INFO_ACK //3369
PROTOCOL_BATTLE_MISSION_DEFENCE_INFO_ACK //3387
PROTOCOL_CS_MEMBER_INFO_CHANGE_ACK //1355
PROTOCOL_MESSENGER_NOTE_LIST_ACK //421
PROTOCOL_MESSENGER_NOTE_CHECK_READED_ACK //423
PROTOCOL_MESSENGER_NOTE_DELETE_ACK //425
PROTOCOL_MESSENGER_NOTE_RECEIVE_ACK //427
PROTOCOL_ROOM_UNREADY_4VS4_ACK //3879
PROTOCOL_LOBBY_CHATTING_ACK //3093
PROTOCOL_AUTH_SHOP_AUTH_GIFT_ACK //541
PROTOCOL_AUTH_GET_REMAIN_MONEY_ACK //304
PROTOCOL_CS_MATCH_ALL_TEAM_LIST_ACK //1545
PROTOCOL_MESSENGER_NOTE_SEND_ACK //418
PROTOCOL_BATTLE_MISSION_ROUND_PRE_START_ACK //3351
PROTOCOL_BATTLE_MISSION_TUTORIAL_ROUND_END_ACK //3395
PROTOCOL_BATTLE_SUGGEST_KICKVOTE_ACK //3397
PROTOCOL_CS_MATCH_ROOM_CREATE_GS_REQ //1564
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